Mines Malingerer
Posts: 49
Joined: Monday, 28th March 2011, 23:26
Switching from Trog to Ash
My only experience with switching gods was when I took my MfCr from Oka to TSO before starting the post-endgame. Okas wrath was nothing but a minor nuisance at that point. From what I've gathered, Trogs wrath is much worse. I'm familiar with the common strategies that are used to wait out Trogs wrath, but how necessary is that? Hiding behind some rats and waiting it out just seems a bit too metagamey for me. Admittedly my plan of going from Trog to Ash is already metagamey in itself, so I won't complain if that's the only way to do that. I don't have the means for cTele, so unfortunately that's not an option. But is the frequency of Trogs wrath effects high enough to make these strategies necessary for survival?
Also, when is the best time to switch? Obviously it doesn't matter that much if you just hide and wait it out as long as you've got enough permafood available. However in terms of skill development, should I wait until say fighting and armour are at certain values?
Also also, how long does it take to max Ash piety, assuming max boundedness (is that a word)?
For a concrete example:
I've got a L16 Kenku Berserker who's absolutely dominating at this point and is self sufficient enough to survive even the nastier uniques without calling Trogs Hand and BiA. If I could get him to cast spells he'd probably as close to invincible as a Kenku can get (at least in my mind). My XP pool is just overflowing, the only way to reduce it is to stand near a bat and lean on s. I feel like that XP could be used much better for victory dancing spells. Is it a bad idea to do the switch now?
- Code:
Svengali the Severer (Kenku Berserker) Turns: 33341, Time: 02:58:24
HP 110/110 AC 14 Str 18 Exp: 16/146366 (11562), need: 39533
MP 18/18 EV 23 Int 16 God: Trog [*****.]
Gold 1988 SH 20 Dex 19 Spells: 0 memorised, 17 levels left
Res.Fire : . . . See Invis. : . p - +0,+4 broad axe (elec) {god gift}
Res.Cold : . . . Warding : . . a - +4 ring mail
Life Prot.: . . . Conserve : . b - +0 dwarf buckler
Res.Acid. : . . . Res.Corr. : . t - +1 wizard hat {Int+3}
Res.Poison: . Clarity : . q - +0 cloak
Res.Elec. : . Spirit.Shd : . l - +1 pair of dwarf gloves
Sust.Abil.: . . Stasis : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . H - amulet of rage
Res.Rott. : . Levitation : + x - +3 ring of dexterity
Saprovore : . . . Ctrl.Flight: + C - +1,+5 ring of slaying
@: flying, very slightly glowing, hasted, very quick, somewhat resistant to
hostile enchantments, quite stealthy
A: able to fly continuously, beak, talons 3, Dex +1
a: Stop Flying, Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms,
Renounce Religion, Evoke Berserk Rage
You are on level 1 of the Lair of Beasts.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.
You have visited 5 branches of the dungeon, and seen 33 of its levels.
You have collected 2519 gold pieces.
You have spent 551 gold pieces at shops.
You have 21562 experience left.
Skills:
+ Level 13 Fighting
- Level 18 Axes
+ Level 9 Armour
+ Level 12 Dodging
+ Level 7 Stealth
- Level 3 Stabbing
+ Level 10 Shields
+ Level 2 Traps & Doors
- Level 7 Unarmed Combat
+ Level 1 Spellcasting
- Level 1 Evocations