Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
I think Dire Flail of Pain is good
Indeed it seems to me that dire flail is probably the best common weapon to pain brand, since even though it’s a speed 6 weapon its 13 base damage makes up for it. To wit: pain adds Nec/2 average damage: n/(n+1) chance to add 1d(n), this die roll averages (n+1)/2, and the (n+1)'s cancel. At speed 5, dagger thus adds n/10 per aut, and dire flail at speed 6 adds n/12. So the dagger gets an extra n/60 per aut, which doesn't make up for its 4 base damage vs. 13. Average base damage dealt before strength and Fighting modifiers, and letting enchantment offset enemy AC: Dagger at skill 10 is 1d4*(24+1d11)/25, dire flail at skill 14 is 1d13*(24+1d15)/25, for averages of 3.0 and 8.96, which become 0.60 and 1.49 average damage per aut. Necromancy can't get to skill level 60*(1.49 - 0.6)= 53.4, so dire flail of pain will always do more than dagger of pain--and when you do include strength and fighting it just helps dire flail more. Rapier does better, at 1d7*(24+1d15)/25 ~ 5.12 -> 1.02 / aut, but even at Nec 27 it's just a tad short of catching up. Demon whip (skill 12) at 1.46 / aut is better at any Nec greater than 2, so effectively always, but it's rare and dire flail is a normal frequency weapon. Of course if you have tons of +slay from other items, that makes a difference, but in general, I'm thinking that if you havne't found a quick blade or demon foo by the time you get to 6*, it's hard to go wrong with branding a dire flail.
I’ve not seen dire flail suggested anywhere though as a good pain weapon—so where am I thinking wrongly?