+2 Vorpal Trident or +4 Spear of Venom


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Halls Hopper

Posts: 62

Joined: Saturday, 21st September 2013, 06:55

Post Thursday, 12th February 2015, 03:22

+2 Vorpal Trident or +4 Spear of Venom

What's the better weapon to use?
User avatar

Tomb Titivator

Posts: 802

Joined: Sunday, 30th March 2014, 21:06

Post Thursday, 12th February 2015, 03:28

Re: +2 Vorpal Trident or +4 Spear of Venom

Venom for sure.
Comborobin Admin

For this message the author xentronium has received thanks:
themadtoker

Halls Hopper

Posts: 62

Joined: Saturday, 21st September 2013, 06:55

Post Thursday, 12th February 2015, 03:36

Re: +2 Vorpal Trident or +4 Spear of Venom

Thanks.

Cocytus Succeeder

Posts: 2229

Joined: Sunday, 18th December 2011, 13:31

Post Thursday, 12th February 2015, 09:58

Re: +2 Vorpal Trident or +4 Spear of Venom

It depends at what point of the game you are - venom will kill quickly most enemies before lair,while letting to kite easily them (which is even better with a polearm). The trident will be somewhat decent against enemies with rpois.

By lair, you should really really use a better weapon (halberd, glaive, demon trident, eventually a bardiche)
screw it I hate this character I'm gonna go melee Gastronok

For this message the author nago has received thanks:
themadtoker

Halls Hopper

Posts: 62

Joined: Saturday, 21st September 2013, 06:55

Post Thursday, 12th February 2015, 16:32

Re: +2 Vorpal Trident or +4 Spear of Venom

Well I was on lair:5, but things got a little hairy so now I'm currently clearing the orc mines, I have a halberd stashed, but it's mundane and I haven't found any enchant scrolls in quite awhile. I should also note I'm not a fighter, I'm running a DeWi. Though the spear is laying waste to the orcs with ease and even handled itself ok for most of the Lair.

Char dump incoming:

This is like my best run to date, or at the very least tied for my best run. So if you guys have any tips or suggestions, that's be super :)

  Code:
 Dungeon Crawl Stone Soup version 0.16-a0-3992-g631dd12 (webtiles) character file.

TheMadToker the Reanimator (Demonspawn Wizard)     Turns: 27899, Time: 07:50:18

Health: 79/84      AC: 13    Str:  8    XL:     12   Next: 88%
Magic:  20/30      EV: 17    Int: 28    God:    Vehumet [*****.]
Gold:   1375       SH:  5    Dex: 12    Spells: 10 memorised, 6 levels left

rFire  + . .     SeeInvis .     M - +4 spear (venom)
rCold  + . .     Clarity  .     w - +2 robe {rC+ rF+}
rNeg   . . .     SustAb   .     x - +0 buckler
rPois  +         Gourm    .     b - +0 hat
rElec  .         Spirit   .     (no cloak)
rCorr  .         Warding  .     s - +1 pair of gloves
rMut   .         Stasis   .     (boots unavailable)
MR     .....                    e - amulet of rage
Stlth  ++........               j - +6 ring of intelligence
                                I - ring of poison resistance

@: not resistant to hostile enchantments, unstealthy
A: hooves 3, rough black scales 2, spiny 2
a: Renounce Religion, Evoke Berserk Rage


You are on level 3 of the Orcish Mines.
You worship Vehumet.
Vehumet is extremely pleased with you.
You are not hungry.

You have visited 4 branches of the dungeon, and seen 20 of its levels.

You have collected 1544 gold pieces.
You have spent 169 gold pieces at shops.

