How do you handle the deaths of promising characters


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Snake Sneak

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Post Thursday, 23rd January 2014, 05:50

How do you handle the deaths of promising characters

Permadeath is something of a difficult adjustment for me lol, I just died with a character I really liked, a perfectly preventable death I might add, and it sucks! I'm so used to being able to reload and try again...

Actually this brings up an important question, I hate losing characters probably because I spend way more time on them then is intended. As a roguelike, this game is meant to be played in just a few sessions per character no? My last character that got the orb had 30+ hours played

What kind of playtime does your typical crawler invest into a character? One to three sessions I'm guessing, a few hours per?
Last edited by AzuredreamsXT on Thursday, 23rd January 2014, 06:00, edited 2 times in total.

Slime Squisher

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Post Thursday, 23rd January 2014, 05:57

Re: How do you handle the deaths of promising characters

Next time, don't make mistakes. Or at least not the same ones.

Ziggurat Zagger

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Post Thursday, 23rd January 2014, 06:37

Re: How do you handle the deaths of promising characters

My win times range pretty widely from 11 hours on the short side, to 40 on the long 15 rune side, of course i'm not known for playing particularly quickly either.

I usually play in 2-5 hour sessions, depending on how much time I have available, almost never anything longer than 6 hours at a stretch, average is probably 3. it's quite a large number of sessions for me of playing, but I may be the exception rather than the rule, I'm not sure.
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Ziggurat Zagger

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Post Thursday, 23rd January 2014, 07:19

Re: How do you handle the deaths of promising characters

My average time for recent wins is 3:36:06, of course this is inflated by idle time.

edit: fastest is 2:30:12 (never done a successful speedrun), slowest is 12:59:41
Last edited by duvessa on Thursday, 23rd January 2014, 17:44, edited 1 time in total.

Cocytus Succeeder

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Post Thursday, 23rd January 2014, 10:12

Re: How do you handle the deaths of promising characters

duvessa wrote:My average time for recent wins is 3:36:06, of course this is inflated by idle time.

Compared to this, my fastest win is 8h55min, and my slowest is 34 hours :D
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Ziggurat Zagger

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Post Thursday, 23rd January 2014, 12:46

Re: How do you handle the deaths of promising characters

I play really short sessions, from 5 minutes to 1 - 2 hours. I also play really slowly: My last 3-runer was Turns: 234739, Time: 2, 00:25:44. So losing an advanced character really hurts. I deal with the loss by starting a new character immediately.
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Shoals Surfer

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Post Thursday, 23rd January 2014, 13:03

Re: How do you handle the deaths of promising characters

For a 3-rune game I need round about 8 hours. This is the case for webtile games. I could be way faster, but lag significantly slows me down (chaining commands without seeing what is going on can be fatal).

When a character dies I usually try to identify why that happened. Usually it could have been avoided and thus had been my own fault. Therefore it is only just that I'm punished for being stupid... (nonetheless I will still rage a bit)

Dungeon Master

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Post Thursday, 23rd January 2014, 13:29

Re: How do you handle the deaths of promising characters

I've been clocking in at about 5-6 hours for my 3-rune games, sometimes closer to 8-9 for characters that are having a harder time. Each of those numbers probably is inflated significantly by idle time, since I don't necessarily save-quit when I need to stop playing but intend to return. The more experience you have and the more you fine-tune your settings to automate routine tasks, the more you'll trim down that playtime per character.
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Barkeep

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Post Thursday, 23rd January 2014, 15:58

Re: How do you handle the deaths of promising characters

I usually weep heavily while drinking cheap Canadian whiskey until unconsciousness takes me in into sweet, comforting arms.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

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HenryFlower, Sar

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Post Thursday, 23rd January 2014, 16:19

Re: How do you handle the deaths of promising characters

duvessa wrote:My average time for recent wins is 3:36:06, of course this is inflated by idle time.

Wow, the idea of ascending a character the same day as starting it is pretty mindblowing to me...

To the OP: duvessa AKA minmay is one of the best players in existence, so don't take that as an example of a normal timeframe
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Dis Charger

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Post Thursday, 23rd January 2014, 17:01

Re: How do you handle the deaths of promising characters

njvack wrote:I usually weep heavily while drinking cheap Canadian whiskey until unconsciousness takes me in into sweet, comforting arms.

I feared being the only one having such manners...
... I also build a little grave in my garden, containing the morgue file in a matchbox...
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pratamawirya

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Post Thursday, 23rd January 2014, 17:57

Re: How do you handle the deaths of promising characters

It sucks to lose a good character, especially when you could have saved it, which is usually the case for me even looking only at immediate tactics.

I try to learn from my mistakes. My main lessons are a) recognizing an emergency situation, which I am getting a little better at, and b) not panicking, not hoping that a little more running or flailing away will resolve the emergency, which I am maybe getting a tiny bit better at.

