Any reason not to use axes?


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Friday, 25th April 2014, 21:55

Re: Any reason not to use axes?

Polearms can alleviate a major problem of having to take one last step to hit something when you're worshipping Chei, and I do think that getting that first hit on something before it's in range is quite valuable. Most things will die in 3-4 decent hits anyways, so if the thing coming towards you is melee only, you can get 1 or 2 free hits (.7 swing vs 1 turn walk) and take 50% less hits.

I consider that worth the hassle of reach aiming, which is generally done by tab. I only do it manually in a truly dangerous fight, which usually only happens a few times a game (most dangerous fights aren't improved by v-aiming, you just need to run instead).

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Friday, 25th April 2014, 21:56

Re: Any reason not to use axes?

I have just run some fsims. Took a HOBe, set its XL to 15 and trained Fighting to 13.

  Code:
Attack: Hill Orc Berserker vs. yak (4000 rounds) (2014/04/25/17:48:59)
Hill Orc Berserker: XL 15   Str 22   Int 7   Dex 10
Wielding: +7,+7 great mace of freezing, Skill: Maces & Flails
yak: HD 7   AC 4   EV 7

Maces & Fl | AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
         0 |     17.2 |     51 |      75% |  13.1 |   170  |  0.59 |      7.7
         1 |     17.5 |     50 |      76% |  13.4 |   165  |  0.61 |      8.1
         2 |     17.4 |     56 |      76% |  13.3 |   160  |  0.62 |      8.3
         3 |     18.3 |     55 |      76% |  14.0 |   155  |  0.65 |      9.1
         4 |     18.3 |     58 |      78% |  14.3 |   150  |  0.67 |      9.5
         5 |     18.4 |     56 |      77% |  14.2 |   145  |  0.69 |      9.8
         6 |     18.5 |     59 |      78% |  14.4 |   140  |  0.71 |     10.3
         7 |     18.8 |     60 |      78% |  14.8 |   135  |  0.74 |     11.0
         8 |     19.2 |     63 |      78% |  15.0 |   130  |  0.77 |     11.6
         9 |     19.6 |     63 |      77% |  15.2 |   125  |  0.80 |     12.1
        10 |     19.9 |     65 |      79% |  15.8 |   120  |  0.83 |     13.2
        11 |     20.0 |     61 |      78% |  15.8 |   115  |  0.87 |     13.7
        12 |     20.3 |     67 |      79% |  16.1 |   110  |  0.91 |     14.7
        13 |     20.8 |     72 |      80% |  16.7 |   105  |  0.95 |     15.9
        14 |     20.8 |     70 |      80% |  16.8 |   100  |  1.00 |     16.8
        15 |     21.5 |     74 |      79% |  17.2 |    95  |  1.05 |     18.1
        16 |     22.0 |     80 |      80% |  17.7 |    90  |  1.11 |     19.7
        17 |     21.7 |     72 |      80% |  17.5 |    85  |  1.18 |     20.6
        18 |     22.6 |     78 |      80% |  18.2 |    80  |  1.25 |     22.7
        19 |     23.0 |     86 |      81% |  18.7 |    75  |  1.33 |     24.9
        20 |     23.5 |     85 |      82% |  19.3 |    70  |  1.43 |     27.5
        21 |     23.4 |     83 |      81% |  19.0 |    70  |  1.43 |     27.2
        22 |     23.2 |     82 |      81% |  18.8 |    70  |  1.43 |     26.9
        23 |     23.8 |     93 |      81% |  19.4 |    70  |  1.43 |     27.7
        24 |     24.3 |     93 |      82% |  19.9 |    70  |  1.43 |     28.5
        25 |     24.1 |     85 |      81% |  19.8 |    70  |  1.43 |     28.2
        26 |     25.1 |     93 |      81% |  20.4 |    70  |  1.43 |     29.2
        27 |     25.4 |     92 |      81% |  20.8 |    70  |  1.43 |     29.7
-----------------------------------


  Code:
Attack: Hill Orc Berserker vs. yak (4000 rounds) (2014/04/25/17:55:19)
Hill Orc Berserker: XL 15   Str 22   Int 7   Dex 10
Wielding: +7,+7 battleaxe of freezing, Skill: Axes
yak: HD 7   AC 4   EV 7

      Axes | AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
         0 |     15.5 |     48 |      76% |  11.8 |   170  |  0.59 |      7.0
         1 |     15.3 |     47 |      76% |  11.8 |   165  |  0.61 |      7.1
         2 |     15.4 |     45 |      76% |  11.7 |   160  |  0.62 |      7.3
         3 |     15.5 |     46 |      77% |  12.0 |   155  |  0.65 |      7.7
         4 |     15.9 |     49 |      77% |  12.3 |   150  |  0.67 |      8.2
         5 |     15.7 |     52 |      77% |  12.2 |   145  |  0.69 |      8.4
         6 |     16.2 |     55 |      78% |  12.7 |   140  |  0.71 |      9.1
         7 |     16.8 |     52 |      78% |  13.2 |   135  |  0.74 |      9.8
         8 |     16.9 |     54 |      77% |  13.1 |   130  |  0.77 |     10.0
         9 |     16.9 |     57 |      78% |  13.3 |   125  |  0.80 |     10.6
        10 |     17.3 |     54 |      80% |  13.9 |   120  |  0.83 |     11.6
        11 |     17.6 |     57 |      78% |  13.9 |   115  |  0.87 |     12.1
        12 |     18.1 |     56 |      79% |  14.3 |   110  |  0.91 |     13.0
        13 |     17.9 |     63 |      79% |  14.2 |   105  |  0.95 |     13.5
        14 |     18.2 |     65 |      79% |  14.5 |   100  |  1.00 |     14.5
        15 |     18.6 |     63 |      78% |  14.6 |    95  |  1.05 |     15.4
        16 |     19.0 |     65 |      81% |  15.5 |    90  |  1.11 |     17.2
        17 |     19.0 |     67 |      80% |  15.2 |    85  |  1.18 |     17.9
        18 |     19.4 |     66 |      80% |  15.7 |    80  |  1.25 |     19.6
        19 |     19.7 |     73 |      80% |  15.8 |    75  |  1.33 |     21.0
        20 |     20.4 |     69 |      81% |  16.6 |    70  |  1.43 |     23.7
        21 |     20.5 |     72 |      82% |  16.9 |    70  |  1.43 |     24.1
        22 |     20.3 |     71 |      80% |  16.3 |    70  |  1.43 |     23.3
        23 |     20.9 |     75 |      81% |  16.9 |    70  |  1.43 |     24.2
        24 |     21.1 |     82 |      81% |  17.3 |    70  |  1.43 |     24.7
        25 |     21.4 |     76 |      81% |  17.4 |    70  |  1.43 |     24.9
        26 |     21.7 |     69 |      82% |  17.9 |    70  |  1.43 |     25.6
        27 |     21.8 |     94 |      81% |  17.7 |    70  |  1.43 |     25.4


