Shoals Surfer
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Shoals Surfer
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Joined: Wednesday, 15th May 2013, 18:04
Shoals Surfer
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pickled_heretic wrote:one of those places where you could dig a 1 tile visible corridor and just shout spam everything to come die 1 at a time with a melee character.
Shoals Surfer
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Unless it was buffed recently in Trunk, Warding is not that helpful, because physical attacks from summons should be basically the least of your worries. Warding is better than nothing but it is not good, and even then the rN+ that warding gives is more likely to be helpful in Elf than the actual warding effect.
If it is not recommended, why do you recommend it? Again, Clarity is better than an empty slot, but confusion is not really the main issue in Elf. I think one time I had to deal with an orange crystal statue vault on Elf 2, but that's not a usual thing. You just want high MR in Elf.
rF, rC, and rElec can be helpful, but for rElec that's entirely because elves cast lightning bolt, not because of the tiny chance one spawns with a dagger of electricity. Frankly, it is in your best interest if one of the non-blademaster vault elves uses its turn to prod you with a weapon of electricity, even if it procs, because that's a waste of a turn compared to summoning a fiend or hitting you with a strong bolt attack or a crystal spear. In any case, though they certainly help, none of these resistances is as important as having good AC.
I can't help but point out the irony in your saying that high AC will lull you into overconfidence right after you make this claim. Cloud spells are indeed a great way to kill elves, but that does *not* make Elf 3 very easy, because cloud spells don't make you immune to the punishment the high end elves can dish out. Freezing or Poisonous Cloud will take out your enemies really well, but a few lucky shots from the vault elves will lay you low regardless, so you must still be very careful. Claiming that any spell makes Elf 3 "very easy" is incorrect.
Elf 3 is arguably a bad idea no matter what
and it is definitely a bad idea if you don't have good AC/EV. That being said, doing Elf with really high AC but lowish EV is probably less worse than doing it with really high EV and crap AC, because the latter means that nearly the full force of any spell or arrow is likely to hit if you fail a single EV roll. So what you said about overconfidence applies more to the reverse case, high EV with bad AC. Fortunately AC and EV are not mutually exclusive, and hopefully your dodgy character is wearing a mottled dragon armor or something along those lines, and is thus well protected beyond a single spin of the RNG (even if you stack the odds highly in your favor with phase shift and deflect missiles).
Stealth is as helpful in Elf as it is everywhere else
Ziggurat Zagger
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Tomb Titivator
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skyspire wrote:Unless it was buffed recently in Trunk, Warding is not that helpful, because physical attacks from summons should be basically the least of your worries. Warding is better than nothing but it is not good, and even then the rN+ that warding gives is more likely to be helpful in Elf than the actual warding effect.
OK I should of said summons and rNeg. And summoned demons do have melee (they all don't torment/hellfire) so yes it is helpful..
skyspire wrote: rF and rNeg is more important than good AC for the simple fact it lessens hellfire/torment damage. If you have good EV, AC is less important in Elf, especially if you are a caster with Freezing Cloud or Poison Cloud, which I will detail later. High AC / low EV is the biggest danger of Elf imho, because it paints a big target on your chest for LCS. I would much rather have AC 12 EV 30 in elf 3 than AC 30, EV 12
skyspire wrote: I strongly disagree. In my experience, High EV always trumps high AC, not only for Elf, but the entire game. AC becomes even less important in the end game, when the game is about torment and hellfire (which ignores AC completely).
Shoals Surfer
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Ziggurat Zagger
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Shoals Surfer
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Joined: Tuesday, 12th November 2013, 05:04
Ziggurat Zagger
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Shoals Surfer
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Barkeep
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skyspire wrote:rNeg is more important than good AC for the simple fact it lessens torment damage, which bypasses AC completely.
skyspire wrote:rF and rC and rElec also prevent 50% damage from harmful spells that bypass AC. With high EV the bolt spells are likely to miss you completely. If you have good EV, AC is less important in Elf, especially if you are a caster with Freezing Cloud or Poison Cloud, which I will detail later.
skyspire wrote:High AC / low EV is the biggest danger of Elf imho, because it paints a big target on your chest for LCS and all the bolt spells... I would much rather have AC 12 EV 30 in elf 3 than AC 30, EV 12 Too many players make the mistake of making AC more important than it is.
