Vaults Vanquisher
Posts: 467
Joined: Wednesday, 25th May 2016, 23:37
Which part of extended to do first?
- Code:
arandomperson12 the Invulnerable (GrFi) Turns: 100476, Time: 11:01:21
Health: 199/199 AC: 72 Str: 27 XL: 27
Magic: 37/37 EV: 26 Int: 10 God: the Shining One [******]
Gold: 3358 SH: 0 Dex: 23 Spells: 6 memorised, 25 levels left
rFire + + + SeeInvis . b - +9 great mace (holy)
rCold + . . Gourm . s - +8 gold dragon armour
rNeg + + + Faith . (shield currently unavailable)
rPois ∞ Spirit + L - +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++}
rElec + Dismiss . e - +2 cloak {MR+}
rCorr . Reflect . Y - +1 pair of gloves {Dex+3}
SustAt . Harm . v - +0 pair of boots
MR +++++ E - amulet of the Lonely Suns {RegenMP rF++ rN+ Dex+6}
Stlth .......... l - +5 ring of protection
y - +3 ring of evasion
@: flying, glowing, repel missiles, almost entirely resistant to hostile
enchantments, extremely unstealthy
A: big wings, negative energy resistance 1, electricity resistance, unbreathing,
petrification resistance, rot immunity, AC +20
a: Stop Flying, Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce
Religion, Evoke Berserk Rage
}: 5/15 runes: barnacled, slimy, silver, abyssal, gossamer
You are in the Vestibule of Hell.
You worship the Shining One.
The Shining One is exalted by your worship.
You are not hungry.
You have visited 13 branches of the dungeon, and seen 62 of its levels.
You have visited the Abyss 3 times.
You have collected 10846 gold pieces.
You have spent 7488 gold pieces at shops.
Inventory:
Hand Weapons
b - a +9 great mace of holy wrath (weapon)
Missiles
g - 36 javelins of penetration
r - 22 throwing nets
J - 6 javelins of returning (quivered)
Armour
e - a +2 cloak of magic resistance (worn)
s - a +8 gold dragon armour (worn)
v - a +0 pair of boots (worn)
L - the +2 hat of the Bear Spirit (worn) {Spirit, +Rage rN+ MR++}
(You found it on level 3 of the Crypt)
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It lets you go berserk.
Y - a +1 pair of gloves of dexterity (worn)
Rods
j - a +1 rod of inaccuracy (12/12)
(You bought it in a shop on level 2 of the Orcish Mines)
Z - a +4 rod of shadows (11/11)
(You found it on level 5 of the Vaults)
Jewellery
l - a +5 ring of protection (right hand)
u - the ring "Doodaff" {SustAt +Inv rElec rC++ Str-2}
(You took it off a yaktaur on level 5 of the Vaults)
[ring of sustain attributes]
It sustains your strength, intelligence and dexterity.
It affects your strength (-2).
It greatly protects you from cold.
It insulates you from electricity.
It lets you turn invisible.
y - a +3 ring of evasion (left hand)
E - the amulet of the Lonely Suns (around neck) {RegenMP rF++ rN+ Dex+6}
(You found it on level 3 of the Crypt)
[amulet of magic regeneration]
It increases your magic regeneration.
It affects your dexterity (+6).
It greatly protects you from fire.
It protects you from negative energy.
Wands
c - a wand of teleportation (2/9)
d - a wand of heal wounds (4/9)
i - a wand of acid (8/15)
t - a wand of hasting (4/9)
F - a wand of paralysis (6/24)
S - a wand of digging (5/24)
Scrolls
k - 7 scrolls of recharging
D - 6 scrolls of fear
H - 12 scrolls of teleportation
K - 11 scrolls of fog
M - 21 scrolls of identify
O - 3 scrolls of blinking
P - 15 scrolls of magic mapping
U - 24 scrolls of remove curse
Potions
m - 3 potions of haste
n - 4 potions of resistance
o - 30 potions of curing
z - 4 potions of cure mutation
A - a potion of ambrosia
C - 2 potions of cancellation
N - 6 potions of heal wounds
V - 3 potions of might
Miscellaneous
q - an ornate deck of wonders {the Alchemist}
w - a lamp of fire
x - 3 phantom mirrors
B - a phial of floods
Q - a fan of gales
T - a stone of tremors
Comestibles
a - 14 beef jerkies
f - 10 bread rations
h - 65 fruits
p - 34 meat rations
G - 4 slices of pizza
W - 5 royal jellies
Skills:
O Level 27 Fighting
- Level 20.0 Maces & Flails
+ Level 14.2 Throwing
O Level 27 Armour
+ Level 20.5 Dodging
Level 3.2 Shields
- Level 5.0 Spellcasting
- Level 12.0 Charms
- Level 12.2 Translocations
- Level 10.0 Transmutations
- Level 10.0 Air Magic
- Level 15.0 Earth Magic
- Level 20.0 Invocations
- Level 9.0 Evocations
You have 25 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc ####...... 1% 1 None
b - Repel Missiles Chrm/Air ###... 2% 2 ##.....
c - Shroud of Golubria Chrm/Tloc ####...... 1% 2 ##.....
d - Blink Tloc N/A 1% 2 ##.....
e - Swiftness Chrm/Air ###..... 2% 2 ##.....
f - Passwall Trmt/Erth ####...... 1% 2 ##.....
Which part of extended should I do first? I did tomb first with my GrEE, but he had shatter and firestorm, which made it easier. Should I do pan first? Should my strategy for unique demon lords be to summon 3-4 angels, then whack him until he dies? One bad thing is that I lack good gloves, boots, and cloak.