Snake Sneak
Posts: 97
Joined: Saturday, 6th July 2013, 22:43
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
Posts: 97
Joined: Saturday, 6th July 2013, 22:43
AzuredreamsXT wrote:Topic, thanks in advance
Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
Hopeless wrote:AzuredreamsXT wrote:Topic, thanks in advance
You get more damage from higher skill with any weapons at all.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Dungeon Crawl Stone Soup version 0.14-a0-2820-gd1528c4
Attack: Troll Arcane Marksman vs. yak (4000 rounds) (2014/03/22/22:23:01)
Troll Arcane Marksman: XL 1 Str 18 Int 9 Dex 9
Wielding: +0,+0 giant spiked club of freezing, Skill: Maces & Flails
yak: HD 7 AC 4 EV 7
Maces & Fl | AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
0 | 14.2 | 42 | 54% | 7.8 | 180 | 0.56 | 4.3
1 | 14.0 | 42 | 54% | 7.6 | 175 | 0.57 | 4.4
2 | 14.0 | 43 | 56% | 7.9 | 170 | 0.59 | 4.7
3 | 14.2 | 42 | 57% | 8.2 | 165 | 0.61 | 5.0
4 | 14.6 | 48 | 60% | 8.8 | 160 | 0.62 | 5.5
5 | 14.8 | 48 | 59% | 8.8 | 155 | 0.64 | 5.7
6 | 15.1 | 47 | 61% | 9.3 | 150 | 0.67 | 6.2
7 | 15.5 | 52 | 61% | 9.6 | 145 | 0.69 | 6.6
8 | 16.0 | 56 | 63% | 10.2 | 140 | 0.71 | 7.3
9 | 16.3 | 50 | 64% | 10.5 | 135 | 0.74 | 7.8
10 | 16.8 | 52 | 63% | 10.6 | 130 | 0.77 | 8.2
11 | 16.9 | 53 | 64% | 10.9 | 125 | 0.80 | 8.7
12 | 17.0 | 55 | 65% | 11.1 | 120 | 0.83 | 9.3
13 | 17.0 | 58 | 66% | 11.3 | 115 | 0.87 | 9.8
14 | 18.3 | 58 | 68% | 12.5 | 110 | 0.91 | 11.3
15 | 18.1 | 58 | 66% | 12.1 | 105 | 0.95 | 11.5
16 | 18.6 | 62 | 68% | 12.7 | 100 | 1.00 | 12.7
17 | 18.8 | 67 | 67% | 12.8 | 95 | 1.05 | 13.4
18 | 18.8 | 63 | 67% | 12.7 | 90 | 1.11 | 14.1
19 | 19.3 | 69 | 68% | 13.3 | 85 | 1.18 | 15.6
20 | 19.5 | 68 | 69% | 13.5 | 80 | 1.25 | 16.9
21 | 20.1 | 71 | 70% | 14.1 | 75 | 1.34 | 18.8
22 | 20.2 | 71 | 70% | 14.3 | 70 | 1.43 | 20.4
23 | 20.3 | 73 | 69% | 14.0 | 70 | 1.43 | 20.1
24 | 21.1 | 78 | 71% | 15.1 | 70 | 1.43 | 21.6
25 | 21.5 | 70 | 73% | 15.7 | 70 | 1.43 | 22.5
26 | 21.8 | 77 | 72% | 15.7 | 70 | 1.43 | 22.4
27 | 21.7 | 74 | 71% | 15.6 | 70 | 1.43 | 22.2
-----------------------------------
Dungeon Crawl Stone Soup version 0.14-a0-2820-gd1528c4
Attack: Troll Arcane Marksman vs. yak (4000 rounds) (2014/03/22/22:19:24)
Troll Arcane Marksman: XL 1 Str 18 Int 9 Dex 9
Wielding: +0,+0 giant spiked club, Skill: Maces & Flails
yak: HD 7 AC 4 EV 7
Maces & Fl | AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
0 | 14.0 | 43 | 68% | 9.6 | 180 | 0.56 | 5.3
1 | 13.8 | 44 | 67% | 9.3 | 175 | 0.57 | 5.3
2 | 14.2 | 43 | 68% | 9.7 | 170 | 0.59 | 5.7
3 | 14.7 | 44 | 68% | 10.1 | 165 | 0.61 | 6.1
4 | 14.9 | 46 | 70% | 10.4 | 160 | 0.62 | 6.5
5 | 15.1 | 50 | 71% | 10.8 | 155 | 0.65 | 7.0
6 | 15.9 | 49 | 70% | 11.1 | 150 | 0.67 | 7.4
7 | 15.6 | 53 | 70% | 11.1 | 145 | 0.69 | 7.6
8 | 16.0 | 53 | 72% | 11.5 | 140 | 0.71 | 8.2
9 | 16.8 | 53 | 72% | 12.2 | 135 | 0.74 | 9.0
