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Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Thursday, 6th June 2013, 11:40 by snow
- Code:
channel.plain+=mute
channel.prompt+=mute
channel.god+=mute
channel.pray+=mute
channel.duration+=mute
channel.danger+=mute
channel.food+=mute
channel.warning+=mute
channel.recovery+=mute
channel.talk+=mute
channel.talk_visual+=mute
channel.intrinsic_gain+=mute
channel.mutation+=mute
channel.monster_spell+=mute
channel.monster_enchant+=mute
channel.friend_spell+=mute
channel.friend_enchant+=mute
channel.monster_damage+=mute
channel.rotten_meat+=mute
channel.equipment+=mute
channel.floor+=mute
channel.multiturn+=mute
channel.examine+=mute
channel.examine_filter+=mute
channel.diagnostics+=mute
channel.error+=mute
channel.tutorial+=mute
Those are all the channels listed in the options guide, and with them ALL muted, I'm still seeing messages about enemies missing me. Does anyone know what's up with that? This is very important because some scripts I use read dialogue and I'd like to mute every channel but like 2 or 3 of them.
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Thursday, 6th June 2013, 12:09 by snow
I created a new init.txt file with only this in it:
- Code:
message_colour+=mute:.*
It blocked every single message... except for the missed attacks. This is such a headache.
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Thursday, 6th June 2013, 12:27 by snow
I figured out the problem. For anyone also having this problem:
if you use += it doesn't change any colours changed before it (in other words: the default colour changes). So you have to first use = to erase the previous settings. For example:
message_colour=cyan:prompt:
message_colour+= mute:.*
... would cause the misses (and all other messages except for prompts) to disappear.
Mines Malingerer
Posts: 32
Joined: Monday, 28th May 2012, 17:31
Thursday, 6th June 2013, 16:55 by blackcustard
Or use ^= to prepend.
message_colour ^= mute:.*
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