Inventory:

Hand weapons
 h - a +0 blowgun
 v - a +0 halberd
 L - a +2 trident of piercing
 M - a +4 spear of venom (weapon)
 O - a dire flail of venom
 U - a scimitar of flaming
Missiles
 n - 19 poisoned needles
 p - 5 javelins
 t - 31 tomahawks (quivered)
 B - 2 throwing nets
 F - 3 silver tomahawks
Armour
 a - the +2 ring mail of the Beekeeper {+Inv rElec Str+3 Int+3 Dex-5}
   (You found it on level 2 of the Lair of Beasts)   
   
   It affects your strength (+3).
   It affects your intelligence (+3).
   It affects your dexterity (-5).
   It insulates you from electricity.
   It lets you turn invisible.
 b - a +0 hat (worn)
 s - a +1 pair of gloves (worn)
 w - a +2 robe of resistance (worn)
 x - a +0 buckler (worn)
 K - a +1 robe of magic resistance
 W - a glowing robe
 X - a runed leather armour
 Y - a glowing ring mail
 Z - the +2 leather armour of the Midnight Sun {Str+4 Int+3}
   (You found it on level 9 of the Dungeon)   
   
   It affects your strength (+4).
   It affects your intelligence (+3).
Jewellery
 e - an amulet of rage (around neck)
 j - a +6 ring of intelligence (right hand)
 I - a ring of poison resistance (left hand)
 R - an uncursed ring of teleportation
Magical devices
 o - a wand of draining {recharged}
 y - a wand of cold
 C - a wand of teleportation {zapped: 2}
 E - a wand of flame {zapped: 10}
 G - a wand of disintegration (6)
 J - a wand of frost {zapped: 17}
 S - a wand of confusion (25)
 V - a wand of teleportation (5)
Scrolls
 i - a scroll of fog
 m - a scroll of amnesia
 q - a scroll of teleportation
 P - a scroll of recharging
Potions
 f - a fuming orange potion
 k - 2 fizzy blue potions
 l - a brown potion
 u - 2 potions of flight
 A - 4 potions of berserk rage
 D - 3 potions of restore abilities
 N - 2 potions of brilliance
 Q - 5 potions of resistance
Books
 c - a book of Minor Magic   
   
    Spells                             Type                      Level
    a - Magic Dart                   Conjuration                   1
    b - Blink                        Translocation                 2
    c - Call Imp                     Summoning                     2
    d - Repel Missiles               Charms/Air                    2
    e - Slow                         Hexes                         2
    f - Conjure Flame                Conjuration/Fire              3
    g - Mephitic Cloud               Conjuration/Poison/Air        3
 r - a Necronomicon {highlevel}   
   
    Spells                             Type                      Level
    a - Haunt                        Necromancy/Summoning          7
    b - Borgnjor's Revivification    Necromancy                    8
    c - Death's Door                 Charms/Necromancy             8
    d - Necromutation                Transmutation/Necromancy      8
 T - a book of Unlife   
   
    Spells                             Type                      Level
    a - Recall                       Summoning/Translocation       3
    b - Animate Dead                 Necromancy                    4
    c - Control Undead               Necromancy                    4
    d - Cigotuvi's Embrace           Necromancy                    5
    e - Death Channel                Necromancy                    6
    f - Simulacrum                   Ice/Necromancy                6
Comestibles
 d - 7 bread rations
 g - 11 meat rations
 z - a fruit
 H - a beef jerky


   Skills:
 + Level 4.4 Fighting
   Level 0.6(3.6) Axes
 * Level 5.7 Polearms
 + Level 9.8 Dodging
 - Level 1.7 Stealth
 + Level 5.2 Shields
 + Level 10.1 Spellcasting
 - Level 4.8 Conjurations
 - Level 5.4 Summonings
 - Level 10.5 Necromancy
 - Level 0.8 Translocations
 - Level 0.1 Fire Magic
 - Level 3.1 Air Magic
 - Level 3.2 Poison Magic
 - Level 1.4 Evocations


