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Get to name the next combo - challenge
Posted:
Thursday, 2nd July 2015, 08:10
by hannobal
I'd like to introduce an idea of slightly different (realtime) combo challenge:
Be the first one to win the current combo, and get to name the next combo! (and lots of fame and glory of course)
Rules:
1. First one to win online the stated combo and post morgue in this thread gets to name the next combo (Species and background)
2. Winner is excluded from the next round (can participate after that normally again)
3. If several wins are posted to thread, winner is the earlier post (despite what was the chronological order of wins, so post fast after winning)
4. No other wins than exactly stated combo are considered
5. Same species & background combo cannot be used twice
6. God can also be specified. If so, changing gods during the game is not allowed
7. Impossible combos are ignored (Mu of Zin, etc)
8. 0.16.1 and newer version only (including trunk)
9. Combo games eligible for win must have been started after the combo was announced
10. Winner can optionally specify required amount of runes for next combo (default = 3, if not specified)
11. Consecutive combos must have different species and background.
12. Winners can specify extra requirements to be met, as long as they're somewhat reasonable (see le_nerds first win below as example).
13. If challenge is not won during exactly a week (168 hours 0 minutes 0 seconds), first poster (winner of previous challenge or anyone) can specify the next combo (which they cannot take part themselves, similar to winner of previous challenge)
edit: Added rules 9+, grammar
First combo: DsWr of Ash, 3 runes
IT'S ON!!!!!!!!!!!!!
Re: Get to name the next combo - challenge
Posted:
Thursday, 2nd July 2015, 08:13
by Jeremiah
Not sure how much take-up you'll get on this if you're insisting on choosing gods as part of the combo; many players would prefer to choose gods depending on what altars they find early in the dungeon.
Re: Get to name the next combo - challenge
Posted:
Thursday, 2nd July 2015, 08:19
by hannobal
Fixed god is part of the challenge, i figured otherwise there might be too much Trog.
Also, i suppose sadistic winners might want to state particularly hard combos for others as winner is exluced from the next round anyway... Which is not encouraged officially of course
Re: Get to name the next combo - challenge
Posted:
Thursday, 2nd July 2015, 13:27
by le_nerd
Done.
http://crawl.develz.org/morgues/git/Sva ... 132535.txt Next challenge: OpWn. Upon entering lair you must have higher weapon skill than any magic one. (is that okay?)
Re: Get to name the next combo - challenge
Posted:
Thursday, 2nd July 2015, 14:43
by ldf
But OP mention DsWr, not DsWn.
Re: Get to name the next combo - challenge
Posted:
Thursday, 2nd July 2015, 15:01
by le_nerd
Heh. You are of course terribly right. I retract my submission.
Re: Get to name the next combo - challenge
Posted:
Thursday, 2nd July 2015, 17:04
by hannobal
le_nerd: Almost there, sorry m8
Re: Get to name the next combo - challenge
Posted:
Thursday, 2nd July 2015, 17:46
by advil
Jeremiah wrote:Not sure how much take-up you'll get on this if you're insisting on choosing gods as part of the combo; many players would prefer to choose gods depending on what altars they find early in the dungeon.
I was involved in similar running combo challenges on a different board for a couple years. They were very fun for a long time (though everyone involved has since burned out on them). However, some suggestions: I agree that fixing the god probably isn't a good idea. We had no problems at all with too much trog, so I think this concern is unfounded, and also depth of the relevant altar adds a huge random factor which I think most players will want to avoid. Also, I'm not sure I recommend realtime fastest win (or post) as the criteria. The reason is that, for these to be fun, you want a bunch of people to be playing them. But if you go by realtime speed, among regular participants you'll have one person ready to start a new combo (who by these rules can't even participate), and a whole bunch of players somewhere in the middle of a character who will then have to decide what to do with that character. We used high score in weekly increments, and then later biweekly increments as momentum slowed. (It's also easier to setup sequell keywords with fixed time intervals and so on.)
Re: Get to name the next combo - challenge
Posted:
Thursday, 2nd July 2015, 17:58
by le_nerd
http://crawl.develz.org/morgues/git/Sva ... 171338.txt Done again. Next option: same as before, OpWn, upon entering Lair weapon skill must be higher than any magic skill.
Re: Get to name the next combo - challenge
Posted:
Thursday, 2nd July 2015, 18:35
by hannobal
Contrats on the first win (or two) le_nerd!
You're on the history books as first winner of this epic challenge
I added to rules that if winner does not specify a god, it's free to choose and your extra specification is also OK and valid.
Re: Get to name the next combo - challenge
Posted:
Monday, 6th July 2015, 15:58
by byrel
Is Evo a magic skill?
(NM I just suicided. Trying Nemelex for the first time since 0.14. Thunder clouds are deadly...)
Re: Get to name the next combo - challenge
Posted:
Monday, 6th July 2015, 20:25
by le_nerd
Uhm, I'd side with Sif here, and Evo/Invo are not magical skills.
Re: Get to name the next combo - challenge
Posted:
Tuesday, 7th July 2015, 00:17
by Berder
OpWn done:
http://dobrazupa.org/morgue/Berder/morg ... 232150.txtNext challenge: SpWz
advice (optional): worship Vehumet, train tons and tons of spellcasting to get your spells hungerless
Re: Get to name the next combo - challenge
Posted:
Tuesday, 7th July 2015, 05:13
by Igxfl
Glad you picked an easy one -- I was getting sick of splatting OpWns.
Re: Get to name the next combo - challenge
Posted:
Tuesday, 7th July 2015, 06:51
by hannobal
Should have guessed that it's of course Berder the octopode specialist who will the OpWn
Re: Get to name the next combo - challenge
Posted:
Tuesday, 7th July 2015, 12:57
by byrel
Well, I'm going to finish my OpWn, since I have 2 runes, etc. Another tip for the SpWz start; it's probably the third easiest Sp start behind En and VM. Mephitic stabbing and CjFlame will kill everything through a rune or two.
Re: Get to name the next combo - challenge
Posted:
Tuesday, 7th July 2015, 18:13
by byrel
And that's an ascension! On to easy sauce. May I not play an Op again in a very long time.
Re: Get to name the next combo - challenge
Posted:
Tuesday, 7th July 2015, 18:36
by le_nerd
@Byrel: you know, this was supposed to show you the beauty of melee Octopodes, not get you disgusted with them!
Re: Get to name the next combo - challenge
Posted:
Tuesday, 7th July 2015, 19:23
by byrel
Well I learned a lot about them at least. But it's a pretty hard sell...
OTOH, I kind of like the Wn start. That was both my first Op and Wn ascension, so... definitely worth doing.
Re: Get to name the next combo - challenge
Posted:
Wednesday, 8th July 2015, 01:56
by ventricule
Done:
http://underhound.eu:81/crawl/morgue/ve ... 015412.txtGive me 5 minutes to recover from my emotions (this is my first streak ever
) and think about the next combo.
Re: Get to name the next combo - challenge
Posted:
Wednesday, 8th July 2015, 02:13
by ventricule
Next: FoAs
I am bad at both formicids and assassins, so I have no good advice, but I guess that digging must make for some nice and entertaining surprise stabs.
3 runes are enough, but please take the abyssal one. In my experience it is often a formidable challenge with formicids, and I would like to see how experienced players do it.
Re: Get to name the next combo - challenge
Posted:
Monday, 13th July 2015, 02:42
by Igxfl
This is a really hard one for me. I keep splatting. I think it's the combination of the sort of unfocused Assassin start with the Formicid lack of panic buttons.
Re: Get to name the next combo - challenge
Posted:
Monday, 13th July 2015, 03:56
by hannobal
Key to victory might be that the rules don't force you to play by the background (unless previous winner dictates so), so you could play FoAs as fighter / hunter with a free blowgun and needles to soften up enemies before they're in melee range.
Fo probably should start using a shield ASAP when they find one, and heaviest armor RNG has generated on the floor.
And probably something else than short blades. Staves being my new favorite, since if you have found a quarterstaff, weapon acquirement will almost certainly give you a lajatang.
Re: Get to name the next combo - challenge
Posted:
Monday, 13th July 2015, 07:27
by Sprucery
hannobal wrote:Key to victory might be that the rules don't force you to play by the background (unless previous winner dictates so), so you could play FoAs as fighter / hunter with a free blowgun and needles to soften up enemies before they're in melee range.
I guess most people would say that what you describe _is_ playing by the background.
Re: Get to name the next combo - challenge
Posted:
Monday, 13th July 2015, 07:34
by hannobal
Sprucery wrote:hannobal wrote:Key to victory might be that the rules don't force you to play by the background (unless previous winner dictates so), so you could play FoAs as fighter / hunter with a free blowgun and needles to soften up enemies before they're in melee range.
I guess most people would say that what you describe _is_ playing by the background.
Well yes that's what As background is technically - my hint was to try heavy armour, big weapon and shield instead of short blades, light armour and stabbing (as in stereotypical image of an assassin).
Re: Get to name the next combo - challenge
Posted:
Monday, 13th July 2015, 21:58
by xentronium
I finished the FoAs on comborobin...went to the abyss for my third rune. The character was so overwhelmingly strong by that point that abyss wasn't very dangerous.
