Crawl Race Brainstorming
Posted: Thursday, 24th September 2015, 14:47
So, gammafunk started a new crawl stream for his turncount speedruns, and part of the process of getting it listed on SRL involved participating in a race. He and pubby just raced some NES games, but it got me thinking: could you do a realtime Crawl race?
I think one of the best examples of how it would work would be the recent Jelly Bowl, which was a race of Lufia II's Ancient Cave. As with Crawl, death comes very easily in the Ancient Cave, so the organizers developed a points system. I imagine that's what you'd do for Crawl; points for runes, points for getting to branch ends, point losses for deaths, etc. The realtime speed records seem to suggest that a time limit of 3 hours would probably be fair, insofar as top players who are trying to go fast can win the game in about half that time.
Thoughts?
I think one of the best examples of how it would work would be the recent Jelly Bowl, which was a race of Lufia II's Ancient Cave. As with Crawl, death comes very easily in the Ancient Cave, so the organizers developed a points system. I imagine that's what you'd do for Crawl; points for runes, points for getting to branch ends, point losses for deaths, etc. The realtime speed records seem to suggest that a time limit of 3 hours would probably be fair, insofar as top players who are trying to go fast can win the game in about half that time.
Thoughts?