Cocytus Succeeder
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Joined: Tuesday, 3rd February 2015, 22:05
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Tomb Titivator
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Joined: Sunday, 23rd June 2013, 15:20
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Dungeon Master
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Joined: Sunday, 22nd September 2013, 14:46
Shoals Surfer
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Joined: Friday, 17th December 2010, 02:21
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
wheals wrote:Branch entrance depths are fixed at the start of the game, so that's not an issue. Portal generation is done at level-creation time, though, so they are more likely towards the upper part of their depth IIRC.
Dungeon Master
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Tartarus Sorceror
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Joined: Tuesday, 13th March 2012, 02:48
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
bel wrote:wheals wrote:Branch entrance depths are fixed at the start of the game, so that's not an issue. Portal generation is done at level-creation time, though, so they are more likely towards the upper part of their depth IIRC.
It's not clear to me what this is saying. Temple is not equally likely to be in D:4-7?
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
tasonir wrote:This is how that ash vault which shows you what lair subbranches you will have works - the game already knows.
Tartarus Sorceror
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Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
dowan wrote:Yeah! You've never seen that vault? It's a pretty neat one.
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