Magipi wrote:snow wrote:(...) basically just get your STR to at least the encumberance rating (preferably higher).
Where does this information come from? It sound like a good rule of thumb, but only if true
The new formula is (2/5) * (enc^2) / (str+3). The encumbrance numbers corresponding to the old EVP were chosen so that at the old strength cutoffs armours would have similar EVPs. This is in the knowledge bot under "aevp"
Given old EV penalties and their equivalents in the new encumbrance system, you can find the strengths bracketing the point where the new EV penalty is the same:
old: -1 EV, new: 4 enc, 3-4 str
old: -2 EV, new: 7 enc, 6-7 str
old: -3 EV, new: 11 enc, 13-14 str
old: -4 EV, new: 15 enc, 19-20 str
old: -5 EV, new: 17 enc, 20-21 str
old: -6 EV, new: 19 enc, 21-22 str
old: -8 EV, new: 24 enc, 25-26 str
old: -9 EV, new: 27 enc, 29-30 str
So the heaviest armours (CPA, gold dragon) and the lighter ones (leather/MDA, ring mail) don't really see that much change in Str necessary to get to the previous minimum penalty, and with more Str do even better than before. Heavier dragon armours and especially chain mail require substantially more Str than before to get to the same level of effectiveness, and plate requires a little more. In the case of the dragon armours this seems reasonable; even though chain mail was slightly buffed, I think the huge strength jump there looks pretty wacky.