Lair Larrikin
Posts: 26
Joined: Tuesday, 27th October 2015, 08:41
Location: Morocco
treasure trove
MiBe(3) - CeHu(15) - FoFi(3) - DsFE(4) - FoAM(15) - MfGl(3)-FoMo(4)-FoMo(3)-FoAM(6)-FoFi(15)-HOFi(3)
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Lair Larrikin
Posts: 26
Joined: Tuesday, 27th October 2015, 08:41
Location: Morocco
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Crypt Cleanser
Posts: 747
Joined: Friday, 6th January 2012, 12:30
Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
Abyss Ambulator
Posts: 1182
Joined: Tuesday, 13th September 2011, 20:34
Pandemonium Purger
Posts: 1386
Joined: Sunday, 5th April 2015, 22:37
Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
daggaz wrote:I've had 3 wands in a game, plus pots. At that point I would enter the trove after draining a wand of charges.
Slime Squisher
Posts: 365
Joined: Friday, 25th November 2011, 17:22
Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Laraso wrote:Do troves even ever ask for wands that aren't hasting/heal wounds/other top-tier wands?
Tomb Titivator
Posts: 838
Joined: Friday, 2nd October 2015, 04:47
Abyss Ambulator
Posts: 1111
Joined: Monday, 18th March 2013, 23:23
Sojiro wrote:I've just seen one asking for a wand of hasting with 3 charges. I've never seen a trove ask for a wand without specifying a minimum amount of charge (the same way a +5 ice dragon armour works when it asks for a +3 one, wands only need to have at least the right number of charge). But I've very rarely seen them ask for a fully charged one. It would get extremely silly on the weak wands that can have up to 48 charges!
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
stoneychips wrote:Humbug. Just gave one 14 scrolls of teleportation. I could sort of-maybe afford it, also carrying 11 charges in tele wands and 5 recharge scrolls at the time. Plus another 4 tele scrolls left over, and numerous healing charges...
I knew it was a dubious move, but I have so rarely been able to get into them at all so far... And I was really hoping to get a book with Repel Missiles, or a nice artifact buckler or gloves. None of those had appeared anywhere for my caster running Yred yet, and I was headed for Vault 5 or else Zig/Pan/Slime/Hell/Abyss.
It turned out to be a tiny, 4-room vault inside. Only had blue chainmail, a single artifact ring with the same exact abilities as a cloak I aleady wore, a little gold, blue long blades and flails (I'd barely even trained axes), and a couple rings of protection from magic (at least I might have used that in theory).
It wasn't the price that later killed me... But the lack of relevant goods.
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