At skill 20:
  Code:
  20 |     23.5 |     85 |      82% |  19.3 |    70  |  1.43 |     27.5
  20 |     20.4 |     69 |      81% |  16.6 |    70  |  1.43 |     23.7

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Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Friday, 25th April 2014, 22:09

Re: Any reason not to use axes?

ElderVIII wrote:The bigger point is to minimize the number of creatures you engage at a time. Axes can cause a player to use less caution when fighting because they go in with the mindset they can attack everything around them. In scenarios where all escape routes are cut off, axes can help. Otherwise, you are putting yourself in a position where you will be taking more hits than are necessary. The rule of melee is the same: Always engage as few as possible. With that thought, you want weapons that maximize your damage in most situations. Axes, in that regard, come off as lesser options. That they are great in engaging multiple enemies doesn't change the fact that those situations should be kept to a minimum.


IMHO it's like saying that playing DD/Gr of Makleb with vampiric axe can cause a player to use less caution. Of course it can, the character is very powerful and can survive situations where other characters would probably die so player feels overconfident. Cleaving can really save life sometimes. Imagine a top player who lures every monster in 1 vs 1 fight and still has a good chance to survive hell spawns and alike due to cleaving.
I believe we should avoid monsters who are so dangerous that we need +2 base damage from great mace to kill it. If you don't feel safe killing it with battleaxe, don't fight it even with claymore.

Barkeep

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Post Friday, 25th April 2014, 23:21

Re: Any reason not to use axes?

@ tasonir: Worshiping Chei is a game-changer in the literal sense of the word, with respect to a great many things.

@ Sandman25: Vampiricism is best brand though. It really doesn't compare, because vampiric brand is really good at helping you stay alive.

From the fsim tests, you'll see that "only 2 base damage" makes a difference in max damage of 16. So yeah a difference in average effective damage of 3.7 is really very large, that's going to roughly "feel" the same as the difference between wearing or not wearing a +0, +7 ring of slaying with a vanilla battleaxe, you can really notice a difference.

I am not strongly anti-axes or anything, seriously, but I don't think cleaving has ever saved my dude from dying. What I will say to the credit of cleaving is that it makes orcish mines a lot less obnoxious, but that's by far the place where it has the biggest effect in my experience. Other than that it tends to be very situational in terms of the meaningful value that it adds.

IMO the best way to survive hell spawns is to not go into any of the Hells because it is the least fun experience in Crawl, unless you are worshiping Zin. However even if you don't feel as strongly as I do about that, you probably shouldn't base your choice of weapon throughout the game on what may or may not happen in an optional branch that some characters just won't be well suited for, even if you are very good at the game.

Ziggurat Zagger

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Post Friday, 25th April 2014, 23:50

Re: Any reason not to use axes?

hell effects only make 1 fiend, the rest of the stuff is trash like skeletons; cleaving seldom matters there

Swamp Slogger

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Post Saturday, 26th April 2014, 00:14

Re: Any reason not to use axes?

dck wrote:Hi I would like to mention fighting things 1v1 does not in any way require the presence of a corridor.


I would like to mention that I mentioned that first!

Something I think it may be to say explicitly is that managing your opponents isn't just about restricting which monsters are next to you - it's about restricting which monsters can see you at all. People keep positing scenarios where you need to fight more than one dangerous opponent. But by pulling monsters in limited number, positioning yourself, and going up the stairs if necessary, you can usually avoid those scenarios in the first place. And if you get into one that's what teleport is for.

damiac wrote:Now if you can demonstrate to me how one guarantees all fights in V5, abyss, and zot lungs are 1 on 1s I'll change my point of view, but I don't think it actually is possible.


Not all fights maybe but situations really do tend to break down between safe and unsafe and you only have to get out of the unsafe ones. Zot lungs - the idea of someone cleaving an orb of fire and an ancient lich cracks me up. That's when you leave. Not to mention there is a chokepoint at the entrance of each lung, for dealing with the likes of orb guardian packs. Abyss is a weird choice of example, too, since there are lots of mangled walls and you should be trying to break line of sight constantly. Even vaults:5 can give you really good terrain as easily as not in the vaults, and the corridors give you a long way to run if you can manage to get fast.

For this message the author zardo has received thanks: 3
duvessa, Lasty, Sar

Ziggurat Zagger

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Post Saturday, 26th April 2014, 00:20

Re: Any reason not to use axes?

