What is this depths vault?


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Slime Squisher

Posts: 386

Joined: Thursday, 26th March 2015, 01:22

Post Sunday, 8th May 2016, 14:37

What is this depths vault?

So, due to some atrocious skilling decisions I am running a character that needs all the help it can get. I've managed to stumble my way through two runes, thanks to lots of stairdancing and some degenerate disint/passwall strats.

http://imgur.com/1OkYeZP is a link to the vault (for whatever reason embedding didn't work). I don't think I have seen it before, but depths vaults are notoriously cruel to unspoiled players. What's waiting for me here? Here's my character http://crawl.berotato.org/crawl/morgue/ ... amaril.txt -- any other advice is welcome.

Also, is there a place where I can view all the vaults in the game?

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Sunday, 8th May 2016, 15:05

Re: What is this depths vault?

You can find vaults for your version if you go to the crawl folder, and then open the .dat folder and then the .des folder inside it. Vaults are only semi-organized into these folders because they often show up in multiple branches but can only go into one folder, but usually there are only a few likely candidate folders. A .des file can be opened in wordpad or similar text editing programs, and is usually easy enough to interpret.

As for this vault, it does put some downstairs conveniently in the same room as some of the upstairs, so if you're worried you can skip it. As a general rule, depths encompass vaults hold a vast sea of high-level monsters crammed into little rooms, with a rather modest amount of treasure. The monsters are probably worth killing because they are worth a huge amount of xp, but it isn't like you need to.

At the moment, though, you have softer targets to go after. Vaults is much easier than depths, and Crypt has a ton of xp, too, although it is also Crypt so you may prefer to go someplace fun instead. I don't see any exclusions that lead me to believe you are avoiding those locations intentionally.

Personally, I wouldn't have picked Sif Muna unless I was planning to kill things mostly with spells. Your current character isn't killing things with spells. Every ability Sif Muna grants you is virtually worthless to your current character.

Slime Squisher

Posts: 386

Joined: Thursday, 26th March 2015, 01:22

Post Sunday, 8th May 2016, 15:10

Re: What is this depths vault?

I got sif from a rando altar. Maybe I should have trained conjurations/summoning accordingly? Didn't have much available in either of those schools for awhile though. Vaults seemed more deadly than U 1-2 for this character, because I have negligible mr and wardens prevent me from stairdancing. I am probably going to continue to dip back and forth between the branches.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Sunday, 8th May 2016, 17:41

Re: What is this depths vault?

  Code:
################################################################################
# Profane Halls, by Grunt.
#
default-depth:

