Snake Sneak
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Re: The 'Questions too small to need their own thread' threa
Once a player Ghost is killed is it gone from the dungeon for future characters?
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
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Halls Hopper
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Dungeon Master
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RFHolloway wrote:Once a player Ghost is killed is it gone from the dungeon for future characters?
MonorailCat wrote:My beloved Transmuter just died on D:13 after entering some kind of Fort and then being ambushed by a Fire Giant, a yaktaur Captain, a tentacled monstrosity, a rock troll and about 6 slime creatures.
Was that some kind of Vault? These enemies seem ridilous hard for D:13 .. at least my char was instantly annihilated after peaking around the corner ..
What is the normal Depth for a Fire Giant and a Yaktaur Captain?
Vestibule Violator
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Dungeon Dilettante
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Vestibule Violator
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Dungeon Dilettante
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MyOtheHedgeFox wrote:1) Did your monk have some amulet on his neck which, perchance, looked like an amulet of stasis? These amulets block any voluntary and enforced teleportation, except banishment to the Abyss.
2) Find a scroll of fear, run faster, make a monster slower, hit some monsters hard enough to make them fear for their lives, enslave them and make them your weapons, lead them into a trap.
Ziggurat Zagger
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Cfant wrote:Hi everyone!
I run into Dungeon Crawl yesterday and it's my first rougelike game. Therefore I died two dozens deaths already I have two burning questions, hoping your answers will help my little monk to take it to level four...
1. I ran into some monsters. No prop, I had a teleportion-scroll at hand. "Haha", my monk said. "You cannot teleport now", the engine said. "We laugh at last", the monsters said. The monk never again said anything. How can I use a scroll to escape combat?
2. In general: I wake up a monster or I get beaten in a fight. i want to retreat. The monsters never give up to follow me, always hunting me down, even if I make it to an other level. How can I make a retreat?
Thanks a lot!
Halls Hopper
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Dungeon Dilettante
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XuaXua wrote:Cfant wrote:Hi everyone!
I run into Dungeon Crawl yesterday and it's my first rougelike game. Therefore I died two dozens deaths already I have two burning questions, hoping your answers will help my little monk to take it to level four...
1. I ran into some monsters. No prop, I had a teleportion-scroll at hand. "Haha", my monk said. "You cannot teleport now", the engine said. "We laugh at last", the monsters said. The monk never again said anything. How can I use a scroll to escape combat?
2. In general: I wake up a monster or I get beaten in a fight. i want to retreat. The monsters never give up to follow me, always hunting me down, even if I make it to an other level. How can I make a retreat?
Thanks a lot!
Teleport is not instantaneous; it takes 3 turns to take effect.
Next time use a scroll of blinking, but make sure you have an escape route in line of sight.
edit: beat'n
The monsters have a chance of losing track of you, but you really have to shake 'em by going around corners, etc. Also a scroll of fear will work.
Vaults Vanquisher
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Tartarus Sorceror
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Happy Corner wrote:When I read a scroll of acquirement, does it matter what level I am? Or what level/branch in the dungeon I'm on?
Vaults Vanquisher
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Halls Hopper
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galehar wrote:Fire giant native depth is 25, yaktaur captain is 24. You can easily find that out from the source. It's certainly a vault, but I don't know which ones. Monster set seems indeed to be pretty unbalanced for the depth.
Mines Malingerer
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Mines Malingerer
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Dungeon Master
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DivineHammer wrote:On my mutations screen, one of the mutations is "(You are resistant to hostile enchantments)" but it's a fainter grey shade than my other acquired mutations. I'm not sure what this could mean. The mutation is currently not active? I'm a bloodless vampire at this moment... does my thirst toggle this mutation on and off? I can't see why it would.
Halls Hopper
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Dungeon Master
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Vestibule Violator
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Vaults Vanquisher
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Dungeon Master
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Happy Corner wrote:Sometimes, when my Vampires feed on corpses, it says "Somehow this blood was not very filling!" What does that mean?