@and into

Well, I agree with all your points, it's just difference in play styles IMHO. Some players prefer to have easier early game for the cost of harder late game while others prefer the opposite. I am in the latter category regarding everything - I don't enchant armour/weapon often, worship Chei, train necromutation for extended etc. Similarly I prefer to choose weapon from "extra panic button" category instead of "easier to find and better before min delay" category (ignoring Hydra existence for now). Maybe I should try axes with something else than DD and HO, perhaps I will change my opinion after a few deaths due to underpowered weapons.

Unfortunately Hell is not the only place where you can get surrounded, my previous character got Orc Warrior and 2 Orc Priests adjacent after entering D6 for the first time, axe would really help here, though not for SpEn which it was :)

Ziggurat Zagger

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Post Saturday, 26th April 2014, 00:24

Re: Any reason not to use axes?

duvessa wrote:hell effects only make 1 fiend, the rest of the stuff is trash like skeletons; cleaving seldom matters there


Yes, being blocked by summons of Ynoxinul with Fiend in range is not good.

Slime Squisher

Posts: 354

Joined: Tuesday, 14th January 2014, 23:33

Post Saturday, 26th April 2014, 00:53

Re: Any reason not to use axes?

Sandman25 wrote:This is what I don't understand. Has anyone tried to run a series of tests to see if it is important?

Yes. It is called "Playing lots and lots of games using a wide variety of weapons and noticing trends in effectiveness."

You will deal extra 2-4 damage per average hit but does it really matter that much?

Having an extra brand stacked on top of your first brand really does matter.

Yes, being blocked by summons of Ynoxinul with Fiend in range is not good.

Either you want to flee, in which case killing the ynoxinul slightly faster is important and cleaving the fiend is meaningless.

Or you want to kill the fiend, in which case killing it slightly faster is important and cleaving the fodder is meaningless.

Ziggurat Zagger

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Joined: Friday, 8th February 2013, 12:00

Post Saturday, 26th April 2014, 01:45

Re: Any reason not to use axes?

TheDefiniteArticle wrote:Yes. It is called "Playing lots and lots of games using a wide variety of weapons and noticing trends in effectiveness."


Comparing random non-linear damage looking at 20-40-60-80% thresholds of random HP?
I'd call it "clustering illusion".

Having an extra brand stacked on top of your first brand really does matter.

For freezing brand average damage was higher by 4 (fsim tests above), for holy/dragon slaying it can be higher indeed.

Or you want to kill the fiend, in which case killing it slightly faster is important and cleaving the fodder is meaningless.


Sometimes cleaving allows to stay and clear path to the fiend.

Swamp Slogger

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Post Saturday, 26th April 2014, 02:07

Re: Any reason not to use axes?

Sandman25 wrote:@and into
Well, I agree with all your points, it's just difference in play styles IMHO. Some players prefer to have easier early game for the cost of harder late game while others prefer the opposite.


Anything is a valid play style, but if you want to maximize your chance of winning the former is pretty clearly preferable, and I'm not going to complain when people use it as their standard for "is this good?" because a win is as universally valued as anything.

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Ziggurat Zagger

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Post Saturday, 26th April 2014, 02:40

Re: Any reason not to use axes?

zardo wrote:Anything is a valid play style, but if you want to maximize your chance of winning the former is pretty clearly preferable, and I'm not going to complain when people use it as their standard for "is this good?" because a win is as universally valued as anything.


It's not pretty clear to some players. We had such discussions before, basic idea was "I would rather have 10% chance to die early and 5% chance to die late than 9% chance to die early and 6% chance to die late".

Ziggurat Zagger

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Post Saturday, 26th April 2014, 02:52

Re: Any reason not to use axes?

It's more like 10% chance to die early and 0% chance to die late vs 9% chance to die early and 0% chance to die late

Swamp Slogger

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Post Saturday, 26th April 2014, 03:24

Re: Any reason not to use axes?

I mean I'm not that good and I have way more than a 0 percent chance to die late, but if I do there's an identifiable mistake. Or more to the point, I've had lots of characters that died unavoidably early. I have had a few characters that where I built poorly or wasted consumables and died of attrition somewhere shortly after lair/orc. Maybe that's late? I've never gotten farther than that and felt underpowered whatsoever except when it comes down to something like not finding any magic resist where certain situations are inordinately risky due to factors that aren't really controllable.
Last edited by zardo on Saturday, 26th April 2014, 03:34, edited 1 time in total.

Ziggurat Zagger

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Post Saturday, 26th April 2014, 03:32

Re: Any reason not to use axes?

zardo wrote:I mean I'm not that good and I have way more than a 0 percent chance to die late, but if I do there's an identifiable mistake. Or more to the point, I've had lots of characters that died unavoidably early. I have had a few characters that where I built poorly or wasted consumables and died of attrition somewhere shortly after lair/orc. Maybe that's late? I've never gotten farther than that and felt underpowered whatsoever except when it comes down to something like not finding any magic resist where certainly situations are inordinately risky but most are fine.


I meant that I don't enchant my armour slots if I don't feel my character is weak and really needs it. When I am struggling to survive, of course I enchant everything I can. Similarly I can use hand axe (which is the worst starting weapon) with MiBe for easier late game with executioner's axe.
Last edited by Sandman25 on Saturday, 26th April 2014, 03:43, edited 1 time in total.

Swamp Slogger

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Post Saturday, 26th April 2014, 03:42

Re: Any reason not to use axes?

Sandman25 wrote:Consider posting your characters in YAVP forum, I think you can get useful advices there.


