Zot Zealot
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Zot Zealot
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Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Dungeon Dilettante
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Cocytus Succeeder
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Slime Squisher
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Cocytus Succeeder
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Dungeon Dilettante
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Abyss Ambulator
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Dis Charger
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Ziggurat Zagger
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Swamp Slogger
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Zot Zealot
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Location: United Kingdom
mopl wrote:On a numpad, the '5' key is very close to every other one
Ziggurat Zagger
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Mines Malingerer
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Snake Sneak
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Ziggurat Zagger
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Crypt Cleanser
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Sandman25 wrote:Don't be greedy to use Berserking potion vs Minotaur. It is extremely dangerous after all. Retreating behind a corner when Minotaur misses you with some "energy bolt" is not enough, you will miss almost dead Minotaur 3 times in a row and then lose about 30hp to Bolt of Inaccuracy. You will "feel much better" after quaffing potion of Heal Wound and will die next turn to 33 damage from the Bolt. Yes, you will have exactly 0 hp left to make the pain bigger
At least you will learn that sometimes Deal Four from destruction deck can be a better option than the healing potion, even if you have very few hp and the monster is adjacent to you.
Not to mention Minotaur could have killed you even without the Bolt.
Tartarus Sorceror
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Ziggurat Zagger
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Tiber wrote:Sandman25 wrote:Don't be greedy to use Berserking potion vs Minotaur. It is extremely dangerous after all. Retreating behind a corner when Minotaur misses you with some "energy bolt" is not enough, you will miss almost dead Minotaur 3 times in a row and then lose about 30hp to Bolt of Inaccuracy. You will "feel much better" after quaffing potion of Heal Wound and will die next turn to 33 damage from the Bolt. Yes, you will have exactly 0 hp left to make the pain bigger
At least you will learn that sometimes Deal Four from destruction deck can be a better option than the healing potion, even if you have very few hp and the monster is adjacent to you.
Not to mention Minotaur could have killed you even without the Bolt.
Agility also would have been great there, and can be used with berserk (as long as you drink agility first).
Temple Termagant
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Swamp Slogger
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Ziggurat Zagger
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Frelus wrote:Yes, even against the odds, an orc wizard can, through pure, blind luck, resist 6 Hybernations.
Swamp Slogger
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Vestibule Violator
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Zot Zealot
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Cocytus Succeeder
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Zot Zealot
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Temple Termagant
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Dungeon Master
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Draugr wrote:While the Orc Mines are generally a great source of bodies for any Necromancer and rather easy with Mephitic Cloud or even Poison Cloud... don't get too comfy since a single Orc Warlord will still one-hit your fragile little caster.
Swamp Slogger
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Ziggurat Zagger
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Vaults Vanquisher
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Sandman25 wrote:Don't go into ZoT with Amulet of Faith on your neck if you are with Oka. You will see OoF and will put rMut amulet on, but it will make you unable to use Finesse. There will be 2 Tentacled Monstrosities and a ZoT trap near you to give you a hint that you should run away now. If you are too stubborn and insist on fighting, you will get yellow contamination after quaffing potion of speed and despite losing just 40hp in the process of killing the monsters, you will feel it was not smart.
Edit: And you will get Deteriorating Body mutation from the yellow contamination while cure mutation potion is still unidentified.
Ziggurat Zagger
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SchwaWarrior wrote:Solution to first issue: Should've used Finesse before taking off Faith. Twice, even, just so you know you have enough Finesse to last you.
Solution to second issue: Assuming you're not playing a Deep Dwarf, Deteriorating Body 1 is nothing to fret over. All it means is go back to your stash when you get a chance and carry around a Potion of Restore Abilities or two, so that when your stats dip below a point you're comfortable with (for me it's three points in one stat and one point in the other two), or if a Neqoxec or something else bruises your tender stats even worse, you can quaff up and get your head back up out of the water for a while. Also, Ring of Regeneration (or even the spell Regeneration) does in fact restore lost stats at a very slightly faster rate, plus it's all-around useful for everything. If you've got Deteriorating Body 1 or 2 and don't want to lug SustAb around just for that, Regeneration is a sweet alternative. If you've got Deteriorating Body 3, yeah, you're definitely gonna want Sustain Abilities instead, because you WILL die otherwise. 'Specially if you're a Troll or some other dumb melee character (haha Minos can suck it) with no spare INT to buffer those brain-sucking attacks.
Also, a little Mutagenic Glow is okay sometimes. If you need to Controlled Blink like six or seven times while Hasted to get out of a mob of Ancient Liches and Orbs of Fire and back to an up-staircase, and you Glow because of it and get a couple of nasty mutations tacked on... well, you didn't die. So there's that. It means you could have planned better, but things could have been worse too, and it's extremely unlikely that one or two bad mutations "ruined your character". Once the Glow clears, look at your new bad mutations (if any), look back at your equipment, spells, etc., assess the situation down below, and decide whether or not you're in sufficient shape to try again (from a different staircase), or if you should hold off on this battle for now and explore elsewhere for Runes, loot, etc.
EDIT: Also, there's Jiyva! A couple times, if I suddenly get Deteriorating Body 3, and I have zero access to Cure Mut or Sustain Abilities, I abandon my god and go Jiyva for the rest of the game. By that point not once have I been "too weak" to deal with god wrath. Except possibly Ashenzari's.
Cocytus Succeeder
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Shoals Surfer
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Ziggurat Zagger
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Psieye wrote:All this round-about fretting over mutations when you could just go to Zin and get holy lich-form to solve it. Though sure, not always an option or a preference.
Ziggurat Zagger
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Ziggurat Zagger
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crate wrote:you know what else cures mutations
winning the game
Ziggurat Zagger
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Ziggurat Zagger
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crate wrote:well if you plan to do extended the fact that orbs of fire mutate you is one reason you should not do zot:5 before extended.
Cocytus Succeeder
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Sandman25 wrote:Psieye wrote:All this round-about fretting over mutations when you could just go to Zin and get holy lich-form to solve it. Though sure, not always an option or a preference.
I don't want to do it because it is not a permanent solution. If Zin could cure mutations multiple times, I would not care about mutations indeed.
Ziggurat Zagger
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Psieye wrote:Sandman25 wrote:Psieye wrote:All this round-about fretting over mutations when you could just go to Zin and get holy lich-form to solve it. Though sure, not always an option or a preference.
I don't want to do it because it is not a permanent solution. If Zin could cure mutations multiple times, I would not care about mutations indeed.
If you stay at 200 Zin piety (not hard in extended), you pretty much get 100% immunity to mutations. The probability to get a new mutation (that happens to be crippling) likely drops lower than the probability of finding a cure mutation potion.
Swamp Slogger
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Sandman25 wrote:crate wrote:well if you plan to do extended the fact that orbs of fire mutate you is one reason you should not do zot:5 before extended.
Yes, I didn't do ZoT5. Oka is stronger than TSO in ZoT so I did ZoT1-4 with Oka. Actually I got this situation in ZoT3.
Ziggurat Zagger
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Snake Sneak
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Slime Squisher
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Spider Stomper
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Southpaw wrote:Sticky Flame (and Mottled Dr Breath) will reveal invisible monsters for you. Not groundbreaking info but still good to know.
Halls Hopper
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aegis wrote:Southpaw wrote:Sticky Flame (and Mottled Dr Breath) will reveal invisible monsters for you. Not groundbreaking info but still good to know.
But stay away from monsters that have stick flame. (Expect you have a mottled armor.)
Spider Stomper
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