Lair Larrikin
Posts: 22
Joined: Sunday, 10th January 2016, 17:05
Location: Romania
Dg challenge
In 0.19 riposte get added and I don't know how op it is.
Any streak counts(2-21) so a lot of players can have fun with this.
People who are interested in streaks,highscores and things like that and people who clicked on my signature know that I already completed this chalenge.
So what is this all about, braging?
No.
Reasons:
1)Dealing with shitposters and trolls
You probably know there are some "hardcore" kids who say a lot of false things about DCSS.
They win(some of them) the game with a MiBe or another easy combo and become experts in DCSS.By reading what other people have to say about Crawl I've concluded I'm the only guy who is not an expert.Their reaction to a 21 win streak of Dg with all backgrounds is to say Dg is easy(as good as a Ce ).Some of their justifications are wiki tier:Dg is easy because you get +18 atributes points you put them all in Int and learn Firestorm so you become a better DE
Tbh I used Firestorm on my DgFE and that game was pretty easy,but I get lucky with a fire staff and Annihilations book,some early wizardry ring and I don't think I put all my points in Int.
That's the point: when you get lucky every combo is easy.
Another thing: nobody is caring about the samples size when they reach for conclusions.
If I would play a OpGl and get lucky with some early good rings and win I won't start posting how Op is op.
There's no point in starting an interminable disscussion about witch race is harder so I offer you 2 solutions to test it yourself:
a)if you're a good player try to streak all backgrounds in alphabetical order with a race(maybe the average of a few streaks)
b)play some(minimum 10) games with a race and see your win%
Sure if you're too good you can streak anything(Mu,Op,Dg,Fe..),but if that the case you have enough brain to judge the difficulty corectly.
The ideea here is you need a sample size big enough(20?) to exclude some RNG deviations(good or bad luck) to find out how easy or hard is a race.
2)Very good players having some fun
All big roguelikes have some challenges:conducts in Nethack,iron man in Angband,speed running(number of turns).
Speed runing is luck dependent(still fun) and MuMo challenge is retarded(pillar dancing and grinding).
It's very funny that people that say DCSS is not fun and complain about removals found MuMo challenge fun(no spells,gods,body armour,evocables,wands..).I guess some people like grinding.
Streaking moderate-hard combos seems an adequate challenge for good players.
Dg because gods are a little too powerful and sometimes they eliminate the efect of the bad RNG(situations where you have a shit weapon,armour or spells).
On my streak I got 4 lucky games and 3-4 shitty games.On most games I got a very hard early game(ood monsters,shafts,player ghosts,uniques) but that is to be expected to the slowest leveling up race and no god to help you.
I consider winning Dg a fair challenge(moderate difficulty?).
3)Helping players to get better
This is the most important reason;not puting shiters in their place(and stop them to say stupid things) or an elite players circlejerk.
The only way to improve is to get out of your comfort zone and try hard combos.
Sometimes when people are asking for advice or what they done wrong they get the answer"git gud" and the "experts" start making fun of them.
Well this is kinda true;there's no shortcut on becoming good.Reading guides,wiki,forums,asking for advice will only take you so far.In fact doing all those can make you a worse player than if would tried figuring stuff yourself(the game is giving you enough info so there's no need for "spoilers").
Strategy/adventure games with weird interactions like Nethack in a less measure ADOM may need guides and spoilers but DCSS is mostly a tactical game.
Most players are asking for strategy advice(skills,weapons,spells) when what they should do is get better at tactics(also learn controlls and basics mecanics).
Asking for advice before you tried to develop your own strategies and tactics may screw you irreparable.
If you want to try this challenge you shoud loose the otaber attitude(cool kid tabing fast easy combo with op god).
This is your chance to "git gud".
Dg challenge may expose you(maybe you're not that good and DCSS is not the easy game you thought it was) so I'm not expecting many people will try it.
If you want to try it let me know and I can offer you some basic advice(you can use my morgue files to get some strategic patern) and spectate you.