Unarmed Combat 27.0
Posts: 670
Joined: Saturday, 12th January 2013, 22:48
Which of these weapons should I use?
- Code:
Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.
Lorenzo the Phalangite (Merfolk Ice Elementalist) Turns: 71030, Time: 05:12:19
HP 126/131 AC 8 Str 9 XL: 18 Next: 19%
MP 37/37 EV 25 Int 21 God: Fedhas [******]
Gold 457 SH 0 Dex 16 Spells: 11 memorised, 5 levels left
Res.Fire : + + . See Invis. : + r - +6,+3 glaive of Plusoc {chop, Contam +Inv
Res.Cold : + + + Warding : . F - +2 robe {rC+ rF+}
Life Prot.: + . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . y - +0 cap
Res.Elec. : . Clarity : . c - +0 elf cloak {rC+} (curse)
Sust.Abil.: . . Spirit.Shd : . D - +1 pair of gloves of the Hare {Acc+4 Stlth
Res.Mut. : + Stasis : . l - +0 pair of boots
Res.Rott. : . Ctrl.Telep.: . o - amulet of resist mutation
Saprovore : . . . Flight : . C - ring of Shadows {+Inv rN+ EV+4 Acc-4 SInv
b - ring of sustenance
@: somewhat resistant to hostile enchantments, extremely stealthy
A: change form in water, swift swim, Int +1
a: Evolution, Sunlight, Growth, Reproduction, Rain, Renounce Religion, Evoke
Invisibility
You are on level 1 of the Lair of Beasts.
You worship Fedhas.
Fedhas is exalted by your worship.
You are not hungry.
You have visited 5 branches of the dungeon, and seen 36 of its levels.
You have also visited: Ice Cave.
You have collected 3833 gold pieces.
You have spent 3396 gold pieces at shops.
Inventory:
Hand weapons
r - the +6,+3 glaive of Plusoc (weapon) {chop, Contam +Inv rF+ rC++}
(You bought it in a shop on level 4 of the Orcish Mines)
It inflicts extra damage upon your enemies.
It protects you from fire.
It greatly protects you from cold.
It lets you turn invisible.
It causes magical contamination when unequipped.
x - the +6,+11 halberd "Mud Pie of Death" {pain, +Fly Str+2 Int+2}
(You found it on level 4 of the Lair of Beasts)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It affects your strength (+2).
It affects your intelligence (+2).
It lets you fly.
R - the +5,+8 glaive of the Guard {elec, +Rage AC+5 SInv}
(You took it off a yaktaur on level 17 of the Dungeon)
Occasionally, upon striking a foe, it will discharge some electrical energy
and cause terrible harm.
It affects your AC (+5).
It enhances your eyesight.
It lets you go berserk.
Armour
c - a cursed +0 elven cloak of cold resistance (worn)
l - a +0 pair of boots (worn)
y - a +0 cap (worn)
z - a +2 orcish robe of magic resistance
D - the +1 pair of gloves of the Hare (worn) {Acc+4 Stlth++ Curse}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your accuracy (+4).
It may recurse itself.
It makes you much more stealthy.
F - a +2 robe of resistance (worn)
Magical devices
d - a wand of teleportation (5)
g - a wand of heal wounds (4)
n - a wand of disintegration
Comestibles
a - 3 meat rations
f - 10 strawberries
j - a choko
Scrolls
e - 4 scrolls of identify
h - 3 scrolls of blinking
k - 2 scrolls of fear
w - 2 scrolls of fog
G - a scroll of teleportation
I - 3 scrolls of remove curse
Jewellery
b - a ring of sustenance (left hand)
m - an uncursed ring of ice
o - an amulet of resist mutation (around neck)
q - a +2 ring of strength
s - an uncursed ring of protection from magic
B - a cursed +3 ring of protection
C - the ring of Shadows (right hand) {+Inv rN+ EV+4 Acc-4 SInv Stlth++}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of invisibility]
It affects your evasion (+4).
It affects your accuracy (-4).
It protects you from negative energy.
It enhances your eyesight.
It makes you much more stealthy.
H - an uncursed ring of protection from fire
J - an uncursed ring of wizardry
Potions
i - 2 potions of speed
K - a potion of flight
L - 2 potions of resistance
M - a potion of berserk rage
N - 3 potions of heal wounds
O - 4 potions of curing
P - 2 potions of might
Q - 3 potions of brilliance
S - 3 glowing yellow potions
U - a potion of restore abilities
W - a slimy purple potion
Skills:
- Level 11.0 Fighting
- Level 22.0 Polearms
- Level 12.6 Dodging
- Level 6.2 Stealth
- Level 4.5 Traps
* Level 13.1 Spellcasting
- Level 7.0 Conjurations
- Level 8.0 Charms
- Level 1.5 Summonings
- Level 2.0 Transmutations
- Level 16.0 Ice Magic
- Level 6.0 Air Magic
- Level 9.4 Invocations
You have 5 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice ##### 0% 1 None
b - Ozocubu's Armour Chrm/Ice #######... 1% 3 None
c - Throw Icicle Conj/Ice #######.. 1% 4 None
d - Summon Ice Beast Ice/Summ #######... 1% 4 None
e - Condensation Shield Ice/Trmt #######... 1% 4 None
f - Apportation Tloc ###....... 6% 1 None
g - Bolt of Cold Conj/Ice #######... 10% 6 #####..
h - Swiftness Chrm/Air ######.... 1% 2 None
i - Freezing Cloud Conj/Ice/Air #######... 17% 6 #####..
j - Summon Butterflies Summ ####..... 2% 1 None
k - Deflect Missiles Chrm/Air ######.... 45% 6 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (19/27) Temple (1/1) D:4 Orc (4/4) D:11
Elf (0/3) Orc:4 Lair (8/8) D:9 Shoals (4/5) Lair:6
Spider (0/5) Lair:3 Slime (0/6) Lair:6 Vaults (0/5) D:18
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Shops:
D:4: ( D:5: [*+ D:8: ? D:9: / Orc:3: /* Orc:4: %(/=[
Shoals:3: (
Annotations
D:14 Agnes
D:19 Rupert
Innate Abilities, Weirdness & Mutations
You revert to your normal form in water.
You are very nimble and swift while swimming.
Your mind is acute (Int +1).
The weapons are:
Which is the best and which is the worst?