Chei abilities besides Slouch


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Lair Larrikin

Posts: 19

Joined: Friday, 17th December 2010, 15:12

Post Saturday, 18th February 2017, 23:29

Chei abilities besides Slouch

So I recently won a game as a Naga of Chei (and found it super fun). One thing I noticed it that during the entire game I NEVER used anything besides Slouch. Sure there are some tricky defensive abilities that you can use with Chei but why would I bother with them? Just use Slouch and kill everything in sight. I am curious if people have found good uses for other Chei's other abilities. So when is a situation where you would use a different Chei ability?

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Sunday, 19th February 2017, 00:00

Re: Chei abilities besides Slouch

Bend time is Chei's best ability. It's a functionally irresistible slow. Step from time and temporal distortion are really only useful if you screw up but it's pretty easy to screw up with chei.

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bel

Cocytus Succeeder

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Joined: Tuesday, 3rd February 2015, 22:05

Post Sunday, 19th February 2017, 03:43

Re: Chei abilities besides Slouch

I use Bend Time the most. It's great that you get Bend Time immediately after joining (it used to be at 1*).

Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Sunday, 19th February 2017, 05:01

Re: Chei abilities besides Slouch

I almost never use Bend Time. I am sure I would use it more if it displayed success chance like spell Slow does. Probably I am not Chei expert after all.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
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bel

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Post Sunday, 19th February 2017, 07:23

Re: Chei abilities besides Slouch

Actually, I was recently trying to win with Chei in hellcrawl; I needed every last bit of help I could get - this made me appreciate Bend Time more.

In normal crawl, probably the power curve ramps up fast enough that you don't need to use it too often. It's still good though - the success rate is pretty high. With 5 invo, you can slow two-headed ogres > 90% of the time, which saved my butt a ton of times.

Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Sunday, 19th February 2017, 07:40

Re: Chei abilities besides Slouch

bel wrote:With 5 invo, you can slow two-headed ogres > 90% of the time, which saved my butt a ton of times.


Bend time problem is that I don't want to try unknown tool when I am in danger. If a monster is not dangerous, I don't need to spend piety. If a monster is dangerous, I don't want to waste time doing nothing (that's what happens when I don't see success chance).
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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bel

Cocytus Succeeder

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Post Sunday, 19th February 2017, 07:44

Re: Chei abilities besides Slouch

You can calculate probability here.

In general, you can assume that you'll succeed 100%; you won't be too far off the mark (of course, don't do this if you're one turn from death). As I said, the rate is very high with half-decent invo.

For instance, with 5 invo, you have almost 60% chance of slowing a death yak. A more reasonable invo, like 10, will give you 85% probability of slowing a death yak.

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VeryAngryFelid

Shoals Surfer

Posts: 268

Joined: Tuesday, 4th October 2016, 09:32

Post Sunday, 19th February 2017, 09:07

Re: Chei abilities besides Slouch

Slouch is Chei's weakest power by far.

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Sar

Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Sunday, 19th February 2017, 10:02

Re: Chei abilities besides Slouch

Every Chei's ability is the best, it all depends on situation. Teleport landed in the middle of killer bees swarm? Slouch. got adjacent Hill giant? Bend Time. Going to die no matter what? Step from time.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Shoals Surfer

Posts: 268

Joined: Tuesday, 4th October 2016, 09:32

Post Sunday, 19th February 2017, 16:29

Re: Chei abilities besides Slouch

TD is an often unsung hero.

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Tuesday, 21st February 2017, 22:26

Re: Chei abilities besides Slouch

Temporal distortion gets overlooked a lot and has so very, very many uses which aren't obvious at first. From a post of mine in 2014 (my how time flies):

* Temporal distortion has a number of powerful tactical uses which may not be obvious at first. The most direct one is to pull in ranged attackers so that melee characters can fight without having to walk towards monsters or take damage resting. It can also be used for the opposite effect: if you are resting on stairs and monsters are in melee range, distortion can be used to possibly move them away from you so that you can escape up the stairs without being followed. Additionally, it can be used to dodge enemy orbs of destruction, which will pass through you and likely hit a wall or another monster if you are not in a wide open area, making orb spiders much more trivial to face.


Also it will break up stacks of slime creatures.

It would have saved the life of my ziggurat octopode, who was critically wounded and in melee range with a hell sentinel. I controlled blinked away to max range, but it was able to move back into LOS and hellfire me for the kill. If I had used temporal distortion to put it at least one tile away from me first, then controlled blinked, I would have lived.

The most important thing to remember is temporal distortion is instant - this is very powerful. You may need to use it a few times for the best result.

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mattlistener, ohmi

Slime Squisher

Posts: 406

Joined: Thursday, 16th June 2011, 18:36

Post Friday, 24th February 2017, 19:58

Re: Chei abilities besides Slouch

Yeah Temporal Distortion is what I remember most from my Chei win. I had become an Unarmed Combat shredding machine, so the only thing I feared was things that could kill me from range. Solved.
Won with: KeAE^Sif, NaWz^Sif, NaTm^Chei, SpEn^Nmlx, GrEE^Qaz, HOFE^Veh, MiBe^Trog, DrFE^Hep, FoFi^Zin, CeHu^Oka, DjFE^Ash, DrIE^Ru, FeSu^Jiy, GnCA^Usk.
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Long-term goal: complete the pantheon.

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