- Code:
Dungeon Crawl Stone Soup version 0.16.1-51-g6203257 (webtiles) character file.
1773094 comborobin the Slayer (level 27, 235/235 HPs)
Began as a Formicid Assassin on July 13, 2015.
Was the Champion of Makhleb.
Escaped with the Orb
... and 3 runes!
The game lasted 02:35:43 (60830 turns).
comborobin the Slayer (Formicid Assassin) Turns: 60830, Time: 02:35:43
Health: 235/235 AC: 43 Str: 24 XL: 27
Magic: 39/39 EV: 24 Int: 20 God: Makhleb [******]
Gold: 3332 SH: 23 Dex: 19 (22) Spells: 4 memorised, 21 levels left
rFire + + . SeeInvis + a - +9 battleaxe (freeze)
rCold . . . Clarity + e - +7 fire dragon armour {rF++, rC-}
rNeg + . . SustAb . S - +0 large shield (curse)
rPois . Gourm . (helmet unavailable)
rElec + Spirit + F - +2 cloak {MR+}
rCorr . Warding . l - +1 pair of gloves
rMut . Stasis + D - +1 pair of boots "Cuopacw" {Str+3 Int+3}
MR +++.. d - amulet of Xaoqimn {Spirit Int+3}
Stlth ++........ I - ring "Jicsist" {rElec rC+ Dex-4 Slay+3}
N - ring "Egysafo" {+Blink rN+ AC+4 Dex+3}
@: extremely resistant to hostile enchantments, unstealthy
A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3,
talons 1, iridescent scales 1, large bone plates 1, yellow scales 1, agile 1,
blurry vision 1, clarity, deterioration 1, spit poison 1, strong 2, forlorn,
MP-powered wands 1
a: Dig, Shaft Self, Spit Poison, Minor Destruction, Lesser Servant of Makhleb,
Major Destruction, Greater Servant of Makhleb, Renounce Religion
0: Orb of Zot
}: 3/15 runes: slimy, abyssal, gossamer
You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.
You visited 9 branches of the dungeon, and saw 55 of its levels.
You visited the Abyss 1 time.
You visited 1 ziggurat, and saw 7 of its levels.
You also visited: Wizlab.
You collected 6084 gold pieces.
You spent 2752 gold pieces at shops.
Inventory:
Hand weapons
a - a +9 battleaxe of freezing (weapon)
(You took it off a wight on level 10 of the Dungeon)
b - a +0 blowgun
Missiles
c - 2 throwing nets {=f, !d}
f - 5 curare-tipped needles
k - 2 poisoned needles
Armour
e - a +7 fire dragon armour (worn) {rF++, rC-}
(You found it on level 6 of the Lair of Beasts)
l - a +1 pair of gloves (worn)
(You found it on level 1 of the Dungeon)
D - the +1 pair of boots "Cuopacw" (worn) {Str+3 Int+3}
(You found it on level 3 of the Elven Halls)
It affects your strength (+3).
It affects your intelligence (+3).
F - a +2 cloak of magic resistance (worn)
(You took it off a draconian annihilator on level 3 of the Realm of Zot)
S - a cursed +0 large shield (worn)
(You took it off a vault warden on level 4 of the Vaults)
Rods
r - a +3 rod of shadows (10/10)
(You found it on level 3 of the Depths)
Jewellery
d - the amulet of Xaoqimn (around neck) {Spirit Int+3}
(You found it on level 5 of the Realm of Zot)
[amulet of guardian spirit]
It causes incoming damage to be split between your health and magic.
It affects your intelligence (+3).
m - an uncursed amulet of resist mutation {rMut, !d}
(You found it in a wizard's laboratory)
y - the ring of Ghuipuos {rPois rC+ Int+2 Dex-3}
(You found it on level 6 of the Pits of Slime)
[ring of protection from cold]
It affects your intelligence (+2).
It affects your dexterity (-3).
It protects you from cold.
It protects you from poison.
I - the ring "Jicsist" (right hand) {rElec rC+ Dex-4 Slay+3}
(You bought it in a shop on level 8 of the Dungeon)
[ring of protection from cold]
It affects your dexterity (-4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from cold.
It insulates you from electricity.
M - a +4 ring of slaying
(You found it on level 7 of a ziggurat)
N - the ring "Egysafo" (left hand) {+Blink rN+ AC+4 Dex+3}
(You found it on level 6 of the Pits of Slime)
[ring of protection]
It affects your AC (+4).
It affects your dexterity (+3).
It protects you from negative energy.
It lets you blink.
Z - the ring "Imai" {rC+ MR+}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
[ring of protection from cold]
It protects you from cold.
It affects your resistance to hostile enchantments.
Magical devices
v - a wand of digging (16)
(You found it on level 3 of the Dungeon)
E - a wand of fire (4)
(You found it on level 9 of the Dungeon)
X - a wand of invisibility (6)
(You took it off Rupert on level 6 of the Lair of Beasts)
Scrolls
h - 2 scrolls of brand weapon
n - 16 scrolls of remove curse
s - a scroll of identify
t - 8 scrolls of recharging
u - a scroll of vulnerability {!r!r}
x - 5 scrolls of holy word {!r}
A - 6 scrolls of fog
O - 2 scrolls of magic mapping {!r}
T - 4 scrolls of enchant weapon
W - 5 scrolls of summoning
Potions
j - 10 potions of heal wounds
q - 6 potions of restore abilities
w - 15 potions of curing
B - 3 potions of invisibility
C - 3 potions of resistance
L - 6 potions of might
R - 6 potions of agility
U - 3 potions of cancellation
Y - 4 potions of cure mutation {!q}
Miscellaneous
i - a fan of gales
(You bought it in a shop on level 4 of the Orcish Mines)
p - a lamp of fire
(You found it on level 3 of the Elven Halls)
z - a plain deck of summoning {drawn: 3}
(You found it on level 12 of the Dungeon)
H - a plain deck of changes {Dowsing}
(You found it on level 3 of the Depths)
J - a sack of spiders
(You acquired it on level 6 of a ziggurat)
K - a legendary deck of summoning {Water, drawn: 2}
(You found it on level 3 of the Elven Halls)
P - 5 phantom mirrors
Q - an ornate deck of defence {the Elixir}
(You found it on level 2 of the Depths)
Comestibles
g - 13 bread rations {@e1}
o - 26 meat rations {@e2}
V - 43 fruits
Skills:
- Level 23.2 Fighting
Level 2.2(5.4) Short Blades
Level 7.8(8.0) Long Blades
- Level 20.1 Axes
- Level 1.7 Throwing
- Level 18.2 Armour
+ Level 18.3 Dodging
- Level 19.4 Stealth
- Level 15.9 Shields
- Level 3.9 Spellcasting
- Level 8.2 Charms
- Level 8.2 Necromancy
- Level 12.3 Invocations
You had 21 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Regeneration Chrm/Necr #####..... 2% 3 ###....
b - Spectral Weapon Hex/Chrm ###..... 14% 3 ###....
w - Passwall Trmt/Erth #......... 86% 3 ###....
F - Flight Chrm/Air ###....... 14% 3 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:5 Lair (8/8) D:11
Swamp (0/5) Lair:3 Spider (5/5) Lair:6 Slime (6/6) Lair:6
Orc (4/4) D:10 Elf (3/3) Orc:4 Vaults (4/5) D:13
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Elyvilon
Makhleb
Qazlal
Sif Muna
Xom
Jiyva
Shops:
D:8 = D:10 * Orc:4 *[}: Vaults:2 * Vaults:3 %
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:2 Depths:3
Trove: D:10 (give 2 scrolls of acquirement)
Annotations:
Lair:7 exclusion: oklob plant
Depths:3 exclusion: 2 ice statues
Zot:3 exclusion: upstairs
Innate Abilities, Weirdness & Mutations
You are under a permanent stasis effect.
You can dig through walls and to a lower floor.
Your four strong arms can wield two-handed weapons with a shield.
You have a pair of large antennae on your head (SInv).
You have sharp toenails.
You are partially covered in iridescent scales (AC +4).
You are partially covered in large bone plates (AC +2, SH +2).
You are partially covered in yellow scales (AC +2).
You are agile. (Dex +2)
Scrolls take you a little longer to read.
You possess an exceptional clarity of mind.
Your body is slowly deteriorating.
You can spit poison.
Your muscles are very strong. (Str +4)
You have difficulty communicating with the divine.
You expend magic power (3 MP) to slightly strengthen your wands.
Message History
You extend your mandibles.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You retract your mandibles.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
An Orb Guardian comes into view.
There is a stone staircase leading down here.
Unknown command.
You slash the Orb Guardian! You freeze the Orb Guardian.
You block the Orb Guardian's attack.
You carve the Orb Guardian like a ham!!!
You freeze the Orb Guardian!! The Orb Guardian hits you!
You take 7 damage, and have 228/235 hp. You now have 38/39 mp.
You slash the Orb Guardian! You freeze the Orb Guardian.
You kill the Orb Guardian!
Makhleb accepts your kill.
You feel a little better.
Health restored: 235
No target in view!
No target in view!
No target in view!
MP restored: 39
You extend your mandibles.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You retract your mandibles.
You extend your mandibles.
You dig through the rock wall.
You retract your mandibles.
A giant newt comes into view.
You extend your mandibles.
