Friday, 21st February 2014, 20:33 by Siegurt
I also do find the Abyss significantly harder with a character whose primary offense is conjurations, compared to one that uses a weapon as it's primary offense, the Abyss's shifty nature means that range isn't as powerful, and the constant stream of baddies mean that your MP is depleted rather rapidly.
I've found that it's very limiting to play characters with one powerful offensive tool though, A conjuration blasty type should (in my book) have a fairly powerful melee attack, and some decent stealth by the first time you touch the abyss, a powerful melee-er should have a good source of ranged (and preferably area effect) damage by the time you are level 20ish.
The Abyss wants good avoidance (speed and/or stealth), decent defenses, the ability to quickly and repeatedly dispose of popcorn without rest, and the ability to regain hit points without rest. It doesn't particularly need overwhelming firepower or godlike defenses, although those things never hurt.
A character built with high degrees of what the Abyss needs can survive it and escape pretty consistently with very good play as low as level 11, and can get a rune (from Abyss:3) probably in the high teens somewhere. Glass cannons, builds which expect to be able to blow all your MP or get low on HP and rest it off, particularly those with little to no avoidance, will have a VERY tough time in the Abyss.
That being said, it sounds like you got a pretty rough start, overloaded is no way to be, and it'll kill you in most places, in the Abyss it's just super-nasty. You need to drop a ton of stuff and get away *quick* if that happens, I find if I'm overloaded in that situation, it's probably because I was carrying too much food (Or am playing a DE or Sp or something).
None of rMsl, Swiftness, Phase shift, nor cBlink is *especially* helpful in the Abyss, they're all somewhat useful, but not get out of jail free cards, for sure. rMsl doesn't do a lot in the abyss, Phase Shift is expensive and short lived, not very much help, since you can't quickly and easily recover MP, Swiftness is a net 0 to speed, and since there's nowhere to easily and obviously escape *to* is only occasionally helpful in certain tactical situations, and cBlink is nerfed in the Abyss, *and* is expensive.
What the Abyss is really good at providing is lots and lots of cover, and it randomly teleports you often enough. Using those facts improve your ability to survive a lot. Standing in one place blasting stuff will just get you mobbed and killed super quick.
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