Snake Sneak
Posts: 125
Joined: Wednesday, 15th January 2014, 07:08
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
Posts: 125
Joined: Wednesday, 15th January 2014, 07:08
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Blades Runner
Posts: 546
Joined: Saturday, 7th May 2011, 02:43
Slime Squisher
Posts: 368
Joined: Thursday, 11th April 2013, 21:07
Snake Sneak
Posts: 125
Joined: Wednesday, 15th January 2014, 07:08
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
Slime Squisher
Posts: 368
Joined: Thursday, 11th April 2013, 21:07
Arrhythmia wrote:While we're at it, is there any quick and dirty way to turn off my other huge pet-peeve, the tides in shoals?
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Blades Runner
Posts: 546
Joined: Saturday, 7th May 2011, 02:43
Dis Charger
Posts: 2064
Joined: Wednesday, 9th January 2013, 19:44
Halls Hopper
Posts: 85
Joined: Sunday, 23rd January 2011, 08:19
Amnesiac wrote:Itemdest is pretty useless and annoying. If you know what different monsters can do, you can avoid most of it, by just taking cover/taking stairs and dropping everything, but isn't it ridiculously tedious? This is a great game, but itemdest is surely not the best way to handle things and even just removing it surely won't break the balance of the game. You can even reduce the item generation rate by 10% if you so want. That said, I'm pretty used to it by now, as I'm used to the pain of unexpected deaths
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Snake Sneak
Posts: 125
Joined: Wednesday, 15th January 2014, 07:08
savageorange wrote:^ Pfft. These changes are not actually good for the game. By which I mean this approach is very simple and short sighted, and will naturally have a significant effect on game balance. A patch that is not just a quick+dirty fix would modify other game elements to compensate for the change in resource availability.
That's the whole reason that item destruction still exists. It's not as if any dev considers it necessarily good, it just performs a certain role in gameplay.
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
and into wrote:Decisions amongst different types of cloaks, in particular, doesn't really intrigue me but maybe I'm missing something.
Dis Charger
Posts: 2064
Joined: Wednesday, 9th January 2013, 19:44
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