You dig through the rock wall.
You retract your mandibles.
An Executioner and a large abomination come into view.
A large abomination comes into view.
Firing (i - inventory): No suitable missiles.
Aim: a large abomination
Okay, then.
You extend your mandibles.
You dig through the rock wall.
The Executioner gestures.
The Executioner seems to speed up.
You dig through the rock wall.
You dig through the rock wall. You block the Executioner's attack.
You block the Executioner's attack.
The Executioner hits you but does no damage.
You retract your mandibles. You slice the Executioner!!
You freeze the Executioner. The Executioner completely misses you.
You block the Executioner's attack. x2
The Executioner hits you but does no damage.
You block the Executioner's attack.
The Executioner hits you but does no damage.
Unknown command.
You carve the Executioner like a ham!!! You freeze the Executioner.
You kill the Executioner!
Makhleb accepts your kill.
Unknown command.
You block the large abomination's attack.
Unknown command.
You hit the large abomination. You freeze the large abomination.
You slash the giant newt! You freeze the giant newt.
You kill the giant newt!
Makhleb accepts your kill.
You block the large abomination's attack.
You chop the large abomination into pieces!!!
You freeze the large abomination!
You destroy the large abomination!
Makhleb accepts your kill.
Unknown command.
You slice the large abomination!! You freeze the large abomination!
You slice the large abomination!! You freeze the large abomination.
You destroy the large abomination!
Makhleb accepts your kill.
No target in view!
You extend your mandibles.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You dig through the rock wall.
You retract your mandibles.
There is a staircase leading out of the dungeon here.
You have escaped!
#..# ###......[#######.......#
##.####......###.....(.###.....
#..##....###.............###..
##.##...#......#######......#.
#.#.†.#.....### ###.....#
#.#.(.#....## ##########....#
#.#...#....####..............
#.#...#.[...##.########.....#
#.##...#....@.#######......#.
#..#....###.............###..
##.##......###.......###.....
#..###.......#######.......#
##...#####.............#####
###.....#######.######## #.
#####................###.
################..##.
##.#.>
There were no monsters in sight!
Vanquished Creatures
the royal jelly (Slime:6)
A seraph (Depths:2)
A pandemonium lord (Depths:1)
4 orbs of fire
4 ancient liches
Saint Roka (Depths:3)
A caustic shrike (Depths:2)
A Killer Klown (Zig:3)
3 curse toes
2 golden dragons
2 electric golems
A quicksilver dragon (shapeshifter) (Depths:3)
21 Orb Guardians
3 liches
10 tentacled monstrosities
2 deep elf blademasters
A titan (Depths:3)
14 acid blobs
2 deep elf master archers (Elf:3)
A quicksilver dragon (Depths:3)
A sphinx (shapeshifter) (Depths:3)
A kraken (Abyss:3)
4 sphinxes
An octopode crusher (Abyss:3)
2 tentacled starspawn (Abyss:1)
3 storm dragons
3 tengu reavers
6 fire giants
A storm dragon (shapeshifter) (Depths:3)
2 revenants (Zig:4)
3 shadow dragons
3 Executioners
9 azure jellies (Slime:6)
2 orc warlords
2 fire giants (shapeshifter)
5 ghost moths
A ghost moth (shapeshifter) (Depths:3)
6 deep elf sorcerers
3 frost giants
2 draconian knights
A draconian scorcher (Zot:3)
20 vault wardens
A draconian zealot (Zot:3)
9 emperor scorpions
2 angels (Depths:2)
2 cacodemons
12 ironheart preservers
2 draconian annihilators (Zot:3)
2 draconian shifters
A reaper (Zig:7)
25 very ugly things
13 stone giants
3 spriggan defenders
A draconian caller (Zot:2)
3 grey draconians
4 war gargoyles (Depths:3)
4 green draconians
A salamander firebrand (Depths:3)
7 deep elf demonologists
4 black draconians
Azrael (D:14)
3 dire elephants
3 red draconians
3 eidola (Vaults:3)
4 yellow draconians
5 mottled draconians
3 white draconians
3 pale draconians
A vampire knight (Zig:4)
A purple draconian (Depths:5)
7 deep elf annihilators (Elf:3)
A green death (Elf:3)
7 deep elf death magi
A merfolk javelineer (Depths:1)
Snorg (Orc:1)
5 ettins
A blizzard demon (Abyss:3)
4 fire dragons
5 death oozes (Slime:6)
4 minotaurs
9 crystal guardians (Depths:3)
6 vault guards
11 ice dragons
6 great orbs of eyes
5 death cobs
2 deep elf high priests
6 rakshasas
6 hydras
15 yaktaur captains
An anaconda (shapeshifter) (Depths:3)
A ghost crab (shapeshifter) (Depths:3)
8 ogre magi
32 dancing weapons
3 spriggan air magi
11 centaur warriors
4 deep troll shamans
4 catoblepae
9 deep troll earth magi
The ghost of espais the Jinx, a powerful SpEn of Yredelemnul (Lair:6)
40 death yaks
3 tengu warriors
2 orc high priests (Orc:4)
5 thrashing horrors
2 spriggan berserkers
A spriggan (Depths:5)
2 sun demons
Nergalle (Orc:4)
4 hell knights (Depths:1)
17 deep elf knights
3 iron golems
3 shadow wraiths
A cherub (Depths:2)
4 wretched stars
A shock serpent (shapeshifter) (Depths:3)
An iron troll (Depths:4)
A spatial maelstrom (Abyss:3)
3 skeletal warriors (Vaults:2)
4 unseen horrors
3 fire crabs (Vaults:4)
An iron troll (shapeshifter) (Depths:3)
An ice devil (D:4)
A shadow demon (Depths:2)
23 deep trolls
An unseen horror (shapeshifter) (WizLab)
A wizard (Depths:2)
A death drake (Zot:2)
3 flayed ghosts
12 deep elf summoners
4 deathcaps
2 ice statues (Depths:3)
A hill giant (shapeshifter) (Depths:3)
12 hill giants
7 giant orange brains
14 orb spiders
5 necromancers
A golden dragon skeleton (Zig:7)
14 ironbrand convokers
11 deep elf conjurers
13 harpies
A salamander (shapeshifter) (Depths:3)
2 sphinx zombies
2 wolf spider zombies (D:14)
A griffon (shapeshifter) (Depths:3)
18 orc knights
A frost giant zombie (Zig:7)
A faun (shapeshifter) (WizLab)
A fire giant zombie (Depths:2)
A manticore (D:15)
9 orc sorcerers
A wolf spider (shapeshifter) (Depths:3)
30 wolf spiders
2 phantasmal warriors
10 griffons
9 hornets
19 elephants
2 draconians (shapeshifter)
54 ugly things
2 worldbinders
2 black mambas (shapeshifter)
6 cyclopes
A manticore (shapeshifter) (Vaults:3)
A stone giant skeleton (Zig:7)
A hornet (shapeshifter) (Depths:3)
3 shining eyes
7 moths of wrath
5 black mambas
2 sixfirhies (Abyss:3)
11 smoke demons
A dire elephant zombie (Zig:6)
A spiny frog (shapeshifter) (Depths:3)
22 vault sentinels
A rust devil (D:3)
3 molten gargoyles (Depths:3)
4 torpor snails
2 gargoyles (Depths:3)
5 spectral swamp worms (Depths:4)
A dire elephant skeleton (Depths:2)
14 spiny frogs
16 komodo dragons
51 yaktaurs
2 elves (WizLab)
A redback zombie (D:13)
5 orange demons
4 kobold demonologists
3 spriggan zombies
10 demonic crawlers
3 fire drakes
2 hellions (Zig:7)
A yaktaur (shapeshifter) (WizLab)
2 tengu conjurers
An efreet (D:14)
A tormentor (Abyss:3)
2 komodo dragons (shapeshifter) (WizLab)
A troll (shapeshifter) (Vaults:3)
2 ancient zymes (Abyss:3)
A yaktaur skeleton (Depths:1)
3 hellwings
18 deep elf priests
A red devil (D:12)
9 trolls
29 jumping spiders
A merfolk (Zig:2)
2 wind drakes (Depths:3)
8 polar bears
A queen bee (D:10)
A raiju (shapeshifter) (WizLab)
3 freezing wraiths
The ghost of espais the Sneak, an experienced SpEn of Gozag (D:5)
3 polar bears (shapeshifter)
7 raiju (Abyss:3)