You have 6 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
b - Blink                 Tloc           N/A          6%          2    None
c - Call Imp              Summ           #####...     1%          2    None
d - Slow                  Hex            ##......     8%          2    None
e - Mephitic Cloud        Conj/Pois/Air  ####....     1%          3    None
f - Repel Missiles        Chrm/Air       ###...       3%          2    None
g - Flame Tongue          Conj/Fire      ####.        1%          1    None
h - Animate Dead          Necr           N/A          1%          4    None
i - Recall                Summ/Tloc      N/A          3%          3    None
j - Searing Ray           Conj           #####.       1%          2    None
k - Control Undead        Necr           ######....   1%          4    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (11/15)            Temple (1/1) D:6            Lair (5/8) D:11
 Shoals (0/5) Lair:5          Orc (3/4) D:10       
 Snake: Lair:3-6    Spider: Lair:3-6       Elf: Orc:3-4     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh

Shops:
D:9 !


Innate Abilities, Weirdness & Mutations

You have hooves in place of feet.
You are mostly covered in rough black scales (AC +7, Dex -2).
You are mostly covered in sharp spines.


Message History

Things that are here:
a morningstar; a chain mail
You swap places.
You see here a club.
Things that are here:
a hand axe; a leather armour
You swap places.
You now have 1359 gold pieces (gained 16).
You now have 1375 gold pieces (gained 16).
Things that are here:
a dagger; a robe
You see here a club.
Things that are here:
a club; a ring mail
You see here a trident.
Items here: ( )) [
an enchanted flail; a chain mail; a whip; a tomahawk
Welcome back, TheMadToker the Demonspawn Wizard.
Vehumet says: Let it end in hellfire!
Press ? for a list of commands and other information.

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#.......[....##
##............#  #...
 ###)...)..[..###....
   ##..........#......
    ###..).ZZ.........
      ###..Z@......$..
        #..$[......$.
       ##(#$[........
       #.(.[.........
       ##<...(....#.#
        ##..#..#..#
         #..##$...#
         ...# ##.##
        ...$#   ##


You can see 3 friendly orc zombies.

Vanquished Creatures
  Harold (Lair:2)
  2 hydras
  Erica (Orc:1)
  2 orc sorcerers (Orc:2)
  A black mamba (Lair:3)
  A torpor snail (Lair:4)
  4 spiny frogs
  A komodo dragon (Lair:4)
  A merfolk (Lair:5)
  Grinder (D:6)
  3 blink frogs
  2 basilisks
  A wyvern (Lair:3)
  2 hippogriffs
  27 yaks
  Eustachio (D:7)
  A steam dragon (D:9)
  A hungry ghost (D:11)
  4 vampire mosquitoes (Lair:3)
  4 wolves
  5 porcupines
  A phantom (D:9)
  3 sky beasts
  7 water moccasins
  2 black bears
  13 orc warriors
  An ice beast (D:6)
  5 ogres
  8 crocodiles
  Blork the orc (D:9)
  4 giant frogs
  3 killer bees (D:8)
  A scorpion (D:9)
  A yak zombie (Lair:1)
  6 crimson imps
  A wolf zombie (Lair:2)
  A goliath beetle (D:11)
  A centaur zombie (D:11)
  15 orc priests
  A basilisk zombie (Lair:2)
  4 hounds
  18 orc wizards
  7 iguanas
  6 worker ants
  12 sheep
  A hound zombie (Lair:2)
  11 adders
  2 gnolls (D:7)
  8 river rats
  5 shadow imps
  A white imp (D:10)
  A worm (D:6)
  6 giant geckos
  90 orcs
  21 bats
  A bat zombie (D:9)
  4 giant cockroaches
  11 goblins
  14 hobgoblins
  6 jackals
  A giant gecko skeleton (D:7)
  5 giant newts
  A goblin zombie (Orc:3)
  5 kobolds
  18 orc zombies
  14 quokkas
  17 rats
  A plant (Lair:3)
432 creatures vanquished.

