Temple Termagant
Posts: 12
Joined: Tuesday, 24th September 2013, 11:08
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Temple Termagant
Posts: 12
Joined: Tuesday, 24th September 2013, 11:08
Dis Charger
Posts: 2064
Joined: Wednesday, 9th January 2013, 19:44
Temple Termagant
Posts: 12
Joined: Tuesday, 24th September 2013, 11:08
Dis Charger
Posts: 2064
Joined: Wednesday, 9th January 2013, 19:44
Tomb Titivator
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Joined: Saturday, 15th June 2013, 23:54
Zot Zealot
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Joined: Monday, 15th April 2013, 15:10
Location: Augsburg, Germany
mentira wrote:I played as a DEWz yesterday and I agree it was fun, though I died early on because Blink kept putting me beside enemies
Vaults Vanquisher
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Location: U.S.
Swamp Slogger
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Joined: Tuesday, 16th April 2013, 10:23
Vaults Vanquisher
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Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
1010011010 wrote:Not sure why I included gods for stabbers since the whole stabber game contains a few shift in gameplay. This list from Vehumet to Nemlex is just my opinion and only a few gods you might want to try, gods to avoid would be Zin, Fedhas and Cheibriados.
Temple Termagant
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Joined: Friday, 23rd August 2013, 22:23
Dis Charger
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Joined: Wednesday, 9th January 2013, 19:44
Mines Malingerer
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Joined: Tuesday, 20th August 2013, 11:02
Shoals Surfer
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Ziggurat Zagger
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Ziggurat Zagger
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Joined: Tuesday, 30th October 2012, 19:06
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
ackack wrote:Death Knight doesn't get enough love as a good starter background imo.
Gunthar wrote:Just not letting the throwing skill growing ahead of the highest melee weapon skill as long you are a follower of Okawaru. Else you will receive a lot of throwing weapons like darts or so instead of melee and armor stuff.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
and into wrote:Ammo gifts and weapon/armor gifts are on separate timers, so getting ammo gifts do not compete with other gifts.
Mines Malingerer
Posts: 31
Joined: Tuesday, 20th August 2013, 11:02
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Gunthar wrote:I was getting the dart god gifts even with throwing skill around 7 while the weapon skill was around 6.
The target is to get hand axes and javelins. I heard that there are now stackable hand axes (tomahawks) available in the 0.13 (0.14?) Blowguns are IMHO not really necessary. You can rely on branded darts as well. Branded darts are quite common to attain as loot from monsters and lying around.
Throwing is considered a supplement to help getting char level 10 more easy. When you have decent armor at level 10 then you can step back a bit with throwing. But if you still have horrible armor better stay with throwing to soften the enemies.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
static bool _need_missile_gift(bool forced)
{
const int best_missile_skill = best_skill(SK_SLINGS, SK_THROWING);
const item_def *launcher = _find_missile_launcher(best_missile_skill);
return ((forced || you.piety >= piety_breakpoint(2)
&& random2(you.piety) > 70
&& one_chance_in(8))
&& you.skills[ best_missile_skill ] >= 8
&& (launcher || best_missile_skill == SK_THROWING));
}
if (forced && (!need_missiles || one_chance_in(4))
|| (!forced && you.piety >= piety_breakpoint(4)
&& random2(you.piety) > 120
&& one_chance_in(4)))
{
if (you_worship(GOD_TROG)
|| (you_worship(GOD_OKAWARU) && coinflip()))
{
gift_type = OBJ_WEAPONS;
}
else
gift_type = OBJ_ARMOUR;
}
else if (need_missiles)
gift_type = OBJ_MISSILES;
else
break;
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
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