17 two-headed ogres
2 trapdoor spider zombies
A giant leech (shapeshifter) (Depths:3)
Prince Ribbit (D:8)
9 ravens
2 two-headed ogres (shapeshifter)
2 blue devils
2 basilisks (shapeshifter) (WizLab)
3 boulder beetles
54 slime creatures
A blink frog (shapeshifter) (WizLab)
A fire giant simulacrum (Depths:1)
3 basilisks
A snapping turtle (Zig:2)
A raven (shapeshifter) (WizLab)
A flying skull (Zig:7)
2 wraiths (Vaults:1)
13 air elementals
26 trapdoor spiders
4 shadows
3 wyverns
3 redbacks (shapeshifter)
5 fire elementals
26 blink frogs
31 redbacks
63 yaks
4 vampires
A stone giant simulacrum (Depths:1)
25 tarantellas
3 ynoxinuls
4 humans (WizLab)
9 water elementals
2 tarantellas (shapeshifter) (WizLab)
A centaur simulacrum (D:14)
2 trapdoor spiders (shapeshifter)
11 golden eyes
A steam dragon (D:6)
19 deep elf magi
6 neqoxecs
3 yaks (shapeshifter)
15 hippogriffs
A golden eye (shapeshifter) (WizLab)
A human (shapeshifter) (Vaults:3)
2 hungry ghosts
2 hogs (shapeshifter)
32 deep elf fighters
A chaos spawn (Abyss:1)
A warg (shapeshifter) (WizLab)
4 wolves
21 vampire mosquitoes
5 spatial vortices (Abyss:3)
Menkaure (D:6)
A soldier ant (D:15)
3 insubstantial wisps
9 wargs
3 mottled dragons
18 water moccasins
A redback simulacrum (Vaults:2)
3 human zombies
2 swamp drakes (Zot:2)
12 ice beasts
7 hell hounds (D:14)
12 porcupines
A spriggan simulacrum (Depths:2)
3 sky beasts
54 spiders
A phantom (D:7)
8 black bears
26 orc warriors
4 eyes of draining
A dwarf (shapeshifter) (WizLab)
20 centaurs
21 large abominations
3 wasps
2 boring beetles
36 ogres
A boring beetle (shapeshifter) (WizLab)
19 crocodiles
2 boggarts (Vaults:1)
2 brain worms
A fire crab zombie (Vaults:4)
A lost soul (Elf:3)
22 small abominations
26 giant frogs
10 big kobolds
10 wandering mushrooms
9 earth elementals (Depths:3)
A wyvern skeleton (D:12)
A wyvern zombie (D:12)
37 killer bees
9 scorpions
4 electric eels
A human simulacrum (Vaults:1)
A tengu skeleton (Depths:1)
A wight (D:10)
4 centaur zombies
11 crimson imps
2 goliath beetles (D:7)
7 quasits
31 jellies
13 starcursed masses
2 giant frog skeletons
A giant frog zombie (D:12)
13 iguanas
24 orc priests
4 centaur skeletons
13 hounds
26 orc wizards
11 worker ants
12 hell rats
19 sheep
A boulder beetle simulacrum (Vaults:1)
An ogre zombie (Abyss:3)
Ijyb (D:2)
Jessica (D:2)
46 river rats
28 adders
3 orc zombies
3 shadow imps
5 white imps
A giant mite (D:5)
2 worms
4 giant eyeballs (WizLab)
8 ufetubi
2 oozes
150 orcs
A bat skeleton (D:7)
A bat zombie (D:6)
21 goblins
18 hobgoblins
A hobgoblin (shapeshifter) (Depths:3)
6 jackals
26 kobolds
21 quokkas
5 ball pythons
23 bats
6 giant cockroaches
3 giant geckos
A giant gecko skeleton (D:4)
6 giant newts
A quokka zombie (D:8)
14 rats
A spectral orc (Orc:4)
3 ballistomycetes (D:7)
5 butterflies (Spider:2)
A crawling corpse (Vaults:4)
11 fungi
12 plants
A starspawn tentacle (Abyss:1)
4 tentacles (Abyss:3)
2643 creatures vanquished.
Vanquished Creatures (collateral kills)
A tentacled monstrosity (WizLab)
Rupert (Lair:6)
The ghost of ZasiTheBeast the Thaumaturge, a mighty DsFE of Kikubaaqudgha (Spider:2)
A vault warden (Vaults:4)
A draconian shifter (Zot:3)
An ironheart preserver (Vaults:2)
An ettin (D:14)
A death ooze (Slime:6)
2 vault guards (Vaults:2)
A deep elf high priest (Elf:3)
3 hydras
The ghost of MirrMurr the Unseen, a powerful SpEn of Ashenzari (Lair:1)
An orc high priest (Orc:4)
A giant orange brain (Vaults:4)
Erolcha (D:12)
An ice devil (Orc:4)
2 necromancers (Depths:1)
A deep elf summoner (Vaults:4)
2 orb spiders (Spider:2)
A harpy (Vaults:4)
2 hill giants (D:12)
2 moths of wrath
An ugly thing (Zot:5)
2 centaur zombies
An elephant (Lair:8)
A rust devil (Depths:1)
Joseph (D:9)
A large abomination (WizLab)
5 orange demons
Psyche (D:9)
A queen bee (D:8)
3 red devils
A jumping spider (Spider:2)
A troll (D:10)
A tarantella (Vaults:4)
A redback (Vaults:4)
A neqoxec (D:8)
Grum (D:11)
A deep elf fighter (Vaults:4)
A wolf (D:11)
A black bear (D:8)
A water moccasin (Lair:6)
3 orc warriors
A phantom (D:10)
An ogre (D:12)
6 centaurs
5 big kobolds (D:8)
4 wights (D:10)
8 killer bees (D:8)
A crimson imp (D:8)
An iguana (D:9)
3 orc wizards
A sheep (Lair:6)
A river rat (D:11)
3 orc zombies (Orc:4)
4 orcs
A bat (D:8)
A hobgoblin (Orc:1)
4 kobolds (D:8)
A goblin (Orc:1)
A jackal skeleton (D:8)
A quokka (D:9)
A fungus (Lair:6)
108 creatures vanquished.
Vanquished Creatures (others)
3 balrugs
4 cacodemons
2 blizzard demons
A sea snake (shapeshifter) (Depths:3)
8 ball lightnings (Depths:3)
An ugly thing (Zot:5)
A deep elf conjurer (Elf:1)
6 smoke demons
2 drowned souls (Abyss:3)
4 orange demons
3 yaktaurs (Vaults:4)
3 hellwings
A raven (D:13)
A water elemental (Depths:3)
An air elemental (Depths:3)
3 ynoxinuls
A mottled dragon (Vaults:4)
5 neqoxecs
An ice beast (Vaults:4)
2 orc warriors
A boggart (Vaults:1)
A lost soul (Elf:3)
A giant frog (D:14)
A small abomination (Abyss:3)
A crimson imp (Abyss:1)
A quasit (Lair:8)
An orc wizard (Orc:4)
3 shadow imps
2 white imps
4 ufetubi (Orc:4)
An orc (Depths:3)
A giant spore (D:7)
A butterfly (Spider:2)
19 fungi
5 plants
6 starspawn tentacles (Abyss:1)
10 starspawn tentacle segments (Abyss:1)
4 tentacles (Abyss:3)
25 tentacle segments (Abyss:3)
141 creatures vanquished.
Grand Total: 2892 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | comborobin, the Formicid Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1
165 | D:1 | Reached skill level 1 in Dodging
290 | D:1 | Reached skill level 5 in Stealth
356 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/3
381 | D:1 | HP: 4/22 [hobgoblin/club (5)]
388 | D:1 | HP: 2/22 [hobgoblin/club (3)]
928 | D:1 | Reached XP level 3. HP: 21/28 MP: 2/4
1374 | D:2 | Reached skill level 1 in Armour
1435 | D:2 | Noticed Ijyb
1468 | D:2 | Killed Ijyb
1468 | D:2 | Reached skill level 3 in Fighting
1468 | D:2 | Reached XP level 4. HP: 30/35 MP: 3/5
1626 | D:2 | Noticed Jessica
1633 | D:2 | Killed Jessica
1633 | D:2 | Reached skill level 2 in Armour
2145 | D:3 | Found a shattered altar of Ashenzari.
2229 | D:3 | Found a burning altar of Makhleb.
2240 | D:3 | Found a stormy altar of Qazlal.
2247 | D:3 | Became a worshipper of Makhleb the Destroyer
2278 | D:3 | Reached XP level 5. HP: 37/41 MP: 7/7
2963 | D:3 | Reached skill level 3 in Armour
3263 | D:4 | Acquired Makhleb's first power
3300 | D:4 | Reached skill level 4 in Fighting
3569 | D:4 | Got a transparent chain mail
3581 | D:4 | Identified the +6 chain mail of Siuhidi {Contam MR+ Regen+ Dex-5 Stlth+} (You found it on level 4 of the Dungeon)
3853 | D:4 | Reached XP level 6. HP: 33/48 MP: 4/8
3899 | D:4 | Reached skill level 4 in Armour
4449 | D:5 | Entered Level 5 of the Dungeon
4634 | D:5 | Reached skill level 5 in Fighting
4883 | D:5 | Reached XP level 7. HP: 53/56 MP: 9/9
4909 | D:5 | Noticed espais' ghost (experienced SpEn)
5027 | D:5 | Killed espais' ghost
5027 | D:5 | Reached skill level 5 in Armour
5102 | D:5 | Reached skill level 6 in Fighting
5139 | D:5 | Acquired Makhleb's second power
5332 | D:5 | Reached skill level 1 in Invocations
5499 | D:5 | Found a staircase to the Ecumenical Temple.