Vanquished Creatures (collateral kills)
  A hydra (Lair:2)
  An orc knight (Orc:1)
  An elephant (D:11)
  2 sirens (Lair:5)
  5 spiny frogs
  2 komodo dragons
  A merfolk (Lair:5)
  3 blink frogs
  3 basilisks (Lair:2)
  24 yaks
  2 vampire mosquitoes (Lair:3)
  4 hippogriffs
  8 wolves
  6 water moccasins
  3 sky beasts
  3 porcupines
  2 orc warriors
  An ice beast (D:6)
  A centaur (D:9)
  2 necrophages
  8 crocodiles
  5 ogres
  A wyvern skeleton (D:8)
  6 giant frogs
  An electric eel (D:11)
  4 killer bees
  A centaur zombie (D:9)
  2 jellies
  A goliath beetle (D:6)
  A crimson imp (D:11)
  3 hounds
  6 orc priests
  13 orc wizards
  A giant frog skeleton (D:8)
  3 worker ants
  3 iguanas
  A porcupine zombie (Lair:1)
  3 sheep (Lair:5)
  A hound skeleton (D:4)
  A worker ant zombie (D:11)
  A gnoll (D:7)
  13 adders
  A river rat (D:7)
  A shadow imp (D:8)
  2 giant mites (D:5)
  2 worms
  A giant gecko (D:2)
  45 orcs
  A bat skeleton (D:5)
  A giant cockroach (D:6)
  2 goblins
  2 hobgoblins
  6 jackals
  3 kobolds
  3 quokkas
  3 bats
  A giant spore (D:10)
  5 rats
  3 fungi
  3 plants
239 creatures vanquished.

Vanquished Creatures (others)
  A hydra zombie (Lair:2)
  3 spiny frog zombies
  An elephant zombie (D:11)
  A blink frog zombie (Lair:5)
  A vampire mosquito zombie (Lair:3)
  5 water moccasin zombies
  17 yak zombies
  2 hippogriff zombies
  4 killer bees (D:10)
  A yak skeleton (Lair:3)
  3 wolf zombies
  34 crimson imps
  A giant frog zombie (Lair:3)
  A hound (D:8)
  6 iron imps
  2 black bear zombies
  A basilisk zombie (Lair:4)
  2 ogre zombies
  4 crocodile zombies
  A sky beast zombie (D:11)
  A worker ant zombie (D:10)
  A gnoll (D:8)
  A scorpion zombie (D:9)
  9 shadow imps
  26 white imps
  A goliath beetle zombie (D:11)
  4 adder zombies
  3 iguana zombies
  A jackal zombie (D:9)
  40 orc zombies
  3 sheep zombies
  A hobgoblin (D:10)
  4 river rat zombies (Lair:3)
  A bat (D:10)
  5 giant spores (D:8)
  2 goblin zombies (Orc:2)
  A hobgoblin zombie (D:9)
  A quokka skeleton (Lair:4)
  A quokka zombie (Lair:3)
  A butterfly (D:3)
  A fungus (Lair:2)
  2 plants (Lair:5)
201 creatures vanquished.

