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Dungeon Crawl Stone Soup version 0.13-a0-1108-gaf454e1 (tiles) character file.
How does this work the Gelid (MfIE) Turns: 82166, Time: 09:02:24
HP 191/191 AC 22 Str 15 XL: 25 Next: 71%
MP 45/45 EV 25 Int 29 God: Kikubaaqudgha [******]
Gold 2835 SH 13 Dex 20 Spells: 17 memorised, 4 levels left
Res.Fire : + + . See Invis. : + A - +6,+4 demon trident (pain)
Res.Cold : . . . Warding : . N - +2 faerie dragon armour {rF+ Dex+1 SInv}
Life Prot.: . . . Conserve : + T - +3 buckler {rF+}
Res.Poison: . Res.Corr. : + F - +3 wizard hat of the Vestibule of Hell {St
Res.Elec. : . Clarity : . y - +2 cloak {rCorr, Cons}
Sust.Abil.: . . Spirit.Shd : . f - +3 pair of gloves of Focus {+Inv Dex+1}
Res.Mut. : + Stasis : . S - +2 pair of elf boots
Res.Rott. : . Flight : . D - amulet of resist mutation
Saprovore : . . . z - ring of the Octopus King {Hunger- AC+1 EV+
h - ring "Saneg" {+Inv Str+2 Int+4}
@: quite resistant to hostile enchantments, quite stealthy
A: change form in water, swift swim, slow metabolism 1, Dex +1
a: Receive Corpses, Torment, Renounce Religion, Evoke Invisibility
}: 3/15 runes: decaying, serpentine, silver
You are on level 1 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.
You have visited 7 branches of the dungeon, and seen 52 of its levels.
You have visited the Abyss 4 times.
You have visited 1 bazaar.
You have also visited: Labyrinth and Trove.
You have collected 6379 gold pieces.
You have spent 3564 gold pieces at shops.
Inventory:
Hand weapons
u - the +8,+6 bardiche of Reinforcement {pain, rC+ Str+3}
(You found it on level 3 of the Elven Halls)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It affects your strength (+3).
It protects you from cold.
A - a +6,+4 demon trident of pain (weapon)
K - a +0 blowgun
Missiles
p - 5 curare-tipped needles
Armour
f - the +3 pair of gloves of Focus (worn) {+Inv Dex+1}
(You found it on level 20 of the Dungeon)
It affects your dexterity (+1).
It lets you turn invisible.
y - a +2 cloak of preservation (worn)
F - the +3 wizard hat of the Vestibule of Hell (worn) {Str-1 Int+4}
(You found it on level 2 of the Orcish Mines)
It affects your strength (-1).
It affects your intelligence (+4).
N - the +2 faerie dragon armour (worn) {rF+ Dex+1 SInv}
(You took it off the Enchantress on level 21 of the Dungeon)
It affects your dexterity (+1).
It protects you from fire.
It enhances your eyesight.
S - a +2 pair of elven boots (worn)
T - a +3 buckler of fire resistance (worn)
Magical devices
b - a wand of heal wounds (6)
l - a wand of disintegration (5)
t - a wand of digging (6)
Comestibles
c - 3 bread rations
g - 6 meat rations
q - an apple
Scrolls
a - 9 scrolls of remove curse
e - a scroll of amnesia
i - a scroll of blinking
k - 2 scrolls of silence
v - 2 scrolls of magic mapping
B - a scroll of recharging
G - 5 scrolls of teleportation
I - 8 scrolls of fog
O - 2 scrolls of fear
Jewellery
d - a glowing coral ring
h - the ring "Saneg" (left hand) {+Inv Str+2 Int+4}
(You found it in a treasure trove)
[ring of invisibility]
It affects your strength (+2).
It affects your intelligence (+4).
n - an uncursed ring of protection from fire
o - the ring "Taih" {rC+ Dex+3 Acc+3}
(You found it in a treasure trove)
[ring of protection from cold]
It affects your dexterity (+3).