5799 | D:5 | Reached XP level 8. HP: 64/64 MP: 9/12
5983 | D:5 | Reached skill level 6 in Armour
5983 | D:5 | Reached skill level 2 in Invocations
6002 | D:5 | Noticed a sky beast
6029 | D:5 | Killed a sky beast
6029 | D:5 | Reached skill level 1 in Axes
6243 | D:6 | Got a fine long sword
6376 | D:6 | Reached skill level 3 in Invocations
6475 | D:6 | Reached skill level 7 in Fighting
6475 | D:6 | Reached skill level 2 in Axes
6499 | D:6 | Noticed Menkaure
6511 | D:6 | Killed Menkaure
6673 | D:6 | Acquired Makhleb's third power
6717 | D:6 | Identified the +6 long sword of Gallantry {slice, rPois Str+4 Stlth+} (You found it on level 6 of the Dungeon)
6727 | D:6 | Reached skill level 1 in Shields
6727 | D:6 | Reached skill level 4 in Invocations
6727 | D:6 | Reached XP level 9. HP: 68/72 MP: 13/18
6852 | D:6 | Reached skill level 2 in Shields
7002 | D:6 | Reached skill level 1 in Long Blades
7048 | D:6 | Reached skill level 2 in Long Blades
7352 | D:7 | Reached skill level 5 in Invocations
7380 | D:7 | Reached skill level 3 in Shields
7469 | D:7 | Reached skill level 3 in Long Blades
7705 | D:7 | Acquired Makhleb's fourth power
7914 | D:7 | Found a shimmering altar of Xom.
7914 | D:7 | Found a shimmering altar of Xom.
7914 | D:7 | Found a shimmering altar of Xom.
7915 | D:7 | Found a shimmering altar of Xom.
7917 | D:7 | Found a shimmering altar of Xom.
7942 | D:7 | Reached skill level 4 in Shields
7944 | D:7 | Found a shimmering altar of Xom.
7945 | D:7 | Found a shimmering altar of Xom.
7945 | D:7 | Found a shimmering altar of Xom.
7954 | D:7 | Learned a level 3 spell: Regeneration
7980 | D:7 | Reached skill level 6 in Invocations
8197 | D:8 | Reached skill level 4 in Long Blades
8210 | D:8 | Reached XP level 10. HP: 80/80 MP: 21/21
8269 | D:8 | Noticed Prince Ribbit
8283 | D:8 | Killed Prince Ribbit
8283 | D:8 | Reached skill level 5 in Shields
8323 | D:8 | Reached skill level 7 in Invocations
8392 | D:8 | Reached skill level 5 in Long Blades
8401 | D:8 | Reached skill level 6 in Shields
8443 | D:8 | Noticed a queen bee
8453 | D:8 | Killed a queen bee
8495 | D:8 | Reached skill level 8 in Invocations
8495 | D:8 | Acquired Makhleb's fifth power
8515 | D:8 | Reached skill level 6 in Long Blades
8564 | D:8 | Reached skill level 7 in Shields
8890 | D:8 | Found Tosk's Jewellery Emporium.
8976 | D:9 | Reached XP level 11. HP: 85/85 MP: 21/25
9066 | D:9 | Noticed Psyche
9074 | D:9 | Killed Psyche
9302 | D:9 | Reached skill level 9 in Invocations
9354 | D:9 | Noticed Joseph
9568 | D:9 | Killed Joseph
9568 | D:9 | Reached skill level 7 in Long Blades
9568 | D:9 | Reached skill level 8 in Shields
9626 | D:10 | Entered Level 10 of the Dungeon
9728 | D:10 | Found a portal to a secret trove of treasure.
9769 | D:10 | Found a staircase to the Orcish Mines.
9772 | D:10 | Noticed a hill giant
9784 | D:10 | Killed a hill giant
9787 | D:10 | Identified Laqos' Grimoire of Ashen Aid
9792 | D:10 | Learned a level 3 spell: Passwall
9796 | D:10 | Learned a level 3 spell: Spectral Weapon
9961 | D:10 | Reached skill level 9 in Shields
10180 | D:10 | Reached skill level 10 in Invocations
10260 | D:10 | Found Shrejix's Assorted Antiques.
10272 | D:10 | Reached skill level 3 in Axes
10286 | D:10 | Bought a white potion for 25 gold pieces
10310 | D:10 | Noticed a hill giant
10324 | D:10 | Killed a hill giant
10436 | D:10 | Reached skill level 4 in Axes
10529 | D:10 | Noticed an unseen horror
10538 | D:10 | Killed an unseen horror
10812 | D:11 | Noticed Grum
10822 | D:11 | Reached XP level 12. HP: 85/92 MP: 27/27
10825 | D:11 | Killed Grum
10825 | D:11 | Reached skill level 5 in Axes
10885 | D:11 | Noticed a hill giant
10891 | D:11 | Killed a hill giant
10899 | D:11 | Found a staircase to the Lair.
10973 | D:11 | Noticed a cyclops
10976 | D:11 | Noticed a hill giant
10999 | D:11 | Killed a cyclops
10999 | D:11 | Reached skill level 6 in Axes
11278 | D:11 | You fall through a shaft!
11306 | D:12 | Reached skill level 7 in Axes
11588 | D:12 | Reached skill level 8 in Axes
11603 | D:12 | HP: 23/92 [poisoned by an orange demon]
11608 | D:12 | HP: 20/92 [poisoned by an orange demon]
11613 | D:12 | HP: 19/92 [poisoned by an orange demon]
11618 | D:12 | HP: 19/92 [poisoned by an orange demon]
11624 | D:12 | HP: 20/92 [poisoned by an orange demon]
11632 | D:12 | HP: 23/92 [poisoned by an orange demon]
11824 | D:11 | Killed a hill giant
11824 | D:11 | Reached skill level 9 in Axes
11968 | D:8 | Bought the ring "Jicsist" {rElec rC+ Dex-4 Slay+3} for 518 gold pieces
12066 | Orc:1 | Entered Level 1 of the Orcish Mines
12066 | Orc:1 | Noticed Snorg
12301 | D:12 | Noticed a five-headed hydra
12306 | D:12 | Gained mutation: Scrolls take you a little longer to read. [a neqoxec]
12308 | D:12 | Gained mutation: You are frail (-10% HP). [a neqoxec]
12317 | D:12 | Killed a seven-headed hydra
12510 | D:12 | Noticed Erolcha
12531 | D:12 | Killed Erolcha
12531 | D:12 | Reached skill level 10 in Axes
12975 | D:12 | Reached XP level 13. HP: 88/88 MP: 23/28
13163 | Lair:1 | Entered Level 1 of the Lair of Beasts
13288 | Lair:1 | Reached skill level 11 in Axes
13795 | Lair:1 | Noticed MirrMurr's ghost (powerful SpEn)
13801 | Lair:1 | Killed MirrMurr's ghost
14165 | Lair:2 | Reached skill level 12 in Axes
15057 | Lair:3 | Reached skill level 13 in Axes
15232 | Lair:3 | Lost mutation: Scrolls take you a little longer to read. [potion of cure mutation]
15232 | Lair:3 | Lost mutation: You are frail (-10% HP). [potion of cure mutation]
15352 | Lair:3 | Found a staircase to the Swamp.
16163 | Lair:4 | Reached skill level 14 in Axes
16654 | Lair:4 | Found a staircase to the Swamp.
16768 | Lair:5 | Reached XP level 14. HP: 104/104 MP: 29/29
16838 | Lair:5 | Reached skill level 8 in Fighting
17728 | Lair:5 | Reached skill level 9 in Fighting
18149 | Lair:5 | Reached skill level 15 in Axes
18614 | Lair:6 | Noticed espais' ghost (powerful SpEn)
18640 | Lair:6 | Killed espais' ghost
18653 | Lair:6 | Reached skill level 10 in Fighting
18862 | Lair:6 | Found a staircase to the Slime Pits.
19048 | Lair:6 | Found a hole to the Spider Nest.
19322 | Lair:6 | Noticed Rupert
19328 | Lair:6 | Gained mutation: Your body is slowly deteriorating. [a neqoxec]
19330 | Lair:6 | Killed Rupert
19743 | Lair:7 | Reached skill level 11 in Fighting
20131 | Lair:7 | Reached XP level 15. HP: 104/119 MP: 21/30
20134 | Lair:7 | Reached skill level 16 in Axes
20601 | Lair:8 | Entered Level 8 of the Lair of Beasts
20960 | Lair:8 | Reached skill level 17 in Axes
21357 | Lair:8 | Reached skill level 7 in Armour
21359 | Lair:8 | Reached skill level 2 in Dodging
21705 | Lair:8 | Reached XP level 16. HP: 127/127 MP: 31/31
22213 | Orc:1 | Killed Snorg
22213 | Orc:1 | Reached skill level 3 in Dodging
23516 | Orc:4 | Entered Level 4 of the Orcish Mines
23798 | Orc:4 | Found a staircase to the Elven Halls.
23999 | Orc:4 | Noticed Nergalle
24013 | Orc:4 | Killed Nergalle
24013 | Orc:4 | Reached skill level 8 in Armour
24160 | Orc:4 | Reached skill level 18 in Axes
24330 | Orc:4 | Reached skill level 4 in Dodging
24775 | Orc:4 | Found Ikhloqe's Book Boutique.
24776 | Orc:4 | Found Thij's Gadget Shoppe.
24776 | Orc:4 | Found Smuceufa's Armour Shoppe.
24777 | Orc:4 | Found Ujucvuet's Assorted Antiques.