10 | 16.7 | 53 | 73% | 12.2 | 130 | 0.77 | 9.4
11 | 17.2 | 57 | 74% | 12.8 | 125 | 0.80 | 10.2
12 | 17.3 | 60 | 72% | 12.6 | 120 | 0.83 | 10.5
13 | 17.5 | 59 | 74% | 13.0 | 115 | 0.87 | 11.3
14 | 18.2 | 62 | 74% | 13.5 | 110 | 0.91 | 12.3
15 | 18.4 | 64 | 75% | 13.9 | 105 | 0.95 | 13.2
16 | 18.9 | 61 | 75% | 14.3 | 100 | 1.00 | 14.3
17 | 19.6 | 68 | 75% | 14.8 | 95 | 1.05 | 15.6
18 | 19.5 | 69 | 74% | 14.6 | 90 | 1.11 | 16.2
19 | 19.8 | 68 | 75% | 15.0 | 85 | 1.18 | 17.6
20 | 19.7 | 71 | 77% | 15.2 | 80 | 1.25 | 19.0
21 | 20.4 | 74 | 77% | 15.7 | 75 | 1.33 | 21.0
22 | 21.0 | 79 | 76% | 16.1 | 70 | 1.43 | 23.0
23 | 21.3 | 80 | 78% | 16.7 | 70 | 1.43 | 23.9
24 | 21.2 | 83 | 77% | 16.3 | 70 | 1.43 | 23.3
25 | 21.6 | 81 | 78% | 17.0 | 70 | 1.43 | 24.3
26 | 22.7 | 80 | 77% | 17.6 | 70 | 1.43 | 25.1
27 | 22.1 | 80 | 77% | 17.2 | 70 | 1.43 | 24.5
-----------------------------------
reaver wrote:Until you get to Min delay every weapon skill level boosts your damage output by X, then after Mindelay each weapon skill increases it by X/5 or whatever (numbers completely made up).
Spider Stomper
Posts: 215
Joined: Monday, 21st May 2012, 20:09
reaver wrote:Hopeless wrote:AzuredreamsXT wrote:Topic, thanks in advance
You get more damage from higher skill with any weapons at all.
Fixed that for you.
Min delay isn't as important as some people hype it to be. It's just a break point - Until you get to Min delay every weapon skill level boosts your damage output by X, then after Mindelay each weapon skill increases it by X/5 or whatever (numbers completely made up). Generally once you hit Min delay you want to train something else for a while until you have enough XP it's worth using on that lower X/5 number, but that's not a hard rule. If you're primarily melee like a Berserker it's definitely well worth training past min delay by the time you reach the Depths.
Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
Hopeless wrote:Yeah thanks for the sarcastic snark. Needed that to start the day properly. But the reason I specified Heavy weapons is that I've several opinions by slightly better players that the gains from skill in say short blades after min-delay are minimal where as you get a ton of extra damage from heavy weapons skill after min-delay. I recognize this may be wrong but I am not merely pulling it out of the air but from these very forums.
Crypt Cleanser
Posts: 718
Joined: Monday, 14th February 2011, 05:35
duvessa wrote:I don't think correcting incorrect information is "sarcastic snark."
I haven't seen anyone say you get a ton of extra damage from training skill past minimum delay. Ever. Well, until now. You do get more extra damage the higher your base damage and str/dex are, but it will never be very much (as you can see, the difference between 2 or 3 levels doesn't even appear in 4000-round fsim).
