Psiweapon wrote:Seriuosly. What do?
I want to play a Naga Warper of Cheibriados, but besides the fact that Chei altars become mysteriously rare, nevermind how hard I try this is just becoming a string of YASDs before even getting to make the combo.
I guess I just need to try harder
Are you married to the idea of worshiping Chei, or more interested in playing a Naga warper? If you are having trouble at the start with this background, Chei is only going to extend and deepen that period of early game pain. Going with Oka, Makhleb, Fedhas, Kiku, or Ash (or atheist, frankly) will give you a much easier time. Aside from the slower movement (which is the main concern of course), warpers in particular need to train weapon skills right off the bat, then they have a very good book for spell training for a good time after that, and you need to get some defenses like every other character, so trying to jam in the invocations necessary to make Chei actually do something for you is going to be particularly difficult for NaWr. So the drawbacks hit you extra hard as a Naga, but you don't get much of the benefits from Chei either, for quite some time.
As for general advice for a NaWr (regardless of god): Pick up a melee weapon early on and train that. Maces and flails are always a safe bet, but use the first decent thing you come across (you can switch a couple of floors later if something better pops up). Pick up anything you can throw and chuck them at enemies as they approach. Use poison spit liberally. Get some killing power and (as a Naga) some stealth skill before you start learning those escape spells, though once you have a bit of weapon skill (maybe around 8 or something) and some extra stealth under your belt, quickly getting some more translocations and a bit of charms so that shroud of golubria and portal projectile (and thus blink, by extension) are castable, is probably a good idea. Then immediately switch back to training your weapon. You probably won't be training spellcasting at all for a long time, the spell slots you get from leveling up should cover you, and you care *even less* about spell hunger than any other caster, which is really saying something. Use your darts of dispersal wisely. Once you feel your character is fairly good in the fighting and not dying department, start developing the other spells in your starting book.