Vestibule Violator
Posts: 1591
Joined: Saturday, 3rd August 2013, 18:59
Common Misconceptions and Game Tips
So, do you think we can get a list going of common misconceptions and useful tips? I guess I'll start by throwing in some of my own tips that I've learned over time, but feel free to correct me if I'm wrong:
1) Fighting only gives a substantial increase in HP as well as damage output.
2) Each weapon has a min delay, training after reaching the min delay of a weapon is rarely a good investment. Each 2 levels in a weapon skill reduces the delay by 1.
2b) Weapons don't need to be trained to min delay the moment you start training them, train it until you are comfortable with your killing speed.
3) Trog might hate magic, but he is fine with wands and evocables. This is important because wands and evocables are a fantastic way to supplement your lack of support magic.
4) There are no pure melee/caster characters, melee should eventually invest in support magic(Blink, Summon Butterflies, Animate Skeleton, etc) and casters should invest in acquiring min delay on a decent weapon that requires minimal skill investment(weapons of poison and elec are great early weapons).
5) GDA might seem awesome, but it is commonly considered the worst armor in the game. You want a good balance of both armor and dodging, GDA doesn't give that, and it makes support magic very difficult to get online.
6) Do your best to learn something new from every death. If you don't know what you did wrong or what caused your death, ask people on the forums, they will help you.
7) Do your best to not repeat mistakes from previous games. If you don't know what your mistake was, again, just ask the people on the forums.
8) Don't be afraid to experiment. The items/gods in crawl aren't always as weak as they might seem. Lantern of shadows is a great item, Ely is a very powerful deity, and pain is a very powerful brand(with the right amount of necromancy skill, of course).
9) Elf:3 is incredibly dangerous, so be very careful when exploring. Teleporting on elf:3 is more like a disguised suicide rather than an escape plan. Its rewards are usually not worth the risk.
10) Teleporting when there is a large vault on a level(Elf:3, Zot:5, etc.) has a very high chance of teleporting you INSIDE the vault, which is often times a death sentence.
11) Walking away from enemies you aren't prepared for is a good idea. Orc priests, sigmund, and rupert are just a few good examples of things you should try to avoid until you are ready.
12) When you are in a bad situations, stop and assess your situations and review your assets. Check your potions, your wands, your scrolls, just check your entire inventory. Odds are, if you are late in the game, there is something you can do to get yourself out of a sticky situation.
13) The optimal battle position is when you are out of LOS of enemies and are able to face them one at a time the moment each one comes into LOS. Just being within LOS of some creatures can be dangerous.
crawl.akrasiac.org:8080 <- take this link to play online or spectate.