Abyss Ambulator
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Abyss Ambulator
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Tomb Titivator
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Cocytus Succeeder
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Abyss Ambulator
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Ziggurat Zagger
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Abyss Ambulator
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Joined: Sunday, 12th August 2012, 02:29
Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
duvessa wrote:moon troll leather is extremely good and its pretty unlikely for fda to be a better idea
Barkeep
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Abyss Ambulator
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Shoals Surfer
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Slime Squisher
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Abyss Ambulator
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Dungeon Crawl Stone Soup version 0.17-a0-1633-g92a3a4e (tiles) character file.
So Squishy the Shatterer (Ogre Berserker) Turns: 37124, Time: 03:26:33
Health: 112/239 AC: 29 Str: 28 XL: 21 Next: 74%
Magic: 6/6 EV: 22 Int: 8 God: Trog [******]
Gold: 753 SH: 0 Dex: 23 Spells: 0 memorised, 20 levels left
rFire . . . SeeInvis + N - +9 giant spiked club (antimagic)
rCold + + . Clarity . w - +10 ice dragon armour of Summertime {rF- rC++ Int+2 Dex+5}
rNeg + . . SustAt + (no shield)
rPois + Gourm . (helmet restricted)
rElec . Spirit . P - +2 cloak {rF+}
rCorr + Warding . (gloves unavailable)
rMut . Stasis . (boots unavailable)
MR ++... z - amulet of resist corrosion
Stlth .......... E - ring of Buschoshri {SustAt rPois MP-9 Dex+2 SInv}
k - ring of positive energy
@: very resistant to hostile enchantments, extremely unstealthy
A: unfitting armour, mutation resistance 1, tough skin 1
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion
}: 2/15 runes: decaying, gossamer
You are on level 2 of the Depths.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 45 of its levels.
You have also visited: Labyrinth, Sewer, Volcano and Wizlab.
You have collected 4354 gold pieces.
You have spent 3601 gold pieces at shops.
Inventory:
Hand weapons
I - the +7 giant club "Ivubb" {venom, rC+ Str+2}
(Trog gifted it to you on level 15 of the Dungeon)
It poisons the flesh of those it strikes.
It affects your strength (+2).
It protects you from cold.
N - a +9 antimagic giant spiked club (weapon)
Missiles
b - 51 large rocks (quivered)
x - 9 silver javelins
O - 10 javelins
Armour
w - the +10 ice dragon armour of Summertime (worn) {rF- rC++ Int+2 Dex+5}
(You took it off a deep elf master archer on level 3 of the Elven Halls)
It affects your intelligence (+2).
It affects your dexterity (+5).
It makes you vulnerable to fire.
It greatly protects you from cold.
P - a +2 cloak of fire resistance (worn)
Rods
R - a +3 rod of shadows (12/12)
(You found it on level 8 of the Lair of Beasts)
U - a +0 lightning rod (6/9)
(You bought it in a shop on level 4 of the Orcish Mines)
Jewellery
k - a ring of positive energy (left hand)
z - an amulet of resist corrosion (around neck)
A - a ring of ice
E - the ring of Buschoshri (right hand) {SustAt rPois MP-9 Dex+2 SInv}
(You found it on level 6 of the Dungeon)
[ring of sustain attributes]
It sustains your strength, intelligence and dexterity.
It affects your dexterity (+2).
It protects you from poison.
It affects your magic capacity (-9).
It lets you see invisible.
Magical devices
d - a wand of lightning
i - a wand of disintegration (4)
l - a wand of heal wounds (5)
m - a wand of hasting (7)
C - a wand of digging (4)
Scrolls
a - 4 scrolls of fear
e - 3 scrolls of recharging
j - 4 scrolls of enchant armour
q - 8 scrolls of identify
s - 11 scrolls of remove curse
D - a scroll of blinking
J - 9 scrolls of magic mapping
M - a scroll of fog
Q - 9 scrolls of teleportation
Potions
f - 6 potions of haste
h - 8 potions of flight
n - 4 potions of might
p - 7 potions of heal wounds
r - 2 potions of resistance
t - 9 potions of curing
v - 6 potions of invisibility
T - 3 potions of cancellation
V - a potion of agility
Miscellaneous
F - a phantom mirror
Comestibles
c - 19 bread rations
g - 22 meat rations
o - 3 chunks of flesh
u - a beef jerky
B - 13 fruits
K - a slice of pizza
Skills:
* Level 20.6 Fighting
- Level 24.0 Maces & Flails
- Level 11.8 Throwing
- Level 15.0 Armour
- Level 15.4 Dodging
- Level 8.3 Evocations
You have 20 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:5 Lair (8/8) D:8
Swamp (4/4) Lair:4 Spider (4/4) Lair:4 Slime (0/6) Lair:8
Orc (4/4) D:10 Elf (3/3) Orc:4 Vaults (5/5) D:14
Crypt (0/3) Vaults:2 Depths (2/5) D:15
Slime Squisher
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Barkeep
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Ziggurat Zagger
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Odds wrote:The Hat of the Alchemist provides 8 useful resists, has a -2 enchantment, and I reckon is quite balanced - so it's unlikely you'll find resists worth more than 4 points of AC.
Barkeep
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Abyss Ambulator
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Ziggurat Zagger
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tabstorm wrote:How is it unbalanced? I don't think it's that amazing unless you have no rF/rC.
Ziggurat Zagger
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Pandemonium Purger
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Slime Squisher
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OOF's are manageable with only rF+ as an Od with good tactics.
Abyss Ambulator
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Sphara wrote:OOF's are manageable with only rF+ as an Od with good tactics.
Doable, yes. But the tactics better be damn good. Especially when we are talking about Trog character
Barkeep
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Abyss Ambulator
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njvack wrote:dude you had silver javs
Tomb Titivator
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Ziggurat Zagger
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Tomb Titivator
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Ziggurat Zagger
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Dungeon Master
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Pandemonium Purger
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Lasty wrote:Like UC and unlike other weapons, base damage isn't multiplied by the skill involved (Throwing); instead, it's added. The formula to determine the effective base damage is base thrown object damage + Throwing skill. After that, multiplier effects like Fighting, stats, and brand apply. As such, you have to have extremely low Throwing for (10 + Throwing) * 1.75 to be less than 20 + Throwing.
And then there's AC, as Sandman25 says.
Ziggurat Zagger
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Lasty wrote:The formula to determine the effective base damage is base thrown object damage + Throwing skill.
Barkeep
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Ziggurat Zagger
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Pandemonium Purger
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WingedEspeon wrote:Lasty wrote:Like UC and unlike other weapons, base damage isn't multiplied by the skill involved (Throwing); instead, it's added. The formula to determine the effective base damage is base thrown object damage + Throwing skill. After that, multiplier effects like Fighting, stats, and brand apply. As such, you have to have extremely low Throwing for (10 + Throwing) * 1.75 to be less than 20 + Throwing.
And then there's AC, as Sandman25 says.
Wait, so UC doesn't gain a mulktiplyer from high UC skill as well as the modified base damage?
WingedEspeon wrote:There would also need to be a note about the stones only throwing stepdown. Without the stones only throwing stepdown, Throwing would be REALLY OP.
Ziggurat Zagger
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Siegurt wrote:How did people not know that about throwing?
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