Slouch mechanic


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Dis Charger

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Post Monday, 27th June 2016, 11:23

Slouch mechanic

Sequell wrote:
  • Does damage to everything in sight (including invisible enemies) that's faster than you. More damage with higher speed difference. Insanely good against everything really fast; Executioners get blown into separate molecules.
  • Does about 4*(movement speed difference) damage. Naga versus hasted executioner means 4*(30-3) = 108 damage on average.
  • Does not wake up/attract monsters to you, just like refrigeration. Doesn't damage sleeping enemies, though.
  • Like ozocubu's refrigeration, but resistances don't apply and it doesn't hurt you. However, it isn't quite as cool.
  • No, you can't slow yourself to make Slouch stronger. And if you could, you wouldn't want to anyway. If you think you do want to, you are wrong. Slowing your actions is super-bad. Just Slouch twice, if you want to do twice as much damage.
I heard that Slouch mechanic have been changed recently. Is learndb up-to-date ? Especially the entry about you being slowed ?
How does Slouch works with forms that affect your speed ? For example Na in Spider or Statue Form ?
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Sar

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Ziggurat Zagger

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Post Monday, 27th June 2016, 11:27

Re: Slouch mechanic

Spider Form doesn't affect your movespeed anymore!
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Dis Charger

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Post Monday, 27th June 2016, 12:14

Re: Slouch mechanic

It does for Na. Sets your movement speed to 1...
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Leszczynek, Sar
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Shoals Surfer

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Post Monday, 27th June 2016, 14:21

Re: Slouch mechanic

From 0.17 changelog: Cheibriados' slouch damage is now based on monster movement speed.

Shoals Surfer

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Post Monday, 27th June 2016, 17:22

Re: Slouch mechanic

Is that why Slouch is terrible now?

Dungeon Master

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Post Monday, 27th June 2016, 19:48

Re: Slouch mechanic

no, the move speed change is because slouch used to check action speed (i.e. how fast monsters attack) which meant stuff like spriggans took the same damage as normal move speed monsters despite the fact slouch uses the player's move speed for damage.
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Tartarus Sorceror

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Post Monday, 27th June 2016, 21:42

Re: Slouch mechanic

TonberryJam wrote:Is that why Slouch is terrible now?


Slouch has always been the worst chei ability by roughly a country mile.
take it easy

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Dis Charger

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Post Wednesday, 29th June 2016, 08:25

Re: Slouch mechanic

Thanks for contributions, but this still doesn't answer my question ;)

I know that it's the monster action speed that is checked, but what about the player speed ? Is it the base one ? the form one ? what about slow ?
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Tartarus Sorceror

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Post Wednesday, 29th June 2016, 09:26

Re: Slouch mechanic

IIRC it is affected by form, slow, and even moving through shallow water.

Abyss Ambulator

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Post Wednesday, 29th June 2016, 11:03

Re: Slouch mechanic

What is the #1 rule of Chei?

Tomb Titivator

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Post Wednesday, 29th June 2016, 11:18

Re: Slouch mechanic

We don't talk about Chei?

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Arrhythmia, Sar
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Shoals Surfer

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Post Wednesday, 29th June 2016, 12:05

Re: Slouch mechanic

Okay hir plan:

Your speed doesn't matter at all. So no more statue form naga with hat of pondering nuclear slouches.
Only the monster's speed matters. The only thing I am not sure about if hasted monsters take more damage.

Also slouch doesn't suck at all - It manhandles many dangerous enemies with ease. But I agree it isn't one of the main draws of this diety.

Monsters with "jerky" movement like jiangshi and sixfirhy take less damage so they don't get completely wrecked because of their insane on-paper movementspeed.

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Vestibule Violator

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Post Tuesday, 5th July 2016, 04:35

Re: Slouch mechanic

Oh, Sp of chei got better? Hurray! (I've always liked cheitaur, but haven't tried spriggan as much)
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Slime Squisher

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Post Tuesday, 5th July 2016, 19:13

Re: Slouch mechanic

removeelyvilon wrote:Okay hir plan:
Your speed doesn't matter at all. So no more statue form naga with hat of pondering nuclear slouches.


https://github.com/crawl/crawl/blob/mas ... l.cc#L3650

Player speed and player movementspeed are both taken into account. So in fact the learndb is wrong when it says that slowing yourself doesn't help.

And to clarify this:
removeelyvilon wrote:From 0.17 changelog: Cheibriados' slouch damage is now based on monster movement speed.

It now takes into account monster speed and movement speed. A spriggan has 10 speed but 0.6 movement energy and they take more damage. A Juggernaut has 15 speed and 1.0 movement energy and they also take more damage.

I'm not sure if that takes temporary speed bonuses on the monster like haste into account though.

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Shoals Surfer

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Post Tuesday, 5th July 2016, 19:19

Re: Slouch mechanic

I'm sorry for spreading false information. Was not intended.

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