Dis Charger
Posts: 2064
Joined: Wednesday, 9th January 2013, 19:44
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Dis Charger
Posts: 2064
Joined: Wednesday, 9th January 2013, 19:44
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Lair Larrikin
Posts: 15
Joined: Tuesday, 18th February 2014, 08:20
Snake Sneak
Posts: 97
Joined: Saturday, 6th July 2013, 22:43
dpeg wrote:Amnesiac: It's not the message I dislike (if your Orc was trivial, you've got all right to say this) but the tone. There was really no constructive way for me to react to this. Your explanation afterwards is very sensible. I believe that in the end, Crawl is too open for it's own good: it's a given players will reduce risks at any costs, and that it does lead to trivialised branches indicates an overabundance of content, or at least xp.
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Dis Charger
Posts: 2064
Joined: Wednesday, 9th January 2013, 19:44
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Halls Hopper
Posts: 70
Joined: Saturday, 16th November 2013, 20:39
Dis Charger
Posts: 2064
Joined: Wednesday, 9th January 2013, 19:44
Snake Sneak
Posts: 99
Joined: Monday, 28th May 2012, 21:47
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
AzuredreamsXT wrote:dpeg wrote:I believe that in the end, Crawl is too open for it's own good: it's a given players will reduce risks at any costs, and that it does lead to trivialised branches indicates an overabundance of content, or at least xp.
Just wanted to pipe in and say thanks, first of all, to you and all the devs for your hard work (you ARE a dev, right? :p)
Secondly, I wanted to mention that while pleasing your hardcore fans like Amnesiac is probably more important than aiming at pleasing more casual players like me, we casuals are out there and I feel that things like Temple being a nice milestone, Crawl having a fair amount of openness to it and having areas of the game where you can relax a bit more (like orc 1 - 3) are all great things about the game. Just wanted to let you know (in case you didn't) that there are people out there who like those elements!
Dis Charger
Posts: 2064
Joined: Wednesday, 9th January 2013, 19:44
dpeg wrote: complaints annoyed me enough to make it an entry on our Won't Do! list.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Dis Charger
Posts: 2064
Joined: Wednesday, 9th January 2013, 19:44
Snake Sneak
Posts: 125
Joined: Wednesday, 15th January 2014, 07:08
Amnesiac wrote:wrighting
Dis Charger
Posts: 2064
Joined: Wednesday, 9th January 2013, 19:44
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Shoals Surfer
Posts: 319
Joined: Tuesday, 7th January 2014, 06:09
Amnesiac wrote:The only thing it would remove is the temptation to do a temple dive and may tempt players into trying new gods instead of sticking to one that can be found in the temple most of the time.dpeg wrote: complaints annoyed me enough to make it an entry on our Won't Do! list.
Unarmed Combat 27.0
Posts: 670
Joined: Saturday, 12th January 2013, 22:48
Arkhan wrote:I like Vault entirely on flavor alone. I've always preferred organized, almost castle-type settings to jungles and bogs and stuff. Vault doesn't just look all chrome and shiny, it really feels like it was built to be a fortress with guard houses everywhere protecting a treasure in a safe at the bottom and the new branch specific vault guards that do special things like lock away stairs feel really thematic and cool. A lot of other branches to me feel like just "here's a new type of bad guy" whose theme matches the level, but Vault just has a cohesive and organized sense. I get a sense of progression in the ambush at the end as well, like I'm making an impact on the dungeon itself as I go and the guards are actually reacting to my presence in a way that's altering the layouts of floors and not just "The thing shouts! *initiate combat*"
Spider Stomper
Posts: 208
Joined: Thursday, 12th September 2013, 15:02
Location: France
Amnesiac wrote:In reality, if temples did not exist in the first place, no one would care and maybe even enjoy finding altars even more.
Lair Larrikin
Posts: 28
Joined: Tuesday, 17th April 2012, 14:31
Dis Charger
Posts: 1949
Joined: Monday, 18th February 2013, 07:59
Location: France
Snake Sneak
Posts: 91
Joined: Friday, 13th July 2012, 09:56
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 14 guests