Vaults Vanquisher
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Vaults Vanquisher
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Swamp Slogger
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arandomperson12 wrote:When should you use one as a Ogre? Immediately upon finding one, or when your skill reaches the mindelay?
Vaults Vanquisher
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Ziggurat Zagger
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Vaults Vanquisher
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Tartarus Sorceror
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Cocytus Succeeder
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dowan wrote:the difference between 18 and 24 skill is HUGE
Tartarus Sorceror
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Abyss Ambulator
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Tartarus Sorceror
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Magipi wrote:dowan wrote:the difference between 18 and 24 skill is HUGE
But the difference between 20 and 22 is much smaller.
Or have they changed them recently?
Tartarus Sorceror
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Abyss Ambulator
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Dungeon Crawl Stone Soup version 0.18.1-47-g9310371 (webtiles) character file.
2341539 4Hooves2Appendages the Slayer (level 23, 234/261 HPs)
Began as an Ogre Fighter on June 7, 2016.
Was the Champion of Okawaru.
Escaped with the Orb
... and 3 runes on June 14, 2016!
The game lasted 10:12:57 (34234 turns).
4Hooves2Appendages the Slayer (Ogre Fighter) Turns: 34234, Time: 10:12:58
Health: 234/261 AC: 23 Str: 27 XL: 23 Next: 72%
Magic: 35/35 EV: 19 Int: 8 God: Okawaru [******]
Gold: 2866 SH: 22 Dex: 28 Spells: 4 memorised, 28 levels left
rFire + . . SeeInvis + a - +11 morningstar "Eos" {elec, -Tele rElec SInv}
rCold + . . Gourm . n - +5 ice dragon armour of the Doge {rF- rC++ Dex+2 Slay+6}
rNeg . . . Faith + T - +2 large shield {rPois}
rPois + Spirit . y - +0 hat
rElec + Dismiss . v - +2 cloak {MR+}
rCorr . Reflect . (gloves unavailable)
SustAt . Harm . (boots unavailable)
MR ++++. NoTele + m - amulet of faith
Stlth +......... F - ring "Obous" {*Confuse rF+ MR+ Dex+7 SInv}
Q - ring of Ifaesush {Fire +Blink Dex+4}
Hand Weapons
a - the +11 morningstar "Eos" (weapon) {elec, -Tele rElec SInv}
(Okawaru gifted it to you on level 11 of the Dungeon)
Occasionally, upon striking a foe, it will discharge some electrical energy
and cause terrible harm.
It insulates you from electricity.
It lets you see invisible.
It prevents most forms of teleportation.
b - the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5}
(Okawaru gifted it to you on level 3 of the Vaults)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your AC (+5).
It affects your intelligence (+5).
It protects you from negative energy.
g - a +1 blowgun of evasion
V - the +3 giant club "Skullcrusher" {speed, Str+7}
(Okawaru gifted it to you on level 5 of the Lair of Beasts)
Attacks with this weapon are significantly faster.
It affects your strength (+7).
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Flail | 47 | 133 | 299 | 28 | | | | || 507
Whip | 25 | 80 | | 136 | | | | || 241
Dagger | | 7 | 25 | | | | | || 32
Dire flail | | | | 272 | | | | || 272
Morningstar | | | | 231 | 1125 | 950 | 784 | 341 || 3431
Giant spiked club | | | | 7 | | | | || 7
Eveningstar | | | | | | 43 | 180 | 101 || 324
Staff | | | | | | | 1 | || 1
Blades Runner
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Tomb Titivator
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Swamp Slogger
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ydeve wrote:I thought someone fsimmed this and found gsc is usually better.
Ziggurat Zagger
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Swamp Slogger
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Sar wrote:Why wouldn't a giant club user have mindelayed GSCs when it's time to face Balrugs and Tiamats?
Shoals Surfer
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Abyss Ambulator
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Slime Squisher
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4Hooves2Appendages wrote:I didn't think the number of monsters adjacent to the player had any impact on player damage. (Unless they are wielding an axe of course.)
Vestibule Violator
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Abyss Ambulator
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Tartarus Sorceror
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TonberryJam wrote:The club will only do poorly with low skill level when fighting more than one creature adjacent to you for the most part.
Barkeep
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MainiacJoe wrote:In that context, it is easy to see how facing one foe is preferable to facing many foes at once--if eventually you're going to miss several times in a row, then you want only one guy hitting back, not several.
Tartarus Sorceror
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njvack wrote:MainiacJoe wrote:In that context, it is easy to see how facing one foe is preferable to facing many foes at once--if eventually you're going to miss several times in a row, then you want only one guy hitting back, not several.
Wait, what? In literally every situation in Crawl, it's better to have one guy hitting you than several. There is absolutely nothing special about swinging a slow weapon in this context.
Tartarus Sorceror
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Barkeep
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Abyss Ambulator
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Tartarus Sorceror
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Arrhythmia wrote:When to use a GSC - When you find one.
When to use a GC - When you find one, but haven't found a GSC.
Tartarus Sorceror
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dowan wrote:Arrhythmia wrote:When to use a GSC - When you find one.
When to use a GC - When you find one, but haven't found a GSC.
I used to do it that way with the old numbers, but since they changed the GSC or the GC to have a different base delay, things have changed a bit.
It takes only 18 skill for min delay on the 20 base damage GC
it takes 24 skill for min delay on the 22 base damage GSC
It is really hard to come up with a justification for spending all that XP just for 2 more base damage. Even on a BE you probably have better places to put that XP...
Blades Runner
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Tartarus Sorceror
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