I'm not actually complaining about my success rate. I do fine these days - I'm just admitting I'm not minmay.

Edit: about armor - If I find body armor that's "good enough" - something like mottled for lighter, rF or MR plate for heavier - in the first half of the game I'll commit right away. Otherwise it's a balancing act deciding when to cut my losses.
Last edited by zardo on Saturday, 26th April 2014, 03:47, edited 1 time in total.

Ziggurat Zagger

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Post Saturday, 26th April 2014, 03:44

Re: Any reason not to use axes?

zardo wrote:
Sandman25 wrote:Consider posting your characters in YAVP forum, I think you can get useful advices there.


I'm not actually complaining about my success rate. I do fine these days - I'm just admitting I'm not minmay.


Sorry, I checked server too late.

Swamp Slogger

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Post Saturday, 26th April 2014, 03:51

Re: Any reason not to use axes?

Sandman25 wrote:
zardo wrote:
Sandman25 wrote:Consider posting your characters in YAVP forum, I think you can get useful advices there.


I'm not actually complaining about my success rate. I do fine these days - I'm just admitting I'm not minmay.


Sorry, I checked server too late.


My win percentage looks pretty bad but I've played online on the same account since I first found the game so you get the idea.

Ziggurat Zagger

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Post Saturday, 26th April 2014, 04:13

Re: Any reason not to use axes?

Well, saying "10% chance to die early and 5.00% chance to die late vs 9% chance to die early and 5.00% chance to die late" would also work.

Slime Squisher

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Post Saturday, 26th April 2014, 07:51

Re: Any reason not to use axes?

I don't enchant armour/weapon often, worship Chei, train necromutation for extended etc.

None of these things make the late game easier. In fact they make the late game harder.

Sandman25 wrote:Comparing random non-linear damage looking at 20-40-60-80% thresholds of random HP?

Fuck no, I'm not an idiot. First of all that's a terrible awful inaccurate way to measure, and second it's not actually useful information. You compare the number of turns it takes for monsters to die, obviously.

For freezing brand average damage was higher by 4 (fsim tests above), for holy/dragon slaying it can be higher indeed.

You used endgame weapons on a yak, against real lategame enemies the difference is even greater. In most cases, unbranded great mace performs equal to or better than freezing battleaxe, and I'm not even talking about monsters with rC here.

  Code:
It glows with a cold blue light!
_a - a +7,+7 battleaxe of freezing (weapon)
            AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
 Attacking:     16.4 |     72 |      92% |  15.2 |    70  |  1.43 |     21.7
 Defending:     21.7 |     45 |      44% |   9.6 |   100  |  1.00 |      9.6
 Your +7,+7 battleaxe of freezing stops glowing.
 d - a +7,+7 great mace (weapon)
_You hear a shout!
            AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
 Attacking:     16.7 |     70 |      92% |  15.4 |    70  |  1.43 |     22.0
 Defending:     21.2 |     45 |      45% |   9.6 |   100  |  1.00 |      9.6
 It glows with a cold blue light!
_e - a +7,+7 great mace of freezing (weapon)
            AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
 Attacking:     20.8 |     92 |      92% |  19.3 |    70  |  1.43 |     27.6
 Defending:     21.7 |     45 |      44% |   9.7 |   100  |  1.00 |      9.7

That's a stone giant. So have fun cleaving fodder ogres, I'll be holding the weapon that has 2 brands.

  Code:
It glows with a cold blue light!
_a - a +7,+7 battleaxe of freezing (weapon)
            AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
 Attacking:     15.6 |     74 |      66% |  10.4 |    70  |  1.43 |     14.9
 Defending:     15.2 |     45 |      58% |   8.8 |    71  |  1.41 |     12.4
 Your +7,+7 battleaxe of freezing stops glowing.
_d - a +7,+7 great mace (weapon)
            AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
 Attacking:     15.8 |     64 |      67% |  10.7 |    70  |  1.43 |     15.3
 Defending:     14.7 |     45 |      58% |   8.5 |    71  |  1.41 |     12.0
 It glows with a cold blue light!
_e - a +7,+7 great mace of freezing (weapon)
            AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
 Attacking:     20.5 |     90 |      67% |  13.9 |    70  |  1.43 |     19.9
 Defending:     15.3 |     45 |      57% |   8.8 |    71  |  1.41 |     12.4

Orb guardian. I can do this all day.

  Code:
It glows with a cold blue light!
_a - a +7,+7 battleaxe of freezing (weapon)
            AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
 Attacking:     12.4 |     69 |      52% |   6.6 |    70  |  1.43 |      9.4
 Defending:      0.0 |      0 |       0% |   0.0 |    66  |  1.52 |      0.0
 Your +7,+7 battleaxe of freezing stops glowing.
 It glows with a cold blue light!
_e - a +0,+0 great mace of freezing (weapon)
            AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
 Attacking:     14.0 |     72 |      45% |   6.4 |    70  |  1.43 |      9.2
 Defending:      0.0 |      0 |       0% |   0.0 |    66  |  1.52 |      0.0

+0 great mace = +7 battleaxe :lol:

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Post Saturday, 26th April 2014, 11:54

Re: Any reason not to use axes?

duvessa wrote:Well, saying "10% chance to die early and 5.00% chance to die late vs 9% chance to die early and 5.00% chance to die late" would also work.


Yes. That's why I keep mentioning play style.

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Post Saturday, 26th April 2014, 12:11

Re: Any reason not to use axes?

TheDefiniteArticle wrote:None of these things make the late game easier. In fact they make the late game harder..

1) Have you never won a game with not fully enchanted body armour?
2) Do you always spend all your enchant armour/weapon scrolls instantly?

