Lair Larrikin
Posts: 19
Joined: Wednesday, 5th February 2014, 18:33
optimal skill management misconception
UC till 10
Fighting till 5.
X skill till Y.
This guideline is then backed up by the assumption that it's "always better to train one skill at a time".
These seems completely false to me. I know the wiki is wrong at times, but according to http://crawl.chaosforge.org/Skills#Experience_Required, the amount of experience to go from level 0 to level 4 in a skill is about the same as going from level 8 to level 9 of a skill.
Clearly, a fighter with 4 fighting 8 UC, is better than 0 fighting 9 UC. You get more +dmg, +acc, +hp, at the cost of decreasing attack speed by less than .1. This clearly applies to other skill situations.
Do any of you actually follow this guideline literally? Ideally it'd probably be best to do gradual increments like UC till 3, fighting till 1, UC till 4, fighting till 2, UC till 5, etc. But this is a lot of micro-managements and now that we have partial skill bonuses (2.5 dodging is better than 2), even this approach isn't correct.
So IMO it seems reasonable and near optimal to simply use the skill screen and divert 2/3rds experience to UC, while diverting 1/3 to fighting (unless you want to be constantly switching to the skill screen every couple of kills). You can update skill allocation as needed every level or so.
How do you skill your characters? Thoughts on my argument?