Saturday, 15th June 2013, 15:26 by Utis
As far as the particular point of gnolls with polearms is concerned, I personally don't care in either direction; it doesn't seem terribly important to me. But as for the general point: Whether monster AI "makes sense" should be less important than whether it forces/enables me to make tactical decisions.
I mean, it's a game, not a probabilistic subterranean explorations simulator. Otherwise "health" shouldn't be something that you can spend and restore like petrol in a car. And can we really imagine that in reality somebody could grab a knife, enter into urban warfare and succeed in killing everyone in the thousands single-handedly, because he's "levelling up" on the way? Oh, and about magic ...
So, for instance, if enemies that come in bands should always fight in bands, then they would also always stay together in bands. Any tactics aiming at breaking them apart would become null and void and the mindless rush would become the only tactics.
I mean: Fighting in corridors? If I were a member of a pack of gnolls, I'd wait for that sucker hero to come out. If he doesn't, I'd send half of my band around to get him from the other side. Or even better: since he refuses to come out of the corridor, I have cornered him. So I would send somebody downstairs for reinforcements, a hill giant or two, for instance.
"... while we / Unburden'd crawl toward death." -- King Lear I,1