Current Doom Hounds
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Dungeon Master
Posts: 625
Joined: Thursday, 23rd October 2014, 03:08
Re: Current Doom Hounds
Swamp Slogger
Posts: 135
Joined: Saturday, 21st February 2015, 07:40
Re: Current Doom Hounds
CanOfWorms wrote:Doom Hounds can only howl once and can't summon more Doom Hounds. Summoned Doom Hounds don't howl at all.
Is that how they've been changed to work? Or is that a proposed fix? If it's a proposed fix, why not remove them entirely because they're just a pack of shittier reapers now?
http://crawl.akrasiac.org/scoring/players/hyperwalrus.html
http://crawl.akrasiac.org/scoring/players/walrusking.html
Re: Current Doom Hounds
Dungeon Master
Posts: 625
Joined: Thursday, 23rd October 2014, 03:08
Re: Current Doom Hounds
WalrusKing wrote:CanOfWorms wrote:Doom Hounds can only howl once and can't summon more Doom Hounds. Summoned Doom Hounds don't howl at all.
Is that how they've been changed to work? Or is that a proposed fix? If it's a proposed fix, why not remove them entirely because they're just a pack of shittier reapers now?
http://git.develz.org/?p=crawl.git;a=co ... 21acddc366
Doom Hounds are Tartarian Mangroves.
Swamp Slogger
Posts: 135
Joined: Saturday, 21st February 2015, 07:40
Re: Current Doom Hounds
http://crawl.akrasiac.org/scoring/players/hyperwalrus.html
http://crawl.akrasiac.org/scoring/players/walrusking.html
Mines Malingerer
Posts: 54
Joined: Sunday, 29th November 2015, 17:31
Re: Current Doom Hounds
WalrusKing wrote:Ah, that's way less bad than what I thought it was. I guess you still want a wand of para or something to deal with them, but at least now you can't lose a level to them outright if your damage wasn't high enough
Yeah, a wand of paralysis will neutralize roughly half the doom hounds you come across. The rest will get a howl off... just blow them and their summons up I guess? I dunno, I don't find Tartarus monsters very threatening, as Hell goes.
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