Temple Termagant
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Vestibule Violator
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caddybear wrote:Can there be randart rings with Ctl on them?
Mines Malingerer
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Ziggurat Zagger
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Ziggurat Zagger
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caddybear wrote:Can there be randart rings with Ctl on them?
Blades Runner
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Slime Squisher
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Dungeon Master
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Vaults Vanquisher
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Slime Squisher
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galehar wrote:What version are you playing? There was a bug in 0.8.0 which made it possible for the RJ to be teleported in one of the vaults. It has been fixed in trunk and 0.8.1. Zot traps don't have the same effects on monsters than the player, and they don't get banished. Hostile monsters don't suffer any bad effects from zot traps.
Ziggurat Zagger
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Happy Corner wrote:Is the loot in a treasure trove in any way proportional to the fee it requires? (I just found one that wanted a slimy rune of Zot, and I'm having trouble imagining what could possibly be worth it...)
Slime Squisher
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dassem wrote:galehar wrote:What version are you playing? There was a bug in 0.8.0 which made it possible for the RJ to be teleported in one of the vaults. It has been fixed in trunk and 0.8.1. Zot traps don't have the same effects on monsters than the player, and they don't get banished. Hostile monsters don't suffer any bad effects from zot traps.
Thanks!
Trunk on akrasiac:
Dungeon Crawl Stone Soup version 0.9.0-a0-305-g199e348
Blades Runner
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dassem wrote:Thanks!
Trunk on akrasiac:
Dungeon Crawl Stone Soup version 0.9.0-a0-305-g199e348
Blades Runner
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Slime Squisher
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slowcar wrote:dassem wrote:Here's the backup in case I am just being stupid:
https://crawl.akrasiac.org/saves/dumps/ ... 56.tar.bz2
i'd suggest to open the game in wizmode, you can copy your backup in afterwards. its not cheating if its science
Dungeon Master
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absolutego wrote:were you not supposed to be able to chop a corpse with a cursed blunt weapon and ashenzari, now that we have the bootknife thing?
Shoals Surfer
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Tartarus Sorceror
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Volteccer_Jack wrote:2--Does it make any difference whether a brand is on the launcher or ammo?
Volteccer_Jack wrote:3--Should I enchant ammo, or launcher, first?
Volteccer_Jack wrote:Current character is a Halfling, so I'm using Slings if it matters.
Blades Runner
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Shoals Surfer
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Snake Sneak
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Ziggurat Zagger
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speciesxx wrote:Small questions:
1) i can buy a ring of teleport, it says i can use it when i want it as well to teleport at will? Is this correct?
speciesxx wrote:2) i have a staff of fire, does it extra damage when i am a wizard with fire skill?
Dungeon Dilettante
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Ziggurat Zagger
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Qwazzerman wrote:1. I received this message for no apparent reason: "You can no longer speed up your combat." What does that mean (other than the obvious)? Was there a way to speed up combat that I wasn't aware of? Is it a character-specific message (like an aura wearing off or something)? Did I do something wrong?
Qwazzerman wrote:2. "Reference Book on Bewitchment" - I found this in a bookstore and can't find any information on it. Is it a manual to increase Charms or Enchanting?
Qwazzerman wrote:3. MfCr: Should I worry at all about ranged combat aside from lobbing random darts and rocks at things?
Qwazzerman wrote:4. Is it possible to cook meat or make raw meat last longer? I saw someone mention using Freezing Aura; does that effectively refrigerate food?
Thanks.
Ziggurat Zagger
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You must be full to wield a vampiric weapon, and doing so will reduce you from full to hungry. On 4 of 5 hits against a drainable target, heals you an amount between 1 and the damage dealt. See also vampire's tooth. Counts as necromancy to gods.
Before 0.6, wielding it increased your hunger rate by 6 (1 if a vampire), leaving you at 3x the typical base hunger rate, but there was no hunger cost to wield the weapon.
Ziggurat Zagger
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KoboldLord wrote:The devteam has actually specifically picked out cooking as one of a short list of features that will never be implemented.
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