Missing Channel?


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Tomb Titivator

Posts: 857

Joined: Monday, 31st January 2011, 23:19

Post Thursday, 6th June 2013, 11:40

Missing Channel?

  Code:
channel.plain+=mute
channel.prompt+=mute
channel.god+=mute
channel.pray+=mute
channel.duration+=mute
channel.danger+=mute
channel.food+=mute
channel.warning+=mute
channel.recovery+=mute
channel.talk+=mute
channel.talk_visual+=mute
channel.intrinsic_gain+=mute
channel.mutation+=mute
channel.monster_spell+=mute
channel.monster_enchant+=mute
channel.friend_spell+=mute
channel.friend_enchant+=mute
channel.monster_damage+=mute
channel.rotten_meat+=mute
channel.equipment+=mute
channel.floor+=mute
channel.multiturn+=mute
channel.examine+=mute
channel.examine_filter+=mute
channel.diagnostics+=mute
channel.error+=mute
channel.tutorial+=mute

Those are all the channels listed in the options guide, and with them ALL muted, I'm still seeing messages about enemies missing me. Does anyone know what's up with that? This is very important because some scripts I use read dialogue and I'd like to mute every channel but like 2 or 3 of them.
User avatar

Tomb Titivator

Posts: 857

Joined: Monday, 31st January 2011, 23:19

Post Thursday, 6th June 2013, 12:09

Re: Missing Channel?

I created a new init.txt file with only this in it:

  Code:
message_colour+=mute:.*

It blocked every single message... except for the missed attacks. This is such a headache.
User avatar

Tomb Titivator

Posts: 857

Joined: Monday, 31st January 2011, 23:19

Post Thursday, 6th June 2013, 12:27

Re: Missing Channel?

I figured out the problem. For anyone also having this problem:

if you use += it doesn't change any colours changed before it (in other words: the default colour changes). So you have to first use = to erase the previous settings. For example:

message_colour=cyan:prompt:
message_colour+= mute:.*

... would cause the misses (and all other messages except for prompts) to disappear.

Mines Malingerer

Posts: 32

Joined: Monday, 28th May 2012, 17:31

Post Thursday, 6th June 2013, 16:55

Re: Missing Channel?

Or use ^= to prepend.

message_colour ^= mute:.*

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