NAME: grunt_profane_halls
TAGS: no_monster_gen uniq_d_encompass
PLACE: Depths:$
DEPTH: Depths:2-
WEIGHT: 1 (Depths:$), 10
ORIENT: encompass
SHUFFLE: {[(<
: if you.where() == dgn.level_name(dgn.br_entrance("Zot")) then
SUBST: }])> = G
: else
SHUFFLE: }])>
: end
SUBVAULT: d : grunt_profane_temple
SUBVAULT: e : grunt_profane_temple
SUBVAULT: f : grunt_profane_temple
SUBVAULT: g : grunt_profane_temple
: grunt_profane_halls_setup(_G)
: if you.where() == dgn.level_name(dgn.br_entrance("Zot")) then
NSUBST: D = 1:K / 1:L / 1:M / 1:N
KMONS: K = storm dragon
KMONS: L = shadow dragon
KMONS: M = quicksilver dragon
KMONS: N = golden dragon
: else
KMONS: D = 8 band
: end
KMONS: 0 = 0 band w:15 / nothing
KMONS: 9 = 9 band / 0 band
KMASK: 1290KLMN = !no_monster_gen
: if you.where() == dgn.level_name(dgn.br_entrance("Zot")) then
SUBVAULT: H : grunt_zot_portal
: else
SUBVAULT: H : grunt_profane_loot
: end
MAP
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccdddddddddddddddcccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccdddddddddddddddcccccccccccccccccccccccccccccccc
ccccccccccccccc.ccccccccccccccccdddddddddddddddcccccccccccccccc.ccccccccccccccc
cccccccccccccc..ccccccccccccccccdddddddddddddddcccccccccccccccc..cccccccccccccc
ccccccccccccc.G.cccGcGcGGcGcGcccdddddddddddddddcccGcGcGGcGcGccc.G.ccccccccccccc
ccccccccc.......c..............cdddddddddddddddc..............c.......ccccccccc
ccccccccc.{.....+......0.......+ddddddddddddddd+.......0......+.....[.ccccccccc
ccccccccc.......+......0.......+ddddddddddddddd+.......0......+.......ccccccccc
ccccccccc...U...c..............cdddddddddddddddc..............c...U...ccccccccc
cccccccc........cccGcGcGGcGcGcccdddddddddddddddcccGcGcGGcGcGccc........cccccccc
ccccccc.G.....}.ccccccccccccccccdddddddddddddddcccccccccccccccc.].....G.ccccccc
cccccc..........cccccccccccccccccdddddddddddddccccccccccccccccc..........cccccc
cccccccccc++ccccccccccccccccc...cdddddddddddddc...ccccccccccccccccc++cccccccccc
ccccccccc....ccccccccccccc......+ddddddddddddd+......ccccccccccccc....ccccccccc
ccccccccG....Gccccccccccc.......++ddddddddddd++.......cccccccccccG....Gcccccccc
ccccccccc....cccccccccc%...9.....+ddddddddddd+.....9...%cccccccccc....ccccccccc
ccccccccG....GccccccccU*.........ccdddddddddcc.........*UccccccccG....Gcccccccc
ccccccccc.00.cccccccc%*.......cccccdddddddddccccc.......*%cccccccc.00.ccccccccc
ccccccccG....Gcccccc........ccc%%.ccdddddddcc.%%ccc........ccccccG....Gcccccccc
ccccccccc....cccccc.......++c......ccdddddcc......c++.......cccccc....ccccccccc
ccccccccG....Gcccc...9...c+.........ccccccc.........+c...9...ccccG....Gcccccccc
ccccccccc....cccc.......cc........1....:....1........cc.......cccc....ccccccccc
cccccccccc++ccccc......cc..............1..............cc......ccccc++cccccccccc
cccceeeeeeeeeeecc++...cc.....G.......G...G.......G.....cc...++ccfffffffffffcccc
cccceeeeeeeeeeeeee++ccc%.........1.G...D...G.1.........%ccc++ffffffffffffffcccc
cccceeeeeeeeeeeeeeeeccc%.....1....2.........2....1.....%cccffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeecc.........G.:%HHHHH%:.G.........ccffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeecc..........%HHHHHHH%..........ccfffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeeec.......G..HHHHHHHHH..G.......cffffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeeec..........HHHHHHHHH..........cffffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeeec:.G..1..D.HHHHHHHHH.D..1..G.:cffffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeeec..........HHHHHHHHH..........cffffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeeec.......G..HHHHHHHHH..G.......cffffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeecc..........%HHHHHHH%..........ccfffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeecc.........G.:%HHHHH%:.G.........ccffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeccc%.....1....2.........2....1.....%cccffffffffffffffffcccc
cccceeeeeeeeeeeeee++ccc%.........1.G...D...G.1.........%ccc++ffffffffffffffcccc
cccceeeeeeeeeeecc++...cc.....G.......G...G.......G.....cc...++ccfffffffffffcccc
cccccccccc++ccccc......cc..............1..............cc......ccccc++cccccccccc
ccccccccc....cccc.......cc........1....:....1........cc.......cccc....ccccccccc
ccccccccG....Gcccc...9...c+.........ccccccc.........+c...9...ccccG....Gcccccccc
ccccccccc....cccccc.......++c......ccgggggcc......c++.......cccccc....ccccccccc
ccccccccG....Gcccccc........ccc%%.ccgggggggcc.%%ccc........ccccccG....Gcccccccc
ccccccccc.00.cccccccc%*.......cccccgggggggggccccc.......*%cccccccc.00.ccccccccc
ccccccccG....GccccccccU*.........ccgggggggggcc.........*UccccccccG....Gcccccccc
ccccccccc....cccccccccc%...9.....+ggggggggggg+.....9...%cccccccccc....ccccccccc
ccccccccG....Gccccccccccc.......++ggggggggggg++.......cccccccccccG....Gcccccccc
ccccccccc....ccccccccccccc......+ggggggggggggg+......ccccccccccccc....ccccccccc
cccccccccc++ccccccccccccccccc...cgggggggggggggc...ccccccccccccccccc++cccccccccc
cccccc..........cccccccccccccccccgggggggggggggccccccccccccccccc..........cccccc
ccccccc.G.....).ccccccccccccccccgggggggggggggggcccccccccccccccc.>.....G.ccccccc
cccccccc........cccGcGcGGcGcGcccgggggggggggggggccGcGccGGcGcGccc........cccccccc
ccccccccc...U...c..............cgggggggggggggggc..............c...U...ccccccccc
ccccccccc.......+......0.......+ggggggggggggggg+.......0......+.......ccccccccc
ccccccccc.(.....+......0.......+ggggggggggggggg+.......0......+.....<.ccccccccc
ccccccccc.......c..............cgggggggggggggggc..............c.......ccccccccc
ccccccccccccc.G.cccGcGcGGcGcGcccgggggggggggggggccGcGccGGcGcGccc.G.ccccccccccccc
cccccccccccccc..ccccccccccccccccgggggggggggggggcccccccccccccccc..cccccccccccccc
ccccccccccccccc.ccccccccccccccccgggggggggggggggcccccccccccccccc.ccccccccccccccc
ccccccccccccccccccccccccccccccccgggggggggggggggcccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccgggggggggggggggcccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP

