Friday, 13th February 2015, 13:01 by daggaz
There are no breakpoints anymore, really. Also fighter is arguably not the best choice, even though it says 'fighter', for most of my melee-centered builds i will go at least with gladiator (start with helmet and nets, yes plz), but you could just as easily be a transmuter or whatnot.
Basic, very general advice is to do the following:
Turn off all skills and focus your primary weapon skill. You can choose to pump this to min_delay before anything else, but better players will just focus it until they are comfortable with their attack speed, especially for xp intensive weapons like axes and longswords.
Once you are feeling good with your weapon, either turn it off (if you hit min delay) or unfocus it and put focus in either fighting or a defensive skill, depending on your skill bonuses and your current armour type. I generally go for armour/dodging first, and get enough points there so I can see an appreciable bump in my defensive skills, but for some builds fighting is a definite good thing to do first. You can also try to push both at the same time, there is no absolute rule here.
By this time you should be approaching lair. There's a fair amount of XP in lair, and you will want to do round everything up. That means getting your current weapon to min delay, getting your armour/dodging to a level where you are comfortable in melee regarding damage absorbed, and pushing fighting as high as possible. Fighting is great, never turn it off by this point. But you will also want to put some ranks into shields (if you are using one) and possibly invo/evo depending on what you are doing.. Once again, XP is flowing and it can be quite cheap to put 7 ranks into a new skill here.
After lair, you slowly push up your 3 main skills and branch out into new skills. Orc can be useful in this, as its generally the next branch and the xp sucks, so here you turn off your high skills and focus something that is at a very low rank, instead. That way you at least get a noticeable improvement in something as you progress thru the branch, instead of taking axes from say 17.8 to 18.4.
By the later part of the game, you want a solid end-game weapon that you are swinging at min_delay or close to it (executioner's axes and claymores take a TON of xp to hit that last point, it may very well be better spent elsewhere), you want your defenses as high as possible so try to hit at least 20 in your main skill and get at least 10 ranks in the secondary, just enough to see a few points of improvement in either AC or EV, and you want fighting to be maxed. You should also have at least a few utility spells up and running, unless you worship Trog or you feel like crippling your character. Apportation, blink, swiftness, RMSL, regen, summon butterflies and the like are all very, very useful and easy to get online.
If you do extended, you just want to cap every one of these and then start pouring xp into alternative skills. You should definitely have haste castable in your plate armour.