Spider Stomper
Posts: 195
Joined: Monday, 7th April 2014, 06:11
Confusing Touch seems really powerfull
The spell was basically free for an En, costing only 1 spell slot and since you only need to be able to successfully cast it, no hexes training is needed. (Especially if you had trained hexes for the starting spells anyways) It gives you several shots at confusing the enemy with a single mana used. It ignores MR (as far as I know). Since a Felid is training UC anyways, hitting things is not an issue. There is no reason to use EH at all, since landing it on an enemy in Lair is usually around 50% or below and it costs 2mp each try. I admit that standing in melee range to be able to confuse enemies, is a big downside on Felids, but thats why I have not forgotten regular confusion.
Are there any monsters that can not be confused with the touch? Magic immune monsters, which are pretty rare? Will this spell carry me all through 3 rune game? I came a cross earthmagic books, so I got ranged damage covered in any case.
So far this spell seems to be the best lvl1 spell by far and I am afraid it will be nerfed. (To be fair, I actually thik it could be switched to be a god ability.) I also really like the touch spell concept. There should be more of these.