TheDefiniteArticle wrote:
Sandman25 wrote:Comparing random non-linear damage looking at 20-40-60-80% thresholds of random HP?

Fuck no, I'm not an idiot. First of all that's a terrible awful inaccurate way to measure, and second it's not actually useful information. You compare the number of turns it takes for monsters to die, obviously.

Sorry, to me it's not obvious that it is a different thing, you just ignore all but one thresholds.

You used endgame weapons on a yak, against real lategame enemies the difference is even greater. In most cases, unbranded great mace performs equal to or better than freezing battleaxe, and I'm not even talking about monsters with rC here.


Yes, I realize it. It does not change the fact that it's possible to win with battleaxe and no slaying (or with hand axe of pain, or with vorpal spear). You don't need high damage before extended/Zot and you can have executioner's axe much earlier usually.
As I've told before, I prefer to have an extra panic button and I don't overestimate rings of slaying since misses happen often. Yesterday I spectated a Fo of Chei who used executioner's axe in Lair, I guess the reasoning was similar - extra panic buttons.
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Post Saturday, 26th April 2014, 20:07

Re: Any reason not to use axes?

Too lazy to quote page 1, but just want to point out I said 'for trog' @ bastard sword/claymore.
I have a level 10 character with a claymore in my current game swinging it pretty quick already. :D
Trog OP <3

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Post Saturday, 26th April 2014, 21:35

Re: Any reason not to use axes?

Well this is somewhat off topic strictly speaking, but it fits in as general advice relating to equipment:

Enchanting stuff relatively early usually doesn't prevent you from enchanting stuff later when it comes to weapons because you only pile on ?EW beyond +4 or at most +5 if you have a weapon that you are extremely happy with. Nearly always, over the course of a game, you'll have enough scrolls to bring up a number of weapons to at least +4.

Enchant armor usage is not quite so trivial. No, I don't always dump every enchant armor scroll into my body armor right off the bat. I will gleefully enchant up aux slots though, and once I've found a very good armor I'll usually commit to that rather than wait for the "perfect" match, which might never come. I usually won't enchant up a vanilla leather armor or robe unless my character is really aching for the extra AC or I'm swimming in ?enchant armor, but I do think it is ultimately self-defeating in the majority of cases to hoard strategic consumables. If nothing else having those scrolls help you survive until you find an even better armor is a more realistic way to view it, rather than thinking "oh no I might be wasting these."

Especially in the early game, even just +2 or +3 AC is going to help you get to Lair on any character, and after that point any value you get from those bonus ACs is just icing on the cake really, they've already given enough value IMO that you shouldn't feel you have wasted them even if you find a better, enchantable armor in Lair/Orc. Because getting to Lair alive is huge.

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Post Monday, 28th April 2014, 13:20

Re: Any reason not to use axes?

Sandman25 wrote:Yes, I realize it. It does not change the fact that it's possible to win with battleaxe and no slaying (or with hand axe of pain, or with vorpal spear). You don't need high damage before extended/Zot and you can have executioner's axe much earlier usually.


Sure, it's possible to win with very weak weapons, but the topic here isn't "what's the worst weapon I can get away with using," it's "is it actually a good idea to use axes?" So far the two points people have raised that in favor of sometimes using axes that have been offered are 1) axes have cleaving and arguably there are cases where cleaving improves your survivability, and 2) it doesn't really matter what weapon you use at all. Counterpoints have also been offered to both: 1) it's very rare that cleaving meaningfully improves your options, and 2) while any weapon is viable, some weapons are more easily and/or cheaply viable than others, and Axes are the others.

Sandman25 wrote:As I've told before, I prefer to have an extra panic button and I don't overestimate rings of slaying since misses happen often.


Having more panic buttons is good, but axes are very rarely a panic button. Only very infrequently is "hitting things with an axe" a better option than "hitting things with a better weapon than an axe and possibly doing some positioning" or "running away". The logic that "slaying doesn't matter because misses happen" is deeply confusing -- it's like saying !might doesn't matter because misses happen or poison arrow isn't better than sting because misses happen.

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Post Monday, 28th April 2014, 13:32

Re: Any reason not to use axes?

Lasty wrote:Having more panic buttons is good, but axes are very rarely a panic button. Only very infrequently is "hitting things with an axe" a better option than "hitting things with a better weapon than an axe and possibly doing some positioning" or "running away". The logic that "slaying doesn't matter because misses happen" is deeply confusing -- it's like saying !might doesn't matter because misses happen or poison arrow isn't better than sting because misses happen.


Sorry, my experience is different again, I die often surrounded so cleaving is very good for me. Misses are less important with axes because cleaving deals more damage per attack when surrounded.

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Post Monday, 28th April 2014, 13:57

Re: Any reason not to use axes?

Well technically cleaving means you get lots more misses because your accuracy is rolled separately each time, but really if you invest the usual amounts in weapon skill and fighting, misses are pretty uncommon against most enemies. (Obviously there are a handful of very high EV enemies for which that isn't the case.) So it shouldn't be a consideration (to clarify: it should not be a consideration with respect to this particular question of axes vs. not axes).

Unless the enemies are very weak compared to you, being surrounded usually means death, yes. So for that very reason, if you are in the process of being surrounded by nasty stuff, it is important to GTFO using whatever consumables you need to. Cleaving is basically your worst possible "panic button" when legit threats are closing in; thinking of it as a panic button for such situations is like, I dunno, thinking about a spell power enhancer as a "panic button": "When something really scary like Jorgrun shows up that could kill this character quickly, I can get the power boost I need to take it down fast." Well no, actually you should just flee when something shows up that can kill you quickly, just as you should try to retreat via whatever means you can if you are in danger of being surrounded by enemies that aren't extraordinarily weak relative to your character.