Grand Total: 872 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | TheMadToker, the Demonspawn Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 4/4
   291 | D:1      | Gained mutation: You have large cloven feet. [demonic ancestry]
   291 | D:1      | Reached XP level 2. HP: 11/19 MP: 0/6
   367 | D:1      | Learned a level 2 spell: Blink
   370 | D:1      | Learned a level 2 spell: Call Imp
   373 | D:1      | Learned a level 2 spell: Slow
   442 | D:1      | Upgraded the game from 0.16-a0-3880-g9314259 to 0.16-a0-3890-gc52a7a5
   565 | D:1      | Upgraded the game from 0.16-a0-3890-gc52a7a5 to 0.16-a0-3911-g06eb01e
   930 | D:2      | You fall through a shaft!
  1043 | D:2      | Reached XP level 3. HP: 18/24 MP: 1/8
  1345 | D:2      | Reached skill level 4 in Spellcasting
  2212 | D:2      | Upgraded the game from 0.16-a0-3911-g06eb01e to 0.16-a0-3921-g54f6eed
  2212 | D:2      | Upgraded the game from 0.16-a0-3921-g54f6eed to 0.16-a0-3926-g4728e1c
  2260 | D:2      | Learned a level 3 spell: Mephitic Cloud
  2421 | D:2      | Gained mutation: You are partially covered in rough black scales (AC +4, Dex -1). [demonic ancestry]
  2421 | D:2      | Reached XP level 4. HP: 21/30 MP: 0/11
  2937 | D:3      | Found a glowing silver altar of Zin.
  3558 | D:3      | Reached skill level 1 in Air Magic
  3570 | D:3      | Reached skill level 1 in Poison Magic
  3570 | D:3      | Gained mutation: You are partially covered in sharp spines. [demonic ancestry]
  3570 | D:3      | Reached XP level 5. HP: 28/35 MP: 2/13
  4527 | D:4      | Noticed an orc warrior
  4550 | D:4      | Killed an orc warrior
  4550 | D:4      | Gained mutation: You have hoof-like feet. [demonic ancestry]
  4550 | D:4      | Reached XP level 6. HP: 10/41 MP: 1/15
  5220 | D:4      | Learned a level 2 spell: Repel Missiles
  5615 | D:5      | Entered Level 5 of the Dungeon
  5763 | D:5      | Upgraded the game from 0.16-a0-3926-g4728e1c to 0.16-a0-3934-g674a7c2
  5828 | D:5      | Reached skill level 1 in Shields
  6133 | D:5      | Reached XP level 7. HP: 23/46 MP: 2/17
  7630 | D:6      | Found a staircase to the Ecumenical Temple.
  7636 | D:6      | Noticed Grinder
  7657 | D:6      | Paralysed by Grinder for 2 turns
  7689 | D:6      | Killed Grinder
  7689 | D:6      | Reached XP level 8. HP: 14/52 MP: 12/19
  7968 | Temple   | Entered the Ecumenical Temple
  8121 | Temple   | Became a worshipper of Vehumet
  8226 | D:6      | Reached skill level 5 in Spellcasting
  9324 | D:7      | Acquired Vehumet's first power
  9324 | D:7      | Offered knowledge of Flame Tongue by Vehumet.
  9327 | D:7      | Learned a level 1 spell: Flame Tongue
  9432 | D:7      | Found a bloodstained altar of Trog.
  9455 | D:7      | Noticed Eustachio
  9545 | D:7      | Reached skill level 5 in Summonings
  9652 | D:7      | Reached skill level 1 in Fighting
  9758 | D:7      | Killed Eustachio
  9860 | D:7      | Learned a level 4 spell: Animate Dead
 10094 | D:7      | Reached XP level 9. HP: 51/59 MP: 16/21
 10159 | D:7      | Reached skill level 1 in Necromancy
 11504 | D:8      | Offered knowledge of Freeze by Vehumet.
 11594 | D:8      | Found a blossoming altar of Fedhas.
 12247 | D:9      | Found a white marble altar of Elyvilon.
 12248 | D:9      | Found a deep blue altar of Sif Muna.
 12249 | D:9      | Found a glowing golden altar of the Shining One.
 12259 | D:9      | Found a shattered altar of Ashenzari.
 12311 | D:9      | Noticed Blork the orc
 12316 | D:9      | Reached skill level 6 in Spellcasting
 12322 | D:9      | Reached skill level 5 in Necromancy
 12330 | D:9      | Killed Blork the orc
 12361 | D:9      | Your ally Blork died
 12566 | D:9      | Learned a level 3 spell: Recall
 12983 | D:9      | Got a jewelled leather armour
 12984 | D:9      | Identified the +2 leather armour of the Midnight Sun {Str+4 Int+3} (You found it on level 9 of the Dungeon)
 13261 | D:9      | Reached skill level 7 in Spellcasting
 13306 | D:9      | Found Umunten's Distillery.
 13309 | D:9      | Bought a potion of heal wounds for 65 gold pieces
 13309 | D:9      | Bought a potion of curing for 39 gold pieces
 13309 | D:9      | Bought a potion of restore abilities for 65 gold pieces
 13338 | D:10     | Entered Level 10 of the Dungeon
 13422 | D:10     | Offered knowledge of Searing Ray by Vehumet.
 13430 | D:10     | Reached skill level 1 in Polearms
 13445 | D:10     | Learned a level 2 spell: Searing Ray
 13728 | D:10     | Found a staircase to the Orcish Mines.
 13769 | D:10     | Upgraded the game from 0.16-a0-3934-g674a7c2 to 0.16-a0-3940-gf8a207b
 14698 | D:11     | Noticed a cyclops
 14802 | D:10     | Gained mutation: You are mostly covered in sharp spines. [demonic ancestry]
 14802 | D:10     | Reached XP level 10. HP: 56/67 MP: 16/25
 14961 | D:11     | Noticed an elephant
 15008 | D:11     | Killed an elephant
 15051 | D:11     | Acquired Vehumet's second power
 15063 | D:11     | Reached skill level 8 in Spellcasting
 15310 | D:11     | Found a staircase to the Lair.
 15567 | D:11     | Noticed a skeletal warrior
 15568 | D:11     | Noticed a skeletal warrior
 15571 | D:11     | Noticed a skeletal warrior
 15576 | D:11     | Noticed a skeletal warrior
 15591 | Lair:1   | Entered Level 1 of the Lair of Beasts
 15898 | Lair:1   | Reached skill level 5 in Shields
 15915 | Lair:1   | Offered knowledge of Olgreb's Toxic Radiance by Vehumet.
 16240 | Lair:1   | Reached skill level 5 in Dodging
 16300 | Lair:1   | Acquired Vehumet's third power
 16499 | Lair:1   | Upgraded the game from 0.16-a0-3940-gf8a207b to 0.16-a0-3943-gb4b81e6
 16742 | Lair:1   | Gained mutation: You are mostly covered in rough black scales (AC +7, Dex -2). [demonic ancestry]
 16742 | Lair:1   | Reached XP level 11. HP: 73/75 MP: 27/27
 16748 | Lair:1   | Learned a level 4 spell: Control Undead
 17250 | Lair:1   | Offered knowledge of Irradiate by Vehumet.
 17660 | Lair:1   | Upgraded the game from 0.16-a0-3943-gb4b81e6 to 0.16-a0-3946-g4f19e5c
 17693 | Lair:2   | Found a shattered altar of Ashenzari.
 17735 | Lair:2   | Noticed Harold
 18126 | Lair:2   | Noticed a five-headed hydra
 18139 | Lair:2   | Killed a five-headed hydra
 18380 | Lair:2   | Noticed a five-headed hydra
 18386 | Lair:2   | Killed a five-headed hydra
 18601 | Lair:2   | Got a polished ring mail
 18606 | Lair:2   | Identified the +2 ring mail of the Beekeeper {+Inv rElec Str+3 Int+3 Dex-5} (You found it on level 2 of the Lair of Beasts)
 18718 | Lair:2   | Reached skill level 1 in Evocations
 19049 | Lair:2   | Killed Harold
 19221 | Lair:2   | Reached skill level 9 in Dodging
 19640 | Lair:3   | Offered knowledge of Lee's Rapid Deconstruction by Vehumet.
 20150 | Lair:3   | Noticed a five-headed hydra
 20182 | Lair:3   | Gained mutation: You have hooves in place of feet. [demonic ancestry]
 20182 | Lair:3   | Reached XP level 12. HP: 51/83 MP: 26/29
 20184 | Lair:3   | Killed a five-headed hydra
 20744 | Lair:3   | Reached skill level 5 in Polearms
 21816 | Lair:3   | Upgraded the game from 0.16-a0-3946-g4f19e5c to 0.16-a0-3963-gf3423b3
 22932 | Lair:5   | Noticed a five-headed hydra
 23466 | Lair:5   | Noticed a five-headed hydra
 23619 | Lair:5   | Reached skill level 10 in Necromancy
 23624 | Lair:5   | HP: 2/83 [merfolk/trident (3)]
 23967 | Lair:5   | Found a staircase to the Shoals.
 24501 | Orc:1    | Entered Level 1 of the Orcish Mines
 24964 | Orc:2    | Found a roughly hewn altar of Beogh.
 25255 | Orc:2    | Noticed Erica
 25450 | Orc:1    | Killed Erica
 25852 | Orc:1    | Upgraded the game from 0.16-a0-3963-gf3423b3 to 0.16-a0-3977-g3e54836
 26540 | Orc:1    | Reached skill level 10 in Spellcasting
 27899 | Orc:3    | Upgraded the game from 0.16-a0-3977-g3e54836 to 0.16-a0-3992-g631dd12


