Blades Runner
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Joined: Tuesday, 31st December 2013, 19:51
Gastronok died over deep water
114491 | Pan | Noticed Gloorx Vloq
114492 | Pan | Killed Gloorx Vloq
true lords of shadow NEVER sleep
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Blades Runner
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Ziggurat Zagger
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Blades Runner
Posts: 614
Joined: Tuesday, 31st December 2013, 19:51
Blades Runner
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Pandemonium Purger
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Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Igxfl wrote:What if apportation could yoink items out of deep water?
// Letting mostly-melee characters spam apport after every Shoals
// fight seems like it has too much grinding potential. We could
// weaken this for high power.
if (grd(where) == DNGN_DEEP_WATER || grd(where) == DNGN_LAVA)
{
mpr("The density of the terrain blocks your spell.");
return SPRET_ABORT;
}
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Patashu wrote:Igxfl wrote:What if apportation could yoink items out of deep water?
Right now it is specifically special-cased not to.
- Code:
// Letting mostly-melee characters spam apport after every Shoals
// fight seems like it has too much grinding potential. We could
// weaken this for high power.
if (grd(where) == DNGN_DEEP_WATER || grd(where) == DNGN_LAVA)
{
mpr("The density of the terrain blocks your spell.");
return SPRET_ABORT;
}
Ziggurat Zagger
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Vestibule Violator
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Joined: Friday, 21st January 2011, 22:56
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Galefury wrote:Letting people only sometimes get items that are in deep water would lead to pretty silly crap. Stashing in water is good, and letting people perform an elaborate dance of fly and apport for slightly safer item storage would be bad.
Mines Malingerer
Posts: 41
Joined: Tuesday, 22nd April 2014, 11:39
Galefury wrote:Letting people only sometimes get items that are in deep water would lead to pretty silly crap. Stashing in water is good, and letting people perform an elaborate dance of fly and apport for slightly safer item storage would be bad.
Tomb Titivator
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Ziggurat Zagger
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Location: Berlin
Sandman25 wrote:Galefury wrote:Letting people only sometimes get items that are in deep water would lead to pretty silly crap. Stashing in water is good, and letting people perform an elaborate dance of fly and apport for slightly safer item storage would be bad.
I am not sure it would affect game that much. Everyone still can use waypoints to Lair 2 stash or just drop items in a corner or even don't pick them up in the first place (I tried all these approaches and am not using the most optimal one).
Spider Stomper
Posts: 193
Joined: Wednesday, 13th March 2013, 20:38
cerebovssquire wrote:None the less, it is bad design to allow players to gain tiny benefits with a lot of effort. You shouldn't have to compromise between having fun and playing the game as effectively as possible.
arcanist wrote:cerebovssquire wrote:None the less, it is bad design to allow players to gain tiny benefits with a lot of effort. You shouldn't have to compromise between having fun and playing the game as effectively as possible.
this! this is so much true!!! i wish so many game designers would understand this...
I sometimes play dominions turn based strategy - and to play it competitevly you sometimes need to spend HOURs to really set up one turn...
Vaults Vanquisher
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Ziggurat Zagger
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Blades Runner
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