It affects your accuracy (+3).
z - a ring of the Octopus King (right hand) {Hunger- AC+1 EV+1 Str+1 Dex+1 Int+1}
(You took it off a yaktaur captain on level 5 of the Vaults)
[ring of sustenance]
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
C - the ring "Streaseru" {+Rage +Fly rElec rF+ Int-2 SInv}
(You took it off a yaktaur on level 5 of the Vaults)
[ring of flight]
It affects your intelligence (-2).
It protects you from fire.
It insulates you from electricity.
It enhances your eyesight.
It lets you go berserk.
D - an amulet of resist mutation (around neck)
H - the amulet "Ydeawiq" {Ward +Blink rElec Acc+6}
(You found it on level 20 of the Dungeon)
[amulet of warding]
It affects your accuracy (+6).
It insulates you from electricity.
It lets you blink.
J - the amulet of Tweesumi {+Rage rElec rC+}
(You bought it in a shop on level 4 of the Orcish Mines)
[amulet of rage]
It protects you from cold.
It insulates you from electricity.
Z - an uncursed ring of protection from cold
Potions
j - 2 potions of agility
m - 6 potions of curing
r - 6 potions of might
s - 2 potions of invisibility
E - 5 potions of speed
L - 7 potions of restore abilities
M - 3 potions of resistance
Q - 2 potions of brilliance
R - a potion of flight
U - a potion of heal wounds
W - 2 potions of magic
Skills:
- Level 15.0 Fighting
- Level 14.1 Polearms
- Level 15.0 Dodging
- Level 5.4 Stealth
- Level 2.0 Shields
- Level 10.4 Traps
* Level 19.3 Spellcasting
- Level 10.3 Conjurations
- Level 12.6 Charms
Level 4.0 Summonings
- Level 16.6 Necromancy
- Level 2.0 Translocations
- Level 20.1 Ice Magic
- Level 3.5 Air Magic
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice #### 0% 1 None
b - Agony Necr #######. 1% 5 None
c - Throw Icicle Conj/Ice #######. 1% 4 None
d - Animate Skeleton Necr N/A 0% 1 None
e - Ozocubu's Armour Chrm/Ice #######... 0% 3 None
f - Repel Missiles Chrm/Air ######.... 1% 2 None
g - Haste Chrm #######. 1% 6 None
h - Bolt of Cold Conj/Ice #######... 1% 6 None
i - Dispel Undead Necr #######. 1% 5 None
j - Magic Dart Conj #### 1% 1 None
k - Blink Tloc N/A 1% 2 None
l - Freezing Cloud Conj/Ice/Air #######... 2% 6 None
m - Apportation Tloc #####..... 1% 1 None
n - Swiftness Chrm/Air ######.... 1% 2 None
o - Animate Dead Necr N/A 1% 4 None
p - Simulacrum Ice/Necr #######... 1% 6 None
q - Regeneration Chrm/Necr #######... 0% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (22/27) Temple (0/1) D:5 Orc (4/4) D:8
Elf (3/3) Orc:3 Lair (8/8) D:10 Swamp (5/5) Lair:6
Snake (5/5) Lair:3 Vaults (5/5) D:19 Blade (0/1) Vaults:4
Crypt (0/5) Vaults:2
Slime: Lair:6-8
Got 3 runes, cleared Elf:3 (got abyssed 4 times, don't know how could it happen so often-at least it's a sign of me not panicking when I go into the abyss).
At least I got acquirement scroll from abyss to go into trove.
Learned bolt of cold for long-range spell, haste for emergency, and simulacrum for cold and negative resistant enemies. Don't like how you have to wield meat to cast it, but I guess it is powerful enough... Would there be any spell I could learn? Perhaps shadow creatures for zot?
One problem I have is choosing weapons. I'm currently wielding
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+6,+4 demon trident (pain)
, but in elf I found
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u - the +8,+6 bardiche of Reinforcement {pain, rC+ Str+3}
. Would the bardiche be worth it for switch I wonder? Though I'm concerned about my relatively low polearm skill and lack of buckler (which gives me extra rF).