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Post Monday, 28th April 2014, 14:01

Re: Any reason not to use axes?

Yes, I agree, it's "last hope" panic button.
Another marginal use is when playing with allies (Beogh or Yred) to get more XP from kills.
Also with Xom.

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Post Monday, 28th April 2014, 14:01

Re: Any reason not to use axes?

I die often surrounded so cleaving is very good for me.

I don't overestimate rings of slaying since misses happen often.

??????????

I feel like am I talking to Bizarro at this point. Slaying is good because misses happen often. Cleaving is bad because being surrounded makes you die.

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Post Monday, 28th April 2014, 14:08

Re: Any reason not to use axes?

TheDefiniteArticle wrote:
I die often surrounded so cleaving is very good for me.

I don't overestimate rings of slaying since misses happen often.

??????????

I feel like am I talking to Bizarro at this point. Slaying is good because misses happen often. Cleaving is bad because being surrounded makes you die.


Maybe I am writing on wrong assumptions and reasoning but here they are for more clarity:
1) Most characters die surrounded or to ranged attacks. It implies that you should not melee a monster if it can kill you in 1 vs 1 fight.
2) A ring of protection (or MR or rF+/rC+ for first pip or EV) are better than slaying because misses do happen and see point above.
3) Point #2 would not be so true with 100% accuracy because then you would not care about your defense that much (similar to extended but for different reason) because you would kill everything much faster with slaying.
4) It means cleaving is good because it helps you in situations where it counts, i.e. you are not comfortably fighting an easy monster 1 vs 1.

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Post Monday, 28th April 2014, 14:55

Re: Any reason not to use axes?

Sandman25 wrote:1) Most characters die surrounded or to ranged attacks. It implies that you should not melee a monster if it can kill you in 1 vs 1 fight.


Using an axe means that there are more monsters that can kill you 1 vs 1 in a fight. The number of times you die to being surrounded where having an axe would save you should be very, very small -- if it isn't, there are better remedies than wielding an axe, such as worshipping Zin, learning blink, or concentrating on tactical movement and exploration.

Sandman25 wrote:2) A ring of protection (or MR or rF+/rC+ for first pip or EV) are better than slaying because misses do happen and see point above.


If this logic were true, the best weapon brand is protection, and the best artifact weapons would be ones with MR/rF+/rC+/EV rather than the ones with good base types, enchantments and brands. I believe you know that those things are not true, which makes me think that you should be able to see that the logic itself is mistaken.

It is sometimes true that defensive rings are better than slaying, but it's also often the case that slaying (particularly large amounts of slaying) is the best choice.

Sandman25 wrote:3) Point #2 would not be so true with 100% accuracy because then you would not care about your defense that much (similar to extended but for different reason) because you would kill everything much faster with slaying.


Accuracy is besides the point for two reasons: first, whether you hit 1% or 100% of the time, slaying adds the same amount per hit, and if you're going to kill a creature by attacking it in melee then it helps to have each hit do more damage. This argument would only make sense if you rolled a separate attack roll for slaying and that roll was likely to fail. If you really think accuracy on melee is too low, then the solution is to never melee, not to avoid slaying. Second, slaying rings often come with an accuracy bonus, so if you're concerned about low accuracy, slaying rings will help address your issue somewhat.

Sandman25 wrote:4) It means cleaving is good because it helps you in situations where it counts, i.e. you are not comfortably fighting an easy monster 1 vs 1.


But it only helps when you're fighting 7 easy monsters 1 vs 1. If you're fighting a bunch of strong monsters, you need to reconsider. If you're fighting one strong monster and a bunch of weak monsters, then you need to kill the strong monster ASAP. In general, you should very rarely be fighting multiple monsters, and when you are, you should consider using consumables/spells/god abilities that tip the odds in your favor. I mean, people have already said all of those things, and no one has yet managed to come up with a good counter argument aside from inventing very specific and very rare situations that completely ignore the role the player's positioning plays in determining whether those situations happen in the first place.

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Post Monday, 28th April 2014, 14:56

Re: Any reason not to use axes?

Sandman25 wrote:
TheDefiniteArticle wrote:
I die often surrounded so cleaving is very good for me.

I don't overestimate rings of slaying since misses happen often.

??????????

I feel like am I talking to Bizarro at this point. Slaying is good because misses happen often. Cleaving is bad because being surrounded makes you die.


Maybe I am writing on wrong assumptions and reasoning but here they are for more clarity:
1) Most characters die surrounded or to ranged attacks. It implies that you should not melee a monster if it can kill you in 1 vs 1 fight.
2) A ring of protection (or MR or rF+/rC+ for first pip or EV) are better than slaying because misses do happen and see point above.
3) Point #2 would not be so true with 100% accuracy because then you would not care about your defense that much (similar to extended but for different reason) because you would kill everything much faster with slaying.
4) It means cleaving is good because it helps you in situations where it counts, i.e. you are not comfortably fighting an easy monster 1 vs 1.


If you are fighting in such a situation you probably should have used tele 3 turns ago.

I should also clarify: (4) is true for instance on a speed run where you don't really care as much about risk, you care about saving turns. So axes do have a use in this kind of game.
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Post Monday, 28th April 2014, 15:39

Re: Any reason not to use axes?

I might be coming out of the blue here but what about Ziggurats?
I've had success in cleaning those up (I've fully completed only one) with a Gr wielding a Broad Axe with a shield and worshiping Makhleb.
It's not the best tactic or maybe even a good one, but it does work. Especially if you have some evokables, consumables, wands and some low level spells under your belt....