# Here just in case people want to see the original base layout.
NAME: grunt_profane_temple_base
TAGS: grunt_profane_temple allow_dup
WEIGHT: 0
: grunt_profane_halls_setup(_G)
KFEAT: A = stone_arch
MARKER: A = lua:props_marker { portal=1 }
KMASK: 12345 = !no_monster_gen
MAP
%%...........%%
%G...........G%
...............
......1.1......
...............
.......U.......
...............
..1.........1..
...............
....1.....1....
.....G...G.....
 .............
 ....G...G....
 .............
  ...G...G...
  ...........
   ..G...G..
   ....B....
    .:%3%:.
     %2A2%
ENDMAP

NAME: grunt_profane_temple_geh
TAGS: grunt_profane_temple no_monster_gen
: grunt_profane_halls_setup(_G)
NSUBST: 4 = 8:4 / *:., 5 = 1:6 / *:5
KMONS: 4 = red devil / hell hound / efreet w:5
KMONS: 5 = sun demon
KMONS: 6 = salamander stormcaller / balrug
KFEAT: A = stone_arch
MARKER: A = lua:props_marker { portal=1 }
KMASK: 12345 = !no_monster_gen
MAP
ll...l%%%l...ll
l....l%%%l....l
...............
..ll...5...ll..
..l4..lll..4l..
..l..lllll..l..
..l.5lllll5.l..
..l..lllll..l..
..l4..lll..4l..
..ll...5...ll..
...............
 ....l...l....
 ....l4.4l....
 ....l...l....
  ...l4.4l...
  ...l...l...
   ..l4.4l..
   ....B....
    .:%3%:.
     %2A2%
ENDMAP

NAME: grunt_profane_temple_coc
TAGS: grunt_profane_temple no_monster_gen
: grunt_profane_halls_setup(_G)
NSUBST: 4 = 8:4 / *:., 5 = 1:6 / *:5
KMONS: 4 = ice devil / simulacrum w:20 / freezing wraith
KMONS: 5 = ice devil
KMONS: 6 = blizzard demon / ice dragon
KMONS: 8 = ice statue
KFEAT: A = stone_arch
MARKER: A = lua:props_marker { portal=1 }
KMASK: 12345 = !no_monster_gen
MAP
wwww.......wwww
www....5....www
ww...........ww
w...4.www.4...w
.....wwwww.....
....ww%%%ww....
..4.ww%8%ww.4..
....ww%%%ww....
.....wwwww.....
....4.www.4....
...W.......W...
 ..WW.5.5.WW..
 ...W.....W...
 ...WW...WW...
  ..4W4.4W4..
  ...W...W...
   .........
   ....B....
    .:%3%:.
     %2A2%
ENDMAP

