Friday, 10th July 2015, 06:08 by mps
@hurkyl...
This is getting tedious. The amount of time you spend getting 11 strikes on a single target with distortion is a lot more than 11 times your attack rate. Even with slower weapons, teleports usually go like this: Whatever looks unstable, hit hit hit, blink, teleport. Obviously, I agree that there is a difference between, say, a battleaxe and a quick blade in terms of absolute number of auts, but it's small compared to the total number of auts spent.
Look, with distortion you get a certain number of attacks on average before something triggers that interrupts combat and draws out the encounter. You get two kinds of damage: Damage from the base weapon and damage from the distortion effects. If the first is good, you'll kill a lot of things before you're interrupted. This is where distortion is good. If the base damage is bad, you'll get mostly distortion effect damage and more translocation effects, because you'll have to hit things more times to kill them. This is where distortion is questionable. Damage per aut in rock'em sock'em robot melee is not a useful indicator because it has nothing to do with the way combat works with the distortion brand.
Of course the translocation effects are a downside of distortion. If it weren't for these effects, distortion would be hands-down the best brand, by far, and every character would use it, even with the unwield mechanics. How do you mitigate this downside? Well, you use a weapon that will not need a huge number of hits to kill things so that fewer of the undesirable effects trigger. Your fsim data shows that the great mace needs about half as many hits as the quick blade to kill a typical monster. This means less blinks and less teles. Also less banishments, because you'll kill more things outright. This is good.
Yes, you're getting less bonus distortion damage with the bigger weapon, but you're missing out on damage you don't need. Meanwhile, you've gone from a weapon with good damage to a weapon with great damage and you've done it in early midgame. I honestly don't get what's hard to understand about this. You're literally arguing that you should go quick blade because fsim says you'll get 10% more damage per aut, even though the fsim combat model is totally, completely wrong and has nothing to do with how distortion actually works, even though you won't actually have a quick blade, and even though a reasonably informed interpretation of your fsim data actually implies that you'll kill things faster with a bigger weapon of distortion than a smaller one. By the way, the monsters that actually matter in crawl still do stuff when they aren't next to you. Also worth noting: While you dick around taking twice as long to kill one monster, other monsters continue to act.
Dungeon Crawling Advice tl;dr: Protect ya neck.