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed           |    10 |       |       |       ||    10
       Dagger            |    23 |     4 |       |       ||    27
       Hand axe          |       |    51 |    59 |       ||   110
       Spear             |       |       |   120 |   592 ||   712
       Trident           |       |       |       |   115 ||   115
 Fire: Blowgun           |       |       |       |     6 ||     6
Throw: Tomahawk          |       |       |       |    11 ||    11
 Cast: Magic Dart        |    57 |   150 |   103 |     1 ||   311
       Call Imp          |    23 |    45 |   135 |    30 ||   233
       Mephitic Cloud    |       |     2 |    35 |    95 ||   132
       Slow              |       |     1 |       |     8 ||     9
       Blink             |       |       |     7 |    20 ||    27
       Flame Tongue      |       |       |    72 |    96 ||   168
       Animate Dead      |       |       |    15 |   109 ||   124
       Recall            |       |       |     6 |    21 ||    27
       Searing Ray       |       |       |     6 |    50 ||    56
       Repel Missiles    |       |       |       |     2 ||     2
 Abil: Evoke Berserk Rag |       |     1 |       |       ||     1
Evoke: Wand              |       |     1 |     3 |    15 ||    19
  Use: Scroll            |     1 |    13 |    14 |    27 ||    55
       Potion            |       |     2 |     7 |     5 ||    14
 Stab: Confused          |       |       |     1 |    16 ||    17
       Fleeing           |       |       |     1 |     1 ||     2
       Distracted        |       |       |       |     7 ||     7
  Eat: Chunk             |     5 |    11 |    18 |    17 ||    51
       Pizza             |       |     1 |       |     2 ||     3
       Fruit             |       |       |     5 |     6 ||    11
       Bread ration      |       |       |     1 |     2 ||     3
       Beef jerky        |       |       |       |     3 ||     3
       Meat ration       |       |       |       |     1 ||     1