I have never won a game in less than 100K turns, or less than 24 hours of play time. I'd like to get faster, but I suspect the best way to get faster is to practice on simple builds and I'm always more interested in playing something I haven't won yet. I usually play 1-3 hours a stretch, but it takes quite a few sessions to win when I do. You're not alone in being a slow player.
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Vestibule Violator

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Post Thursday, 23rd January 2014, 18:20

Re: How do you handle the deaths of promising characters

I just go ascend the same character in a sprint, that usually makes me feel better.
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Halls Hopper

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Post Thursday, 23rd January 2014, 22:07

Re: How do you handle the deaths of promising characters

AzuredreamsXT wrote:Permadeath is something of a difficult adjustment for me lol, I just died with a character I really liked, a perfectly preventable death I might add, and it sucks! I'm so used to being able to reload and try again...

Actually this brings up an important question, I hate losing characters probably because I spend way more time on them then is intended. As a roguelike, this game is meant to be played in just a few sessions per character no? My last character that got the orb had 30+ hours played

What kind of playtime does your typical crawler invest into a character? One to three sessions I'm guessing, a few hours per?

From this and some of your other posts I think where you're going wrong is being too good at the game. What I do is suck really bad at it, so when another bloody character dies from something like getting a decent sword and thinking that'll help I just shrug. Any bit of the game that isn't a frantic doors-of-fate-slamming-shut stair-dance-of-death is clover. And if all else fails just think like a Viking (http://www.youtube.com/watch?v=OyYnstGB3rM).

Snake Sneak

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Post Friday, 24th January 2014, 06:12

Re: How do you handle the deaths of promising characters

Mattchew wrote:It sucks to lose a good character, especially when you could have saved it, which is usually the case for me even looking only at immediate tactics.

I try to learn from my mistakes. My main lessons are a) recognizing an emergency situation, which I am getting a little better at, and b) not panicking, not hoping that a little more running or flailing away will resolve the emergency, which I am maybe getting a tiny bit better at


The later x1000 for me. I've lost two great characters now because I thought "Hmm, well I need to escape from this monster but I can save a scroll of teleport/other consumables and just run, I should be fine"

Then I die, and again realize that this is Crawl, and that the character is never coming back. Then I tell myself I'm done with Crawl, and then I start another character :lol:
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Tartarus Sorceror

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Post Friday, 24th January 2014, 07:44

Re: How do you handle the deaths of promising characters

I turn into Hulk and regret it later.

Dungeon Master

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Post Friday, 24th January 2014, 13:39

Re: How do you handle the deaths of promising characters

Lasty wrote:I've been clocking in at about 5-6 hours for my 3-rune games, sometimes closer to 8-9 for characters that are having a harder time. Each of those numbers probably is inflated significantly by idle time, since I don't necessarily save-quit when I need to stop playing but intend to return. The more experience you have and the more you fine-tune your settings to automate routine tasks, the more you'll trim down that playtime per character.


As another thing to consider with time taken, I'm playing tiles but using exclusively keyboard controls. I'm pretty sure keyboard controls save time over mouse/graphical interface controls, so if you want to reduce the amount of time you spend on each character and you're using the graphical interface, you might look into learning the keyboard interface.
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Eringya's Employee

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Post Friday, 24th January 2014, 14:17

Re: How do you handle the deaths of promising characters

Playing tiles with keyboard only, my fastest 3 rune wins are around 2 - 2 + 1/2 hours without magic though.
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Barkeep

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Post Friday, 24th January 2014, 15:20

Re: How do you handle the deaths of promising characters

pratamawirya wrote:I turn into Hulk and regret it later.

I still remember Hulking out when I fell down a pit after stoning a Master Lich on Medusa's level. Still wielding that !@#$ cockatrice.

NO I DON'T WANT MF !@#!$$ POSSESSIONS IDENTIFIED

...

well actually I kinda do
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.
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Tartarus Sorceror

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Post Friday, 24th January 2014, 15:35

Re: How do you handle the deaths of promising characters

Tiktacy wrote:I just go ascend the same character in a sprint, that usually makes me feel better.

This is hardcore.

EDIT:
njvack wrote:
pratamawirya wrote:I turn into Hulk and regret it later.

I still remember Hulking out when I fell down a pit after stoning a Master Lich on Medusa's level. Still wielding that !@#$ cockatrice.

NO I DON'T WANT MF !@#!$$ POSSESSIONS IDENTIFIED

...

well actually I kinda do

Wait, are you talking about some other game? :?
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Barkeep

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Post Friday, 24th January 2014, 16:03

Re: How do you handle the deaths of promising characters

pratamawirya wrote:Wait, are you talking about some other game? :?

Yeah, nethack.

Every time I get annoyed about something in crawl, I remember back to nethack and think "it could be so much worse."
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

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