NAME: grunt_profane_temple_tar
TAGS: grunt_profane_temple no_monster_gen
: grunt_profane_halls_setup(_G)
NSUBST: 4 = 8:4 / *:., 5 = 1:6 / *:5
KMONS: 4 = shadow / wraith / flying skull
KMONS: 5 = soul eater
KMONS: 6 = reaper w:18 / lich w:5 / bone dragon w:4
KFEAT: A = stone_arch
MARKER: A = lua:props_marker { portal=1 }
KMASK: 12345 = !no_monster_gen
MAP
.%%%.......%%%.
.ccc...4...ccc.
...............
.4....ccc....4.
.....c...c.....
...4..5V5..4...
.....c...c.....
.4....ccc....4.
...............
.ccc...4...ccc.
..5..G...G..5..
 .....4.4.....
 ....G...G....
 .............
  ...G...G...
  ...........
   ..G...G..
   ....B....
    .:%3%:.
     %2A2%
ENDMAP

NAME: grunt_profane_temple_dis
TAGS: grunt_profane_temple no_monster_gen
: grunt_profane_halls_setup(_G)
NSUBST: 4 = 8:4 / *:., 5 = 1:6 / *:5
KMONS: 4 = rust devil
KMONS: 5 = skeletal warrior / iron troll w:1
KMONS: 6 = iron dragon / war gargoyle
KFEAT: A = stone_arch
MARKER: A = lua:props_marker { portal=1 }
COLOUR: G = cyan
TILE: G = dngn_statue_iron_golem
: set_feature_name("granite_statue", "iron statue")
KMASK: 12345 = !no_monster_gen
MAP
%%.5.......5.%%
%G...........G%
.....4...4.....
....4.v.v.4....
.....v...v.....
...4...G...4...
.....v...v.....
....4.v.v.4....
.....4...4.....
...............
.G...G...G...G.
 ..5.......5..
 ....G...G....
 .............
  ...G...G...
  ...........
   ..G...G..
   ....B....
    .:%3%:.
     %2A2%
ENDMAP

NAME: grunt_profane_loot
TAGS: grunt_profane_loot no_monster_gen
: grunt_profane_halls_setup(_G)
SHUFFLE: KLMN
KMONS: K = storm dragon
KMONS: L = shadow dragon
KMONS: M = quicksilver dragon
KMONS: N = golden dragon
KITEM: KLMN> = acquire any
KITEM: 12 = any
MAP
  cc+cc
 cc1%1cc
cc2%K%2cc
c1%***%1c
+%L*>*N%+
c1%***%1c
cc2%M%2cc
 cc1%1cc
  cc+cc
ENDMAP

NAME: grunt_zot_portal
TAGS: grunt_zot_portal
COLOUR: c = lightmagenta
TILE: c = wall_zot_magenta
COLOUR: JO.1+ = magenta
FTILE: JO.1+ = floor_hall
KFEAT: O = enter_zot
KMONS: 1 = nonbase draconian / base draconian
MARKER: J = lua:fog_machine { cloud_type = "magical condensation", \
                              pow_min = 3, pow_max = 5, \
                              delay_min = 5, delay_max = 15, \
                              size = 1, walk_dist = 4, \
                              spread_rate = 70 }
MAP
  cc+cc
 cc...cc
ccJ.1.Jcc
c.......c
+.1.O.1.+
c.......c
ccJ.1.Jcc
 cc...cc
  cc+cc
ENDMAP

default-depth: Depths:2-, !Depths:$
it sucks

For this message the author duvessa has received thanks:
amaril

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Sunday, 8th May 2016, 17:52

Re: What is this depths vault?

It used to be the best vault but it got nerfed. RIP!

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