24784 | Orc:4 | Bought a scroll of enchant armour for 165 gold pieces
24784 | Orc:4 | Bought a wooden wand for 88 gold pieces
24784 | Orc:4 | Bought a yellow potion for 19 gold pieces
24797 | Orc:4 | Bought a fan of gales for 680 gold pieces
25408 | D:13 | Found a gate to the Vaults.
25421 | D:13 | Reached skill level 5 in Dodging
25950 | D:13 | Reached skill level 9 in Armour
26545 | D:14 | Noticed Azrael
26556 | D:14 | Killed Azrael
26569 | D:14 | Reached skill level 6 in Dodging
26689 | D:14 | Found a deep blue altar of Sif Muna.
26814 | D:15 | Entered Level 15 of the Dungeon
26930 | D:15 | Reached skill level 10 in Armour
27165 | D:15 | Found a white marble altar of Elyvilon.
27211 | D:15 | Reached XP level 17. HP: 133/133 MP: 26/32
27858 | D:15 | Found a staircase to the Depths.
27866 | D:15 | Reached skill level 19 in Axes
28346 | Depths:1 | Entered Level 1 of the Depths
28346 | Depths:1 | Found a snail-covered altar of Cheibriados.
28347 | Depths:1 | Found a gateway to Hell.
28365 | Depths:1 | HP: 33/133 [deep elf conjurer/bolt of negative energy (22)]
28609 | Depths:1 | Found a magical portal.
28621 | WizLab | Entered Cigotuvi's Fleshworks
28908 | WizLab | Reached skill level 20 in Axes
29050 | WizLab | Noticed Cigotuvi's Monster
29062 | WizLab | Killed Cigotuvi's Monster
29062 | WizLab | Reached skill level 12 in Fighting
29102 | WizLab | Identified Aqopia's Volume of Shape Shifting and Stones (You found it in a wizard's laboratory)
29111 | WizLab | Identified Cigotuvi's Reference Book on Unholy Rituals and Shape Shifting (You found it in a wizard's laboratory)
29663 | WizLab | Reached skill level 7 in Dodging
29701 | WizLab | Reached XP level 18. HP: 124/142 MP: 22/32
29886 | Depths:1 | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation]
29886 | Depths:1 | Gained mutation: You expend magic power (3 MP) to slightly strengthen your wands. [potion of mutation]
29888 | Depths:1 | Gained mutation: You are agile. (Dex +2) [potion of mutation]
29889 | Depths:1 | Gained mutation: You have sharp toenails. [potion of mutation]
29889 | Depths:1 | Gained mutation: You are partially covered in iridescent scales (AC +4). [potion of mutation]
29889 | Depths:1 | Gained mutation: Your muscles are strong. (Str +2) [potion of mutation]
30227 | Elf:1 | Entered Level 1 of the Elven Halls
30736 | Spider:1 | Entered Level 1 of the Spider Nest
30868 | Spider:1 | Reached skill level 13 in Fighting
31217 | Spider:1 | Reached skill level 11 in Armour
32093 | Spider:2 | Noticed ZasiTheBeast's ghost (mighty DsFE)
32115 | Spider:2 | Killed ZasiTheBeast's ghost
32308 | Spider:2 | Reached skill level 8 in Dodging
32881 | Spider:3 | Reached skill level 14 in Fighting
32881 | Spider:3 | Reached XP level 19. HP: 150/152 MP: 33/33
32882 | Spider:3 | Gained mutation: You are very agile. (Dex +4) [potion of beneficial mutation]
32883 | Spider:3 | Gained mutation: Your mind is acute. (Int +2) [potion of beneficial mutation]
32884 | Spider:3 | Gained mutation: You are partially covered in yellow scales (AC +2). [potion of beneficial mutation]
32885 | Spider:3 | Gained mutation: You can spit poison. [potion of beneficial mutation]
32886 | Spider:3 | Gained mutation: Your muscles are very strong. (Str +4) [potion of beneficial mutation]
32887 | Spider:3 | Gained mutation: You are partially covered in large bone plates (AC +2, SH +2). [potion of beneficial mutation]
33183 | Spider:3 | Reached skill level 12 in Armour
33497 | Spider:4 | Reached skill level 9 in Dodging
34487 | Spider:5 | Entered Level 5 of the Spider Nest
34493 | Spider:5 | Reached skill level 11 in Invocations
34733 | Spider:5 | Reached XP level 20. HP: 161/161 MP: 31/34
34837 | Spider:5 | Reached skill level 15 in Fighting
35169 | Spider:5 | Got a gossamer rune of Zot
35742 | D:13 | Reached skill level 10 in Dodging
35759 | Vaults:1 | Entered Level 1 of the Vaults
35944 | Vaults:1 | Reached skill level 13 in Armour
36302 | Vaults:1 | pyroclasm: who is playing comborobin
36306 | Vaults:1 | comborobin: xen
36336 | Vaults:1 | pyroclasm: aha
36535 | Vaults:1 | Reached skill level 12 in Invocations
36709 | Vaults:1 | Reached skill level 16 in Fighting
37343 | Vaults:1 | Reached XP level 21. HP: 172/172 MP: 23/35
37420 | Vaults:1 | comborobin: formicids are fun
38213 | Elf:1 | pyroclasm: https://www.youtube.com/watch?v=rDK3IT29uoQ
38217 | Elf:1 | Identified Fego's Reference Book on Summoning
38706 | Elf:2 | Reached skill level 11 in Dodging
38860 | Elf:2 | Reached skill level 17 in Fighting
39024 | Elf:2 | Reached skill level 14 in Armour
39283 | Elf:2 | Found a huge runed gate.
39283 | Elf:2 | Found a huge runed gate.
39283 | Elf:2 | Found a huge runed gate.
39283 | Elf:2 | Found a huge runed gate.
39284 | Elf:2 | Found a huge runed gate.
39916 | Elf:3 | Entered Level 3 of the Elven Halls
40639 | Elf:3 | Reached skill level 18 in Fighting
41027 | Elf:3 | Got a polished great sword
41141 | Elf:3 | Got a steaming whip
41152 | Elf:3 | Got a pair of polished boots
41166 | Elf:3 | Identified the +1 pair of boots "Cuopacw" {Str+3 Int+3} (You found it on level 3 of the Elven Halls)
41174 | Elf:3 | Got an ancient mace
41177 | Elf:3 | Got a pair of crude gloves
41188 | Elf:3 | Identified the cursed -5 pair of gloves "Qevut" {rElec rPois Regen+ Str-2 Slay+2} (You found it on level 3 of the Elven Halls)
41209 | Elf:3 | Identified the Tome of Hurtful Weightlessness
41258 | Elf:3 | Got a pitted scimitar
41258 | Elf:3 | Got a clouded turquoise ring
41263 | Elf:3 | Identified the ring "Imai" {rC+ MR+} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
41574 | Elf:3 | Reached XP level 22. HP: 184/184 MP: 36/36
42093 | Vaults:2 | Reached skill level 12 in Dodging
42243 | Vaults:2 | Reached skill level 15 in Armour
43492 | Vaults:2 | Found Zacaevup's Assorted Antiques.
43498 | Vaults:2 | Bought a potion of restore abilities for 195 gold pieces
43498 | Vaults:2 | Bought a blackened brass wand for 156 gold pieces
43498 | Vaults:2 | Bought a scroll of enchant armour for 292 gold pieces
43498 | Vaults:2 | Bought a scroll of enchant armour for 292 gold pieces
43610 | Vaults:3 | Reached skill level 19 in Fighting
44142 | Vaults:3 | Found a staircase to the Crypt.
44318 | Vaults:3 | Found Mohasej's Food Boutique.
44805 | Vaults:3 | You fall through a shaft!
44817 | Vaults:4 | Reached skill level 13 in Dodging
44837 | Vaults:4 | Reached XP level 23. HP: 196/196 MP: 37/37
44946 | Vaults:4 | Reached skill level 20 in Fighting
44946 | Vaults:4 | Reached skill level 16 in Armour
45157 | Vaults:4 | Reached skill level 10 in Shields
45635 | Vaults:4 | Reached skill level 11 in Shields
46795 | Depths:1 | Found a gateway to a ziggurat.
46944 | Depths:1 | Reached skill level 12 in Shields
46944 | Depths:1 | Reached XP level 24. HP: 206/206 MP: 35/37
47030 | Depths:1 | Reached skill level 21 in Fighting
47227 | Depths:2 | Found a one-way gate leading to the halls of Pandemonium.
