Slime Squisher
Posts: 415
Joined: Monday, 8th December 2014, 10:31
Location: Sweedledome
Attack speed questions
As I understand it I have 2 speeds in-game. Theres my movement speed which is affected by slow/haste/swift effects and the run ego, plus species oddities like centaurs and spriggans. Then theres my attack speed which depends on what weapon im holding and how much skill i have there (as far as min-delayl, i get this bit), this is then also changed by haste/slow. So far, so good.
1st puzzlement. 'of Speed' ego. A weapon of speed is faster, it takes less skill to bring it to min-delay. But is it's min-delay actually lower than a similar weapon with no speed ego? In other words, if I find a short sword of speed and bring it to min-delay, would I be better switching it out for a damaging brand assuming I have enough skill to bring the second blade to min-speed?
2nd puzzlement. Spell-casting speed. How long does it take me to cast a spell? How does this relate to my two speeds? Is spellcasting governed by my movement speed? I often find myself playing a spellcaster who swings a backup shortblade. A monster survives the ranged attacks as he closes and gets adjacent to me. Swinging my blade is suddenly faster right? I attack with it several times per 'movement tick', so I could probably stab a couple of times in the time taken to incant one more cast yes?
As an odd followup to the latter question; are there only 2 'speeds' tracked by the game? If casting is using my movement delay rather than some third cast speed, would swiftness accelerate my casting like haste would?
Hope people follow what im after here. Im playing necromancer with shortblade backups and need to minimise time spent in contact with hostiles.