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Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Thursday, 12th February 2015, 21:14

Re: +2 Vorpal Trident or +4 Spear of Venom

Turn off shields and spellcasting (5 shields removes all buckler penalties, you don't want a heavier shield, so that's all you need - more spellcasting will only be useful later). If you want to do polearm melee, training only polearms for a while (12 is the minimum delay for your spear, 14 for an eventual demon trident) would be a good idea.

Has Vehumet not offered you any decent conjurations yet? You haven't found the necro books you'd really want (necromancy and death) so I wouldn't go all-in on necro yet.

For this message the author cerebovssquire has received thanks:
themadtoker

Halls Hopper

Posts: 62

Joined: Saturday, 21st September 2013, 06:55

Post Thursday, 12th February 2015, 22:48

Re: +2 Vorpal Trident or +4 Spear of Venom

cerebovssquire wrote:Turn off shields and spellcasting (5 shields removes all buckler penalties, you don't want a heavier shield, so that's all you need - more spellcasting will only be useful later). If you want to do polearm melee, training only polearms for a while (12 is the minimum delay for your spear, 14 for an eventual demon trident) would be a good idea.

Has Vehumet not offered you any decent conjurations yet? You haven't found the necro books you'd really want (necromancy and death) so I wouldn't go all-in on necro yet.


I just now got sticky flame and lightning bolt. But yeah, before that I didn't get offered much of anything I wanted. Thanks for the other advice, good to know I can forget about shields.

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