47501 | Depths:2 | Reached skill level 14 in Dodging
47768 | Depths:2 | Reached skill level 13 in Shields
47876 | Depths:2 | Noticed a caustic shrike
47899 | Depths:2 | Killed a caustic shrike
47899 | Depths:2 | Reached skill level 17 in Armour
48637 | Depths:3 | Noticed a caustic shrike
48637 | Depths:3 | a sphinx changed into a caustic shrike
48640 | Depths:3 | a caustic shrike changed into an iron dragon
48641 | Depths:3 | Noticed a caustic shrike
48641 | Depths:3 | an iron dragon changed into a caustic shrike
48738 | Depths:3 | Reached skill level 14 in Shields
49050 | Depths:3 | Noticed Saint Roka
49079 | Depths:3 | Killed Saint Roka
49081 | Depths:3 | Reached XP level 25. HP: 204/216 MP: 29/38
49267 | Depths:3 | Reached skill level 1 in Charms
49267 | Depths:3 | Reached skill level 1 in Necromancy
49419 | Depths:3 | Reached skill level 2 in Charms
49537 | Depths:3 | Reached skill level 2 in Necromancy
49688 | Depths:3 | Identified a +3 rod of shadows (10/10) (You found it on level 3 of the Depths)
49691 | Depths:3 | Got a scorched shortbow
49899 | Depths:3 | Reached skill level 15 in Shields
49986 | Depths:3 | Reached skill level 3 in Charms
50137 | Depths:4 | Reached skill level 3 in Necromancy
50269 | Depths:4 | Reached skill level 4 in Charms
50456 | Depths:4 | Reached skill level 4 in Necromancy
50526 | Depths:4 | Found a one-way gate to the infinite horrors of the Abyss.
51138 | Depths:5 | Entered Level 5 of the Depths
51147 | Depths:5 | Reached skill level 5 in Charms
51178 | Depths:5 | Reached skill level 5 in Necromancy
51209 | Depths:5 | Found a gate to the Realm of Zot.
51602 | Depths:5 | Reached skill level 6 in Necromancy
51744 | Depths:5 | Reached skill level 6 in Charms
51915 | Depths:5 | Reached skill level 1 in Spellcasting
51915 | Depths:5 | Reached XP level 26. HP: 185/224 MP: 29/38
52054 | Depths:5 | Reached skill level 2 in Spellcasting
52895 | Slime:1 | Entered Level 1 of the Pits of Slime
53286 | Slime:3 | Reached skill level 7 in Necromancy
53293 | Slime:3 | Reached skill level 18 in Armour
53435 | Slime:4 | Reached skill level 7 in Charms
53446 | Slime:4 | Reached skill level 15 in Dodging
53666 | Slime:6 | Entered Level 6 of the Pits of Slime
53752 | Slime:6 | Reached skill level 3 in Spellcasting
53852 | Slime:6 | Found a viscous altar of Jiyva.
53853 | Slime:6 | Noticed the royal jelly
53895 | Slime:6 | Killed the royal jelly
53895 | Slime:6 | Reached skill level 8 in Charms
53895 | Slime:6 | Reached skill level 8 in Necromancy
53905 | Slime:6 | Got a clouded bone ring
53907 | Slime:6 | Identified the ring of Ghuipuos {rPois rC+ Int+2 Dex-3} (You found it on level 6 of the Pits of Slime)
53960 | Slime:6 | Got a shimmering halberd
54006 | Slime:6 | Got an encrusted shortbow
54014 | Slime:6 | Got a slimy rune of Zot
54061 | Slime:6 | Got a wavering glass ring
54063 | Slime:6 | Identified the ring "Egysafo" {+Blink rN+ AC+4 Dex+3} (You found it on level 6 of the Pits of Slime)
54105 | Slime:6 | Reached skill level 6 in Stealth
54479 | Zig:1 | Entered Level 1 of a ziggurat
54495 | Zig:2 | Entered Level 2 of a ziggurat
54504 | Zig:2 | Reached skill level 7 in Stealth
54528 | Zig:3 | Entered Level 3 of a ziggurat
54539 | Zig:3 | Reached skill level 8 in Stealth
54545 | Zig:3 | Reached skill level 9 in Stealth
54559 | Zig:4 | Entered Level 4 of a ziggurat
54576 | Zig:4 | Reached skill level 10 in Stealth
54623 | Zig:4 | Learned a level 3 spell: Flight
54627 | Zig:5 | Entered Level 5 of a ziggurat
54642 | Zig:5 | Reached skill level 11 in Stealth
54671 | Zig:5 | Got an ichor-stained flail
54708 | Zig:6 | Entered Level 6 of a ziggurat
54741 | Zig:6 | Reached skill level 12 in Stealth
54797 | Zig:6 | Identified a scroll of acquirement
54814 | Zig:7 | Entered Level 7 of a ziggurat
54859 | Zig:7 | Reached skill level 13 in Stealth
54908 | Zig:7 | Got a flickering bone ring
54911 | Zig:7 | Identified the ring "Henk" {rC+ Int+3 Dex+3} (You found it on level 7 of a ziggurat)
54946 | Zig:7 | Got a transparent jade ring
54948 | Zig:7 | Identified the ring "Kaapsiun" {-Tele rC+ MR+ MP+9 Str-5 Stlth-} (You found it on level 7 of a ziggurat)
55241 | D:10 | Bought a scroll of enchant armour for 210 gold pieces
55241 | D:10 | Bought a potion of agility for 112 gold pieces
55433 | Depths:4 | Voluntarily entered the Abyss.
55521 | Abyss:1 | Lost mutation: Your mind is acute. (Int +2) [a neqoxec]
55522 | Abyss:1 | Lost mutation: You are very agile. (Dex +4) [a neqoxec]
55587 | Abyss:1 | Reached skill level 14 in Stealth
55722 | Abyss:1 | Reached skill level 15 in Stealth
56136 | Abyss:3 | Reached skill level 16 in Stealth
56136 | Abyss:3 | Reached XP level 27. HP: 230/230 MP: 39/39
56252 | Abyss:3 | Noticed an ancient lich
56261 | Abyss:3 | Killed an ancient lich
56461 | Abyss:3 | Reached skill level 17 in Stealth
56494 | Abyss:3 | Got an abyssal rune of Zot
56741 | Depths:4 | Escaped the Abyss
56788 | Zot:1 | Entered Level 1 of the Realm of Zot
57361 | Zot:2 | Reached skill level 18 in Stealth
57720 | Zot:3 | Reached skill level 19 in Stealth
58143 | Zot:3 | Noticed an orb of fire
58318 | Zot:3 | Killed an orb of fire
58326 | Zot:3 | Reached skill level 22 in Fighting
58462 | Zot:5 | Entered Level 5 of the Realm of Zot
58521 | Zot:5 | Got a bound emerald amulet
58527 | Zot:5 | Identified the amulet of Xaoqimn {Spirit Int+3} (You found it on level 5 of the Realm of Zot)
58868 | Zot:5 | Noticed an ancient lich
58877 | Zot:5 | Killed an ancient lich
58877 | Zot:5 | Reached skill level 16 in Dodging
58920 | Zot:5 | Noticed an ancient lich
58939 | Zot:5 | Killed an ancient lich
58956 | Zot:5 | Noticed an orb of fire
58964 | Zot:5 | Gained mutation: You have difficulty communicating with the divine. [an orb of fire]
59304 | Zot:5 | Gained mutation: Scrolls take you a little longer to read. [an orb of fire]
59312 | Zot:5 | Killed an orb of fire
59798 | Zot:5 | Noticed an ancient lich
59818 | Zot:5 | Killed an ancient lich
59824 | Zot:5 | Noticed an orb of fire
59847 | Zot:5 | Killed an orb of fire
59847 | Zot:5 | Reached skill level 23 in Fighting
59870 | Zot:5 | Noticed an orb of fire
59902 | Zot:5 | Killed an orb of fire
59902 | Zot:5 | Reached skill level 17 in Dodging
60068 | Zot:5 | Got the Orb of Zot
60325 | Depths:1 | Noticed Qof Eluwn the pandemonium lord
60345 | Depths:1 | Killed Qof Eluwn the pandemonium lord
60369 | Depths:2 | Noticed a seraph
60400 | Depths:2 | Killed a seraph
60400 | Depths:2 | Reached skill level 18 in Dodging
60538 | D:10 | Noticed Qoeprea the pandemonium lord
60830 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 132 | 387 | 374 | | | | | | || 893
Long sword | | | 200 | 535 | | | | | || 735
Battleaxe | | | | 154 | 1217 | 1536 | 1279 | 1487 | 1896 || 7569
Fire: Blowgun | 7 | 26 | 6 | 4 | | 8 | | | 9 || 60
Throw: Throwing net | | | | | | | | | 5 || 5
Cast: Regeneration | | | | | | | | | 36 || 36
Spectral Weapon | | | | | | | | | 1 || 1
Invok: Minor Destruction | | | 40 | 1 | 25 | 8 | | | || 74
Lesser Servant of | | | 1 | 28 | 18 | 2 | 4 | 2 | 1 || 56
Greater Servant o | | | | 1 | 1 | 7 | 1 | 1 | 9 || 20
Major Destruction | | | | | 6 | 1 | | | || 7
Abil: Dig | | | 1 | 1 | | 10 | 11 | 9 | 27 || 59
