Temple Termagant
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Joined: Sunday, 18th December 2016, 23:34
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Temple Termagant
Posts: 11
Joined: Sunday, 18th December 2016, 23:34
Tomb Titivator
Posts: 856
Joined: Friday, 31st October 2014, 10:03
Da5id wrote:Do boots of the assassin work with UC?
Tartarus Sorceror
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Joined: Tuesday, 13th March 2012, 02:48
Ziggurat Zagger
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Joined: Tuesday, 30th October 2012, 19:06
Rast wrote:Casting confusing touch sounds like a waste of a turn compared to swinging twice with 27 UC
Dungeon Master
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Joined: Thursday, 23rd October 2014, 03:08
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Siegurt wrote:Rast wrote:Casting confusing touch sounds like a waste of a turn compared to swinging twice with 27 UC
A confusion stab is worth about 8 normal hits, and stabs bypass evasion, and confused critters will often fail to hit you back and sometimes hit their allies (or themselves) instead, and of course you can cast confusing touch before the thing is adjacent to you (so you only actually lose one attack rather than two)
However the range of things that are both "able to be effected by confusing touch" and "More than just a speed bump at 27 UC" is almost invisibly small, so you're right that it's almost never going to be worth it at 27 UC.
Probably getting distraction stabs from allies is a more useful way to go (Also invis for things like draconian packs)
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
CanOfWorms wrote:just train throwing, get a decently enchanted blowgun and a bunch of needles from oka
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
VeryAngryFelid wrote:Siegurt wrote:Rast wrote:Casting confusing touch sounds like a waste of a turn compared to swinging twice with 27 UC
A confusion stab is worth about 8 normal hits, and stabs bypass evasion, and confused critters will often fail to hit you back and sometimes hit their allies (or themselves) instead, and of course you can cast confusing touch before the thing is adjacent to you (so you only actually lose one attack rather than two)
However the range of things that are both "able to be effected by confusing touch" and "More than just a speed bump at 27 UC" is almost invisibly small, so you're right that it's almost never going to be worth it at 27 UC.
Probably getting distraction stabs from allies is a more useful way to go (Also invis for things like draconian packs)
Vs weak monsters:
1) With Confusing Touch. 1 turn to cast Confusing Touch, 0.5 turn to hit (and hopefully confuse), 0.5 turn to hit without confusion attack (hopefully stabbing is triggered and kills). Total 2 turns minimum.
2) Without Confusing touch. 0.5 minimum, you can kill the monster with 3 hits and still save 0.5 turn comparing to Confusing Touch.
Vs dangerous monsters:
1) With Confusing Touch. Finesse (1 turn), then 1.0 + 0.25+0.25= 1.5 turns per monster.
2) Without Confusing Touch. 1.0 turn to activate Finesse, 0.25 turn per attack, you can hit 6 times every monster to make it even with Confusing Touch. 6 hits with UC 27 kills even orbs of fire more often then not, most monsters die in just 2-4 hits as usual.
Abyss Ambulator
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