Temple Termagant
Posts: 5
Joined: Tuesday, 9th May 2017, 18:11
Why do I suck so badly at this game?
Make the sucking stop.
B
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Temple Termagant
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Tartarus Sorceror
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Temple Termagant
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Joined: Tuesday, 9th May 2017, 18:11
Tartarus Sorceror
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Temple Termagant
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Cocytus Succeeder
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MainiacJoe wrote: miniature
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Slime Squisher
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Shoals Surfer
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mcbry wrote:I've played soooooooooooooo many times and I can't seem to get passed level 13 (worse for magic users...)
Make the sucking stop.
B
Cocytus Succeeder
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Joined: Saturday, 2nd February 2013, 09:52
NhorianScum wrote:Magedudes doing worse than meledudes implies unfocused builds.
Build focused characters ignore all the shinies until your core skillset and god stabalize, then stack bulk or splash utility if it's relevant.
By xl13 your killdudes should be adequate to manage all but the most severe OOD spawns.
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Magipi wrote:NhorianScum wrote:Magedudes doing worse than meledudes implies unfocused builds.
Build focused characters ignore all the shinies until your core skillset and god stabalize, then stack bulk or splash utility if it's relevant.
By xl13 your killdudes should be adequate to manage all but the most severe OOD spawns.
This is unlikely to be helpful. In google translate, there is no option to translate from Tavernspeak to English.
Shoals Surfer
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Temple Termagant
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Joined: Tuesday, 9th May 2017, 18:11
mcbry wrote:Was doing ok until that last post, NhorianScum. There are concepts there I can't decipher with what I've seen.
Ziggurat Zagger
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Joined: Friday, 25th November 2011, 07:36
NhorianScum wrote:A more accurate translation uses even less words tbh. "Have what you need when you need it".
Example: While the longsword may not be tempting on meledude and is a bad choice most of the time light evo or invo can be considered part of your core skillset so dropping everything to buff an early hex wand or strong god is often a very good idea. This is a choice within your existing core skillset based on immediate need if you're stable go for it, this will save consumables later. If you're struggling then burn consumables till you stabalize and invest in the cheapest way to make your dude stable.
Other example: An IE with flat apts has ice beasts at reasonable fail rate and average delay on a polearm. This IE finds a kiku altar/early goodbook. 10 times out of 10 you would want to go light fight +dodge/armor (if you find very good early ring) while focusing on necro/goodspells. Finding this same altar or book before SIB and average delay you would just wait. Ice beast average delay represents the effective cap of IE's core skillset so shifting into mele/book/god as a new (and final) core skillset is a no-brainer. Shifting over before ice beast average delay is a horrible idea though unless you're playing a race with rock bottom pole/su/ice apts.
Shoals Surfer
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Joined: Tuesday, 4th October 2016, 09:32
tasonir wrote:While most melee characters probably do want to learn some evocations (I'm guilty of not using evocations as much as I should - it's strong), I wouldn't say "drop everything to buff a hex wand" is usually the right move. Your core skills are, well, core; they should be at a comfortable level before you add evocations. Note it doesn't really take much to reach a comfortable level, you can train evocations fairly early, but "drop everything" strikes me as a bit too strong.
Similiarly, I'd think that an IE who has good ice magic and has already trained a weapon skill is fairly spread out, and might not want to make a deep dive into necromancy. Again it'll depend on the circumstances, and I confess to never having really used simulacrum, but it's quite reasonable to assume you'll eventually find ice spells and win the game through bolt of cold/freezing cloud instead. If you picked either Sif or Vehumet, finding those spells is nearly a sure thing.
In short, I'm not saying your examples are wrong, but they aren't hard and fast rules. There's a lot of ways to develop characters, even if players tend to fall into patterns and build characters in specific ways for most of their games.
Temple Termagant
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