Evoke: Wand | | 1 | 4 | 6 | | 2 | 1 | 2 | 3 || 19
Deck | | | | | | 1 | | 3 | 1 || 5
Lamp of fire | | | | | | 1 | | | || 1
Use: Scroll | | 12 | 1 | 9 | 9 | 14 | 7 | 9 | 16 || 77
Potion | | | | 3 | 1 | 8 | 6 | | 7 || 25
Stab: Sleeping | 1 | | | 2 | | | | | 8 || 11
Distracted | | | | 8 | 2 | 4 | 2 | 2 | 10 || 28
Confused | | | | | | 1 | | 2 | 3 || 6
Held in net/web | | | | | | | | | 7 || 7
Eat: Chunk | 2 | 11 | 11 | 14 | 24 | 23 | 8 | 11 | 11 || 115
Royal jelly | | | 1 | 3 | | 10 | 8 | | || 22
Bread ration | | | 1 | | 2 | | | | 4 || 7
Pizza | | | | | | 1 | 2 | 1 | 1 || 5
Beef jerky | | | | | | | 2 | 7 | 1 || 10
Meat ration | | | | | | | | | 5 || 5
Vault maps used:
D:1: dpeg_arrival_oval
D:2: uniq_iyjb, uniq_jessica
D:3: cheibrodos_ashenzari_chains, grunt_temple_overflow_open
D:4: wad_crossroads, first_bread, kennysheep_nondescript
D:5: minmay_temple_entry_purple_smoke
D:6: grunt_decor_resistance, uniq_menkaure
D:7: xom_shifter_show
D:8: serial_shops, kennysheep_mini, special_room, david_nohive_1,
uniq_prince_ribbit1
D:9: item_on_display_b, uniq_joseph, uniq_psyche
D:10: david_orc_1_choice, enter_trove_1, serial_shops, nicolae_shop_stone
D:11: due_lair_maze_entry_diamond, uniq_grum
D:12: small_chamber_with_monster, minmay_beelzebubs_servants, uniq_erolcha
D:13: david_vaults_2, fungi_pond_lemuel
D:14: tgw_sif, uniq_azrael
D:15: hangedman_depths_entry_civil_slaughter, elyvilon_altar_5
Lair:1: st_stairs_5, grunt_forest_large_clearings, serial_bayou_shore_b,
lemuel_fruit_tree
Lair:2: grunt_megastairs_2
Lair:3: beast_lair_carwin_large_4, minmay_swamp_entry_swarm,
grunt_forest_small_clearing_treed, lemuel_fruit_fields
Lair:4: swamp_mist_pool, grunt_megastairs_3
Lair:5: forest_paths, serial_bayou_pond_c, fungi_pond_lemuel,
serial_bayou_crossing
Lair:6: spider_nest_entry_a, minmay_slime_entry_jelly_boxes,
beast_lair_carwin_9, uniq_rupert
Lair:8: evilmike_catoblepas_cave, grunt_forest_stairs_basic
Spider:1: spider_trap
Spider:3: spider_trap
Spider:4: spiders_nest_scorpion_pit, hangedman_spider_tarantella_strand
Spider:5: grunt_spider_rune_circles, nicolae_spider_circle_web,
spiders_nest_spider_trap, uniq_wiglaf
Slime:2: basic_altar
Slime:4: basic_altar
Slime:5: cheibrodos_slime_lost_civilization_6
Orc:1: uniq_snorg
Orc:2: uniq_josephine
Orc:3: nicolae_orc_pool_cavern
Orc:4: st_orc_elflike, uniq_nergalle
Elf:1: elf_arrival_001, minmay_elf_demonology, spider_trap
Elf:2: minivault_5, patterned_corridor, lemuel_elevator
Elf:3: grunt_elf_hall_diamonds
Vaults:1: nicolae_vaults_little_squares_1, vaults_mumra_chevron_long,
ontoclasm_vaults_gateway, vaults_dpeg_diagonal,
vaults_mumra_minichess, v_pattern_4, nicolae_vaults_c_with_doors,
hangedman_vaults_nodes, v_misc_5, vaults_room_stairs_pillars,
nicolae_vaults_border_crossing, grunt_vaults_twisty,
ontoclasm_vaults_hangar, nicolae_vaults_rhombus_6,
nicolae_vaults_little_ls
Vaults:2: ontoclasm_vaults_decontamination, v_misc_26, nicolae_vaults_meeting,
vaults_dpeg_cross, v_misc_3, vaults_room_hallway,
nicolae_vaults_theta, hangedman_vaults_slice,
hangedman_vaults_stitches, serial_shops, shop
Vaults:3: ontoclasm_vaults_chip, minmay_crypt_entry_simple_plaza, v_rooms_6,
ontoclasm_vaults_ligature, vaults_room_glass_cross,
nicolae_vaults_twisting_passages, nicolae_vaults_big_ls,
nicolae_vaults_puzzle_piece, nicolae_vaults_hallways_thing,
nicolae_vaults_diagonal_hallway_9, serial_shops, shop
Vaults:4: v_misc_3, v_misc_14, v_misc_4, grunt_vaults_funneled_arena,
v_pattern_3, nicolae_vaults_what_the_h, vaults_room_hallway,
hangedman_vaults_stretched_pinwheel, vaults_room_door_hall,
ontoclasm_vaults_tryst, vaults_dpeg_hooks, v_alt_pattern_6,
serial_ice_g, grunt_vaults_bifocal, vaults_dpeg_ring,
nicolae_vaults_little_squares_6
Depths:1: enter_ziggurat_a, serial_column_ruins, column_ruins_corridor_dead_end,
column_ruins_open_medium, column_ruins_grid_3, column_ruins_grid_1,
column_ruins_columns_straight, column_ruins_grid_1, mu_enter_wizlab_2,
serial_bayou_pond_d, hell_entry, cheibriados_altar_1
Depths:2: kennysheep_big_flooded_room, grunt_hell_entry_dis_grunt, pan_entry,
minmay_evil_grid, infiniplex_staircase_pool_2
Depths:3: radiant_caverns_a_rkd, pan_entry, hell_entry, serial_shops,
uniq_saint_roka
Depths:4: minmay_ice_pillars, abyss_entry_crystal, small_statue_intersection,
pf_hell_entry_tar_river, minmay_misc_feat_plants
Depths:5: grunt_crosshair, serial_co_window_serial, co_window_paths_a,
co_window_paths_a, co_window_paths_a, co_window_corner_a,
co_window_corner_a, co_window_2corner, co_window_2corner,
co_window_corner_b, co_window_broadway_c, glass_columns_c, hell_entry
Zot:2: grunt_megastairs_5
Zot:3: hangedman_orp_of_zott, basic_loot_grate_trap, st_stairs_7
Zot:4: zot_minivault_3
Zot:5: grunt_ministairs_3
Abyss:3: evilmike_abyss_rune_acolytes_1
Zig:4: ziggurat_pillar_centre_c
Zig:7: ziggurat_pillar_centre_dead_trees
WizLab: wizlab_cigotuvi
Table legend:
A = Turns spent in this place as a percentage of turns spent in the
entire game.
B = Non-inter-level travel turns spent in this place as a percentage of
non-inter-level travel turns spent in the entire game.
C = Inter-level travel turns spent in this place as a percentage of
turns spent in this place.
D = Turns resting spent in this place as a percentage of non-inter-level
travel turns spent in this place.
E = Turns spent auto-exploring this place as a percentage of
non-inter-level travel turns spent in this place.
F = Non-inter-level travel turns spent in this place divided by the
number of levels of this place that you've seen.
A B C D E F
+-------+-------+-------+-------+-------+----------------------
Total | 100.0 | 100.0 | 0.6 | 1.4 | 5.1 | 617.2
Dungeon | 24.4 | 24.3 | 0.9 | 1.5 | 6.6 | 660.0
Lair | 14.0 | 13.9 | 1.1 | 1.6 | 5.7 | 708.2
Spider Nest | 7.7 | 7.7 | 0.4 | 2.4 | 5.9 | 631.2
Slime Pits | 2.3 | 2.3 | 0.2 | 1.4 | 0.0 | 157.0
Orcish Mines | 4.4 | 4.4 | 0.6 | 0.6 | 8.0 | 450.8
Elven Halls | 6.9 | 6.9 | 0.4 | 2.1 | 5.0 | 941.7
Vaults | 12.4 | 12.5 | 0.4 | 0.8 | 7.5 | 1269.0
Depths | 13.0 | 13.0 | 0.9 | 1.3 | 4.3 | 1056.4
Zot | 6.3 | 6.4 | 0.1 | 1.9 | 0.2 | 517.4
Abyss | 4.2 | 4.2 | 0.0 | 0.0 | 0.0 | 575.7
Ziggurat | 1.5 | 1.5 | 0.0 | 0.5 | 0.0 | 87.4
Wizlab | 2.8 | 2.9 | 0.0 | 1.5 | 1.6 | 1162.0
+-------+-------+-------+-------+-------+----------------------
Table legend:
A = Kills in this place as a percentage of kills in entire the game.
B = Kills by you in this place as a percentage of kills by you in
the entire game.
C = Kills by friends in this place as a percentage of kills by
friends in the entire game.
D = Other kills in this place as a percentage of other kills in the
entire game.
E = Experience gained in this place as a percentage of experience
gained in the entire game.
F = Experience gained in this place divided by the number of levels of
this place that you have seen.
A B C D E F
+-------+-------+-------+-------+-------+----------------------
Total | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 19338.1
Dungeon | 21.8 | 20.3 | 59.6 | 33.3 | 6.4 | 5454.3
Lair | 14.4 | 14.8 | 7.1 | 0.0 | 6.7 | 10630.8
Spider Nest | 8.5 | 8.7 | 4.0 | 0.0 | 6.3 | 16056.4
Slime Pits | 3.3 | 3.4 | 0.0 | 0.0 | 4.5 | 9480.2
Orcish Mines | 