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Blades Runner
Posts: 561
Joined: Friday, 18th January 2013, 01:08
Location: Medical Mechanica
Hirsch I wrote:Also,are you calling me a power-gamer? this is highly offensive! now excuse me, I have to go back to my GrBe game, that I savescummed until trog gave me a Vampiric +9 claymore.
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Rast wrote:Apts are worth considering too. If your weapon is +3 and Armour and Dodging are both -3, mikee's numbers get a lot different.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Dungeon Crawl Stone Soup version 0.14-a0-2820-gd1528c4
Attack: Troll Arcane Marksman vs. yak (4000 rounds) (2014/03/24/21:45:19)
Troll Arcane Marksman: XL 1 Str 18 Int 9 Dex 9
Wielding: +10,+7 giant club of speed, Skill: Maces & Flails
yak: HD 7 AC 4 EV 7
Maces & Fl | AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
0 | 15.5 | 40 | 76% | 11.8 | 113 | 0.88 | 10.5
1 | 15.2 | 43 | 76% | 11.6 | 110 | 0.91 | 10.5
2 | 15.4 | 40 | 77% | 12.0 | 106 | 0.94 | 11.4
3 | 15.5 | 42 | 76% | 11.9 | 103 | 0.97 | 11.5
4 | 15.6 | 47 | 77% | 12.0 | 100 | 1.00 | 12.0
5 | 16.0 | 45 | 77% | 12.4 | 97 | 1.03 | 12.8
6 | 16.0 | 48 | 78% | 12.5 | 93 | 1.07 | 13.5
7 | 16.3 | 47 | 78% | 12.8 | 90 | 1.11 | 14.3
8 | 17.1 | 50 | 78% | 13.4 | 87 | 1.15 | 15.4
9 | 16.8 | 48 | 78% | 13.2 | 83 | 1.20 | 15.9
10 | 17.5 | 51 | 77% | 13.6 | 80 | 1.25 | 17.0
11 | 17.8 | 51 | 79% | 14.2 | 76 | 1.31 | 18.7
12 | 18.0 | 51 | 79% | 14.3 | 73 | 1.36 | 19.6
13 | 17.9 | 55 | 81% | 14.6 | 70 | 1.43 | 20.9
14 | 18.2 | 61 | 79% | 14.6 | 67 | 1.50 | 21.8
15 | 18.9 | 57 | 79% | 15.1 | 63 | 1.58 | 23.9
16 | 19.1 | 57 | 81% | 15.5 | 60 | 1.67 | 25.9
17 | 19.1 | 63 | 80% | 15.3 | 57 | 1.77 | 26.9
18 | 19.3 | 65 | 80% | 15.5 | 53 | 1.88 | 29.2
19 | 19.7 | 61 | 80% | 15.9 | 50 | 1.99 | 31.8
20 | 19.9 | 64 | 81% | 16.3 | 47 | 2.15 | 34.6
21 | 20.5 | 61 | 82% | 16.9 | 47 | 2.14 | 36.0
22 | 20.2 | 65 | 81% | 16.6 | 47 | 2.14 | 35.2
23 | 21.2 | 70 | 81% | 17.3 | 47 | 2.15 | 36.9
24 | 21.1 | 69 | 81% | 17.2 | 47 | 2.14 | 36.5
25 | 21.6 | 67 | 82% | 17.8 | 47 | 2.14 | 37.8
26 | 22.0 | 73 | 81% | 17.9 | 47 | 2.14 | 38.0
27 | 22.1 | 78 | 83% | 18.4 | 47 | 2.15 | 39.1
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Sandman25 wrote:Edit. No need to use wizmode for aptitudes/skills comparison, http://ianberrigan.com/ is much easier to use.
THIS CALCULATOR IS VERY MUCH IN BETA AND MAY BE VERY INCORRECT. TAKE ALL RESULTS WITH A LARGE GRAIN OF SALT.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Sandman25 wrote:Which numbers did you try? It works for me "Same amount of experience that takes a dude from 0 to 8.1 at normal (0) aptitude will take you from 0 to 11.3 with +4 aptitude (given by a manual)"
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Sandman25 wrote:The page supports integer numbers only so it used 26 instead of 26.9.
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