Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Keeping track of Permanent Allies
What I found quite tricky was not collecting the corpses (for which I found Apportation really useful; you can just mash it until everything in sight is collection on your tile). What was really difficult was just getting all my pets to travel with me from one level to another. You can use Recall, but they don't always stand on the right adjacent tiles to traverse the stairs with you, made even harder due to my other skeletons and zombies that were all over the place; and even once you've maneuvered them into the right place they sometimes they don't all travel and it's easy to miss (only occasionally; but I think I lost one or two this way). Plus that with the number I had, you don't always have 8 free tiles adjacent to the stairs. I had to go up with some of them, then run away from the stairs a few tiles, then run back and go down for the others. It made it especially annoying, say, travelling from Lair:8 back up to the dungeon, having to perform this trick on each and every level instead of just autotravelling. It seems somewhat like a behavioural limitation; at least, the current system doesn't prevent having a whole army of the things, it just encourages scummy and repetitive play to keep them all together.
So two questions really:
1. Is there a way that I'm missing to find out where existing permanent allies might be scattered around the various levels? I've stopped using Twisted Resurrection now mainly because of this limitation, and I felt I could just spend the spell slots on better damage spells for myself and chunk everything for sublimation. But I'm sure I still have a few horrible things scattered around that just got left behind by accident, and it'd be nice to go back and get them!
2. Is there any consideration to address this situation? I'm thinking something along the lines of allowing inter-level capable summons to follow you up the stairs regardless of whether they were actually standing next to you. Or perhaps Recall could just work inter-level for allies that are allowed to leave their level. Obviously limitations should perhaps be put on this because it'd be quite powerful. Maybe Twisted Resurrection could simply stop working (or have reduced chance) depending on the total horrible things you already have. Maybe Recall could limit the number of allies it will port (always port those furthest away?) The current mechanism seems somewhat flawed in that it requires tedious micromanagement even for just 1 ally, whilst not actually limiting the ability to travel with a whole army of the things if you really wanted (assuming you could find enough corpses!)
- For this message the author mumra has received thanks:
- pratamawirya