With all the experience I had invested in Fighting, Armour, Dodging, Shields and Axes and other oddities, I could've had a full fledged mage throwing firestorms around...
Yet, I would not have felt like a badass axe-wielding stoneman terror. ;)

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Post Monday, 28th April 2014, 15:49

Re: Any reason not to use axes?

Lasty wrote:Using an axe means that there are more monsters that can kill you 1 vs 1 in a fight. The number of times you die to being surrounded where having an axe would save you should be very, very small -- if it isn't, there are better remedies than wielding an axe, such as worshipping Zin, learning blink, or concentrating on tactical movement and exploration.


Yes, I understand what you are talking about after dying yesterday as MuDK to first Adder. Hand axe is bad.

If this logic were true, the best weapon brand is protection, and the best artifact weapons would be ones with MR/rF+/rC+/EV rather than the ones with good base types, enchantments and brands. I believe you know that those things are not true, which makes me think that you should be able to see that the logic itself is mistaken.

It is sometimes true that defensive rings are better than slaying, but it's also often the case that slaying (particularly large amounts of slaying) is the best choice.


Difference between axes and other weapons is much less than difference between weapon with electro/freezing/etc. and plain weapons. I tried using weapon of protection instead of vorpal weapon and I am not sure which is better.

Accuracy is besides the point for two reasons: first, whether you hit 1% or 100% of the time, slaying adds the same amount per hit, and if you're going to kill a creature by attacking it in melee then it helps to have each hit do more damage. This argument would only make sense if you rolled a separate attack roll for slaying and that roll was likely to fail. If you really think accuracy on melee is too low, then the solution is to never melee, not to avoid slaying. Second, slaying rings often come with an accuracy bonus, so if you're concerned about low accuracy, slaying rings will help address your issue somewhat.


My point was that with low accuracy defense becomes more important. Obviously it can allow you to survive waiting for teleport.

But it only helps when you're fighting 7 easy monsters 1 vs 1. If you're fighting a bunch of strong monsters, you need to reconsider. If you're fighting one strong monster and a bunch of weak monsters, then you need to kill the strong monster ASAP. In general, you should very rarely be fighting multiple monsters, and when you are, you should consider using consumables/spells/god abilities that tip the odds in your favor. I mean, people have already said all of those things, and no one has yet managed to come up with a good counter argument aside from inventing very specific and very rare situations that completely ignore the role the player's positioning plays in determining whether those situations happen in the first place.


I am not talking about overconfident tactics when you can fight monsters 1 vs 1 but are cleaving them just because you have cleaving. I am talking about unlucky teleports, about being surrounded after going downstairs, about being low on HP while adjacent to several not very dangerous monsters etc. Cleaving gives an extra option which can be useful.

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Post Monday, 28th April 2014, 15:50

Re: Any reason not to use axes?

tabstorm wrote:If you are fighting in such a situation you probably should have used tele 3 turns ago.

It is not always possible. I hope I don't need to elaborate.
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Post Monday, 28th April 2014, 17:04

Re: Any reason not to use axes?

Sandman25 wrote:
tabstorm wrote:If you are fighting in such a situation you probably should have used tele 3 turns ago.

It is not always possible. I hope I don't need to elaborate.


Please show that there exists a dangerous situation, that could not have been avoided by application of foresight, barring you burning all your consumables or being afflicted with -tele, where it is better to stand put and utilize cleaving rather than use a teleport or blink or flee. I don't think that one exists, nor do I think that the situation of having no teleports or blinks is realistic, by the midgame.
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Post Monday, 28th April 2014, 17:25

Re: Any reason not to use axes?

Nordon wrote:I might be coming out of the blue here but what about Ziggurats?
When discussing crawl strategy most of us generally assume that the player would like to win the game. This means ziggurats are irrelevant.

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Post Monday, 28th April 2014, 18:00

Re: Any reason not to use axes?

tabstorm wrote:Please show that there exists a dangerous situation, that could not have been avoided by application of foresight, barring you burning all your consumables or being afflicted with -tele, where it is better to stand put and utilize cleaving rather than use a teleport or blink or flee. I don't think that one exists, nor do I think that the situation of having no teleports or blinks is realistic, by the midgame.


Real game situation - my SpEn entered D6 for the first time and found himself adjacent to Orc Warrior and 2 Orc Priests.
If it was a fighter with Axes, it could attack the Orc Warrior and kill both Orc Priests as side effect. I don't even want to assume there are no blink or teleport, I am not sure they can help here. But please assume there is no fear scroll, that's how I survived :)
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Post Monday, 28th April 2014, 18:15

Re: Any reason not to use axes?

Sandman25 wrote:
tabstorm wrote:Please show that there exists a dangerous situation, that could not have been avoided by application of foresight, barring you burning all your consumables or being afflicted with -tele, where it is better to stand put and utilize cleaving rather than use a teleport or blink or flee. I don't think that one exists, nor do I think that the situation of having no teleports or blinks is realistic, by the midgame.


Real game situation - my SpEn entered D6 for the first time and found himself adjacent to Orc Warrior and 2 Orc Priests.
If it was a fighter with Axes, it could attack the Orc Warrior and kill both Orc Priests as side effect. I don't even want to assume there are no blink or teleport, I am not sure they can help here. But please assume there is no fear scroll, that's how I survived :)


I think most characters should run from orc warriors on D:6 or use blowguns. I think if you just attacked, many characters in this situation would die.
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Post Monday, 28th April 2014, 18:25

Re: Any reason not to use axes?

tabstorm wrote:I think most characters should run from orc warriors on D:6 or use blowguns. I think if you just attacked, many characters in this situation would die.


