Spider Stomper
Posts: 206
Joined: Saturday, 4th April 2015, 13:56
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Spider Stomper
Posts: 206
Joined: Saturday, 4th April 2015, 13:56
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Tomb Titivator
Posts: 850
Joined: Wednesday, 25th April 2012, 03:07
Temple Termagant
Posts: 14
Joined: Tuesday, 14th April 2015, 00:47
Spider Stomper
Posts: 206
Joined: Saturday, 4th April 2015, 13:56
Temple Termagant
Posts: 14
Joined: Tuesday, 14th April 2015, 00:47
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Temple Termagant
Posts: 14
Joined: Tuesday, 14th April 2015, 00:47
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Halls Hopper
Posts: 75
Joined: Sunday, 1st March 2015, 16:05
KoboldLord wrote:If a monster isn't on screen, that monster cannot harm you. Darkness makes it so fewer monsters fit on-screen, and makes it so you have to spend fewer turns with the monster on-screen before you can reach it in melee and do whatever it is you're going to do. Fewer stealth-breaking steps required before you can stab. Fewer tiles open for summons.
It isn't worth it for every character build, of course, but if you've got a significant amount of pre-existing investment in hexes and you aren't using the subset of attacks that can reach the edge of normal LOS as your primary form of damage, it's going to be better to have Darkness up than not have Darkness up. You can walk right past those ancient liches and orbs of fire without them ever knowing you're there, because 'there' is smaller than normal. In the post-game, you can shank foo fiends and hellions with a much lower chance of having another one blunder onto the screen to complicate things, because even a little popcorn chokes up a screen that is that much smaller.
Ziggurats are terrible and you shouldn't do them, of course, but hypothetically if you were to do a Ziggurat, shaving off the edge of LOS will cut the number of monsters you have to handle at a time in half. The rest are helplessly walled off by the impenetrable wall of blackness, at least until they can step over the corpses of their allies.
Probably don't train hexes from scratch just to get Darkness, though. It would be pretty expensive.
Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
barretdolph wrote:Darkness won't help much in a Zig. Even with a Demonspawn with three levels of Night and uncannily stealthy I got mobbed.
Swamp Slogger
Posts: 139
Joined: Friday, 13th March 2015, 13:33
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Crypt Cleanser
Posts: 718
Joined: Monday, 14th February 2011, 05:35
Barkeep
Posts: 1788
Joined: Saturday, 29th June 2013, 16:52
Sar wrote:Don't forget the robe of the Night!
Mines Malingerer
Posts: 30
Joined: Thursday, 19th June 2014, 22:13
Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
Temple Termagant
Posts: 14
Joined: Tuesday, 14th April 2015, 00:47
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 17 guests