Spider Stomper
Posts: 197
Joined: Sunday, 2nd January 2011, 11:13
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Spider Stomper
Posts: 197
Joined: Sunday, 2nd January 2011, 11:13
Mines Malingerer
Posts: 46
Joined: Wednesday, 12th January 2011, 08:44
Spider Stomper
Posts: 197
Joined: Sunday, 2nd January 2011, 11:13
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Snake Sneak
Posts: 115
Joined: Monday, 3rd January 2011, 23:21
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Spider Stomper
Posts: 197
Joined: Sunday, 2nd January 2011, 11:13
danr wrote:How about Kiku? He doesn't demand corpses, and necro magic is pretty melee-friendly too, would complement transmutations nicely.
Swamp Slogger
Posts: 163
Joined: Wednesday, 29th December 2010, 22:32
galehar wrote:Fedhas is nice with merfolk
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Sjohara wrote:galehar wrote:Fedhas is nice with merfolk
Ordinarily yes, but Merfolk Transmuters have an annoying mechanic (at least in 7.1) wherein your "merfolk-with-a-tail" form overrides any other transformation you have active when you touch water, including Ice Form (even though it can swim by itself) and Blade Hands (even though it shouldn't conflict with your tail at all).
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Sjohara wrote:galehar wrote:Fedhas is nice with merfolk
Ordinarily yes, but Merfolk Transmuters have an annoying mechanic (at least in 7.1) wherein your "merfolk-with-a-tail" form overrides any other transformation you have active when you touch water, including Ice Form (even though it can swim by itself) and Blade Hands (even though it shouldn't conflict with your tail at all). This makes it harder to abuse Rain than you'd expect. Of course, you can still drown people with Evaporate.
I'd say Sif Muna is a safe and reliable choice. The Book of Changes is strong, but it offers very little beyond Evaporate and the unarmed damage boosts, so any self-buffs, ranged nukes, or utility spells you get will be very useful and aren't likely to be redundant with your starting spells. I don't like Okawaru on Merfolk casters very much because they should have the enchantment aptitude to cast Haste by themselves eventually.
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
szanth wrote:How do you drown someone with evaporate?
Mines Malingerer
Posts: 46
Joined: Wednesday, 12th January 2011, 08:44
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Mines Malingerer
Posts: 46
Joined: Wednesday, 12th January 2011, 08:44
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Waywinkle wrote:That is a classic move for anyone with mephitic cloud or evaporate. My favouraite is when you get that vault of centuars surrounded by deep water. Usually so dangerous but with this tactic, hilarious.
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Waywinkle wrote:That is a classic move for anyone with mephitic cloud or evaporate. My favouraite is when you get that vault of centuars surrounded by deep water. Usually so dangerous but with this tactic, hilarious.
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