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Dungeon Master
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Joined: Thursday, 25th April 2013, 02:43
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
reaver wrote:I've been having trouble with Thorn Hunters on characters of mine which make it to the Swamp. (specifically SpEns) Their long range attack cuts off large chunks of my HP, and the fact they're MR Immune means I can't use Hexes. Briar Patches normally don't disrupt my escape routes but occasionally prevent me from getting in on them. Normally I run away as soon as a I see them, is there a more permanent way to handle these?
Dungeon Master
Posts: 585
Joined: Sunday, 9th June 2013, 17:13
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
Sprucery wrote:Does Throwing skill affect the use of nets (and if it does, how)?
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Sprucery wrote:Does Throwing skill affect the use of nets (and if it does, how)?
gammafunk wrote:A lamp of fire is probably most ideal thing since it makes bolts of fire that leave flame clouds and creates flame elementals.
Dungeon Master
Posts: 585
Joined: Sunday, 9th June 2013, 17:13
duvessa wrote:Fire elementals aren't very good in swamp imo since they can't move through water (and will fail to appear entirely if the lamp tries to summon one over water). I guess the bolts and flame clouds still work if you have abnormally high evocations.gammafunk wrote:A lamp of fire is probably most ideal thing since it makes bolts of fire that leave flame clouds and creates flame elementals.
Dungeon Master
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Joined: Thursday, 25th April 2013, 02:43
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