Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
mageykun wrote:Yes, and on your clone those buffs won't expire. 0_0
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Available as a temp brand (Excruciating Wounds - L5 ench/necro; Unlife), only affixable via a one-time gift from Kiku.
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
Lair Larrikin
Posts: 21
Joined: Tuesday, 31st May 2011, 17:55
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Tiber wrote:Mutation resistance. The amulet version lets those potions through, but the mutation is effective versus all sources of mutations.
Snake Sneak
Posts: 105
Joined: Sunday, 19th December 2010, 19:28
Location: UK
Mines Malingerer
Posts: 44
Joined: Sunday, 13th March 2011, 18:49
minmay wrote:XuaXua wrote:Tiber wrote:Mutation resistance. The amulet version lets those potions through, but the mutation is effective versus all sources of mutations.
I am not a fan of the "gain" potions being mutations rather than simply applying; that makes them much less rewarding and easy to lose as opposed to, say, a potion of experience.
If they weren't mutations, it would be completely optimal to quaff every gain stat potion the instant you identify it.
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
eharper256 wrote:So, the game suddenly gave me two awesome x-bow's this level (Lair 7):
The fixedart "Sniper" {+10, +0, Pois}
The randart "Wyrd" {+5, +6, speed, MR}
Which is best?
I'm thinking the randart is best due to the speed brand, MR, and balanced stats, but, typically, this is the first FixedArt I've ever seen (unless one counts Crazy Yrifs staff of chaos) and it feels a shame not to use it, especially since that accuracy boost is incredible, and I'm mainly using Short Blades (have only 4 skill in X-Bows since I found a basic +0/+0 one in D5)...
eharper256 wrote:Also, does Haste still work with a Quick Blade?
eharper256 wrote:Thirdly, how useful is an antimagic brand, just picked up a dagger with it on!
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
eharper256 wrote:So Haste would allow my attack speed to go faster than 'Blindingly Fast' with the Quick Blade (3 delay is it?)?
I see your point for using both; I'm still at the stage where Pois is useful; I'll use Sniper until it gets less useful then drop it in the L2 Stash.
Finally, whilst I'm here: I heard Katana's were removed in 0.8 (?).
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Grimm wrote:Amulets of warding do not appear to protect against ranged or magic attacks from summoned creatures. Is this an oversight or is it intentional?
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
KoboldLord wrote:It works great against all summoned level 2 through 5 demons except hellions, tormentors, neqoxecs, smoke demons, ynoxinuls, and white imps, plus executioners.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Blades Runner
Posts: 599
Joined: Thursday, 28th April 2011, 07:47
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
pratamawirya wrote:I'd pick the Gauntlets of War.
Halls Hopper
Posts: 79
Joined: Monday, 4th April 2011, 02:55
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
XuaXua wrote:... also the speed brand diminishes the overall damage of your cutlass.
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Halls Hopper
Posts: 79
Joined: Monday, 4th April 2011, 02:55
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
XrBob wrote:I considered vehumet, he(she?) has a lot of great bonuses and great book gifts. The sif reasoning is that in the later part of the game the most dangerous thing you'll run into is torment, so I'm wanting to have some sort of plan for torment immunity. Randomly finding the necromonicon on the floor or in a book shop is possible, but sif would eventually give me a book with it, so I'll more likely get it by the time I need it. I figure I'd also more quickly the good utility spells.
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Halls Hopper
Posts: 79
Joined: Monday, 4th April 2011, 02:55
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Halls Hopper
Posts: 79
Joined: Monday, 4th April 2011, 02:55
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Snake Sneak
Posts: 105
Joined: Sunday, 19th December 2010, 19:28
Location: UK
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
XrBob wrote:Can I ask what are the best ways to manage torment?
Regnix wrote:I have two rings of regeneration, is there any benefit to wearing both? The knowledge bot says it stacks with OTHER forms of regeneration...
Temple Termagant
Posts: 6
Joined: Friday, 27th May 2011, 00:42
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Phlimm wrote:Just learning still, having some real problems with inventory management. Do any bags exist in game? Also if I find a book and have NOT memorized all the spells is it OK to drop the book? Will I still have access to those spells for memorization later on? Are there any containers in game that let me stash items without worrying about monsters taking them?
Temple Termagant
Posts: 6
Joined: Friday, 27th May 2011, 00:42
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
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