Monday, 17th March 2014, 14:20 by Bart
I will state it then more explicitly, for picky people in particular!
Tornado is 9th level spell, therefore causing a lot of hunger and difficult to cast. Tornado is loud. Tornado doesn't work in corridors. Tornado takes time to kill.
These disadvantages make it a situational spell. You can force the dungeon to create "situations" for you, but you will have to adjust a lot. That's what you get for having mass destruction spell requiring one skill only. That said, not only good defenses, but also some offensive support is highly recommended.
I advise to use tornado as second or third option (not use it unless necessary) because it is very easy to put yourself into stressful situation when low on mana and having to deal with constantly incoming enemies. If you apply that rule, many characters might become successful tornado casters.
To give now full answer to your question, I would advise following species for "tornado-semi-oriented" gameplay :
- DE and HE for easy Air Magic levels and great power thanks to their intelligence. DE have less HPs and worse defenses, but mitigate that with more power and sooner access to utility spells.
- Tengu thanks to great apt and decent defenses.
- Naga and kobold are decent choices thanks to great HP in first case and great EV in second case. Their apts allow them to train Air magic relatively easily.
Backgrounds:
- Any with decent intelligence will do except earth elementalist.
Suggested supportive (offensive) skills:
- Staves if training evocations, otherwise any decent, not too heavy weapon will do.
- Evocations for staff of air / evocables.
- conjurations for orb of destruction / chain lightning / lightning
- conjurations / ice for ice cloud and glaciate (or just get rid of tornado and do ice elementalist!)
- necromancy, but only if you plan to invest heavily and learn necronomicon spells.
- For this message the author Bart has received thanks:
- mopl