cerebovssquire wrote:As long as we agree that our goal is to maximise the chance of winning a given game, there is no such thing as a "preference" in the sense that different methods are equally good and you should pick whatever you like (unless, of course, they affect the probability of winning the game in the exact same way, which isn't the case here). Everything you do has some kind of impact on the probability of winning the game, and this impact could, in theory, be calculated exactly.
Well, firstly, if one were to base every decision in the game on merely maximizing their chances of winning, everyone would be going for 3-rune wins with MiBe or something of a similar nature. But seeing as how YAVP isn't an endless stream of those, it stands to reason that most players put more value on choice over victory. And to that end, I don't see how one could argue that there's no such thing as preference.
As for defending my hat, I have one very simple argument. It has already been established that the upsides of the hat are very strong indeed, even by those who dislike it, correct? What of Cheibriados? Widely considered a very strong God if used properly(or so I've heard). He provides massive benefits; at the cost of slowing down, to a considerably greater degree, not just movement, but everything. And at every mention of his name, there are cautions to play very carefully, develop alternative strategies to cover the weaknesses, and build your character with him in mind. But when one does those things, they minimize the backlash of the weaknesses(which are far more severe than the hat), and get to reap the benefits of his benevolent strength.
I concede that for an 'average' character, the hat is very bad. And often suicidally detrimental. But I don't think it deserves the moniker of 'trap' as that implies it never has a place and is always a hindrance. Because despite how small its niche may be, it very much has a niche if you're willing and able to commit to it.