I hoped you would say something like "Yes, I agree, cleaving might save the character here but it does not happen often" :)

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Post Monday, 28th April 2014, 18:33

Re: Any reason not to use axes?

I think the real point is that cleaving changes which situations are dangerous. It means that fighting three enemies at once is literally only half as dangerous as if you were using a single target weapon that does the same damage. It means that having weaker monsters join a fight in progress is not very threatening at all. It means that if your escape route gets blocked, you don't have to choose between continuing to attack your primary target and clearing it in case you need it because you can do both at once.

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Post Monday, 28th April 2014, 19:15

Re: Any reason not to use axes?

Hurkyl wrote:literally only half as dangerous


This is an oversimplification. You can kill things at twice the speed, but whenever it isn't feasible to hit the three monsters - if I want to reposition, use an escape item, etc. - this is no longer relevant to how dangerous the situation is. Since fights aren't composed of just hitting things, it doesn't make fighting three monsters 50% as dangerous. In the fights that matter most, where mistakes can easily lead to a high chance of death, things like positioning and escape items become very important.

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Post Monday, 28th April 2014, 19:18

Re: Any reason not to use axes?

Does everyone agree that the worse player you are the more helpful axes become because of bad positioning skills, too late escape etc.?

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Post Monday, 28th April 2014, 19:26

Re: Any reason not to use axes?

The Obsidian Axe is the #1 reason I would use the Axes weapon skill.

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Post Monday, 28th April 2014, 19:36

Re: Any reason not to use axes?

cerebovssquire wrote:
Hurkyl wrote:literally only half as dangerous


This is an oversimplification. You can kill things at twice the speed, but whenever it isn't feasible to hit the three monsters - if I want to reposition, use an escape item, etc. - this is no longer relevant to how dangerous the situation is.

But if you do want to fight the three monsters, it remains relevant.

And if you can kill the three monsters expecting to lose only 25% of your HP bar rather than 50% of your HP bar, you may well prefer to stand and fight rather than risking an uncontrolled teleport into an uncleared level or taking extra hits from ranged/fast monsters as you maneuver to more favorable terrain, or risk running into another group of monsters, or any number of other things.

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Post Monday, 28th April 2014, 19:38

Re: Any reason not to use axes?

Hurkyl wrote:
cerebovssquire wrote:
Hurkyl wrote:literally only half as dangerous


This is an oversimplification. You can kill things at twice the speed, but whenever it isn't feasible to hit the three monsters - if I want to reposition, use an escape item, etc. - this is no longer relevant to how dangerous the situation is.

But if you do want to fight the three monsters, it remains relevant.

And if you can kill the three monsters expecting to lose only 25% of your HP bar rather than 50% of your HP bar, you may well prefer to stand and fight rather than risking an uncontrolled teleport into an uncleared level or taking extra hits from ranged/fast monsters as you maneuver to more favorable terrain, or risk running into another group of monsters, or any number of other things.


I agree that it's relevant, I just disagree with the "literally only half as dangerous" part (nitpicking!).

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Post Monday, 28th April 2014, 19:41

Re: Any reason not to use axes?

Let's maybe stop theorycrawling and throwing around numbers like 50% and 25% and just accept that ideally you want to fight one relevant enemy at once and that axes require significantly more XP to get same damage-per-aut as other weapons? This makes them generally worse, which doesn't mean there isn't some theoretical situation where an axe can be better.

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Post Monday, 28th April 2014, 19:44

Re: Any reason not to use axes?

Sandman25 wrote:
tabstorm wrote:I think most characters should run from orc warriors on D:6 or use blowguns. I think if you just attacked, many characters in this situation would die.


I hoped you would say something like "Yes, I agree, cleaving might save the character here but it does not happen often" :)

Why would anyone say that when the example presented is of a D: 6 dude who walks downstairs into a moderately dangerous ranged foe and a extremely dangerous one?
Standing there hitting the dangerous things because your extremely weak weapon has ~aoe~ is what kills characters. Assuming that the rng just decided you had to brave this one fight and you have no input whatsoever on where or when it'll take place is what kills characters. In virtually all cases you have control over where to fight and can fight things on your terms and use your surroundings, not just stay there and take it.
Most D: 6 characters with axes would die if they swung their axe in that situation, too.

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Post Monday, 28th April 2014, 20:29

Re: Any reason not to use axes?

dck wrote:
Sandman25 wrote:
tabstorm wrote:I think most characters should run from orc warriors on D:6 or use blowguns. I think if you just attacked, many characters in this situation would die.


I hoped you would say something like "Yes, I agree, cleaving might save the character here but it does not happen often" :)

Why would anyone say that when the example presented is of a D: 6 dude who walks downstairs into a moderately dangerous ranged foe and a extremely dangerous one?
Standing there hitting the dangerous things because your extremely weak weapon has ~aoe~ is what kills characters. Assuming that the rng just decided you had to brave this one fight and you have no input whatsoever on where or when it'll take place is what kills characters. In virtually all cases you have control over where to fight and can fight things on your terms and use your surroundings, not just stay there and take it.
Most D: 6 characters with axes would die if they swung their axe in that situation, too.


Sorry, I am not clear. What would you do without fear? Yes, sometimes early character can get into almost unavoidable death situation and it is a bad idea to make choices based on assumption of getting into such situations often.

Snake Sneak

Posts: 101

Joined: Thursday, 27th March 2014, 02:17

Post Tuesday, 29th April 2014, 00:45

Re: Any reason not to use axes?

Welp I found a reason - formicid with a claymore. Holy crap im roflstomping everything
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