skyspire wrote:I state again, Cloud spells make Elf 3 "very easy" .. assuming that you have the cloud spells at strength especially with staff of cold or poison. Especially on Elf 3 maps with a corridor choke point. The technique is simple.. [...] No need for stealth, no need for curare. No need for high AC. I much prefer a high EV melee fighter to a high AC one. No need for high GDR when they rarely hit you.
skyspire wrote:LMAO.. Elf is 100% worth it for those who are prepared and know what they are doing. The loot is worth it, on par with Vault 5 loot , in fact I like Elf 3 loot better than Vault 5 loot, from my experience. Seems I always find something uber that I need there. Many times it is recommended to do Elf 3 after Vault 5, in case you don't have good enough MR / equipment. I do find Vault 5 to be easier, usually (depending on the character build). Personally, I look forward to Elf 3 and will clear it early if I got good MR. A few days ago I cleared it before taking any runes. So its definitely doable early and I find it fun and rewarding.
skyspire wrote:I strongly disagree. In my experience, High EV always trumps high AC, not only for Elf, but the entire game. Don't knock it until you try it. About the only time I like high AC higher than EV is maybe Lair and early branches. Otherwise, I love having my EV always higher than my AC, when I can. AC becomes even less important in the end game, when the game is about torment and hellfire (which ignores AC completely) The ideal is to not be hit at all, not even getting to a damage reduction stage.
skyspire wrote:I know at least one player who likes to shout outside the vault to draw out the elves. It is the opposite strategy to stealth.
Vestibule Violator
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skyspire wrote:I would much rather have AC 12 EV 30 in elf 3 than AC 30, EV 12
Ziggurat Zagger
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Barkeep
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crate wrote:Shouting outside the elf vault is dumb, but that's because shouting isn't really loud enough to do anything (it barely extends past los, if at all, except in crypt/tomb). Casting lightning bolt or such to draw elves out is in fact not a bad idea with many of the elf end vaults.
Shoals Surfer
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Volteccer_Jack wrote:pickled_heretic wrote:one of those places where you could dig a 1 tile visible corridor and just shout spam everything to come die 1 at a time with a melee character.
That would be a very long list of places. Dig being broken is not really relevant here.
Mines Malingerer
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Shoals Surfer
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Baldu2 wrote: Exemple: someone mentioned freezing cloud and dig make elf massively easier. They also make zot massively easier.
Swamp Slogger
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skyspire wrote:LMAO.. Elf is 100% worth it for those who are prepared and know what they are doing. The loot is worth it, on par with Vault 5 loot , in fact I like Elf 3 loot better than Vault 5 loot, from my experience. Seems I always find something uber that I need there. Many times it is recommended to do Elf 3 after Vault 5, in case you don't have good enough MR / equipment. I do find Vault 5 to be easier, usually (depending on the character build). Personally, I look forward to Elf 3 and will clear it early if I got good MR. A few days ago I cleared it before taking any runes. So its definitely doable early and I find it fun and rewarding.
Crypt Cleanser
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Shoals Surfer
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pickled_heretic wrote:How does dig make zot easier exactly?
The loot is worth it
Shoals Surfer
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Shoals Surfer
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Tartarus Sorceror
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Baldu2 wrote:The thing the blue named players are trying to communicate is that all those tools that make elf safer make getting runes and the orb safer too. And presently, only lair and orc contain neither runes nor the orb but still increase the chance of getting runes and the orb more then they increase the chance of dying. Therefore, in a game focused purely on achieving a win, outside of edge cases, it is optimal to do lair, orc, get 3 safest runes, get the orb, win, and do nothing else.
Exemple: someone mentioned freezing cloud and dig make elf massively easier. They also make zot massively easier.
Barkeep
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skyspire wrote:Elf:3 didn't feel threatening at all, I really think people are overly scared of it. With the right preparation, it is really not much of a challenge.
Shoals Surfer
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Unarmed Combat 27.0
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njvack wrote:skyspire wrote:Elf:3 didn't feel threatening at all, I really think people are overly scared of it. With the right preparation, it is really not much of a challenge.
Sheesh. The point of this thread is not that Elf:3 can't be cleared, or even that it isn't easy sometimes. It's that occasionally an annihilator will blink near you and spear you in the face, or a demonologist will spam ice fiends or something. It's one of those places where you can go from 'killing everyone' to 'dead' insanely fast.
I usually clear Elf, but that's because I like killing the elves and I like getting loot, and they're both more fun than trying to optimize my win rate. But my win rate is abysmal because I take risks like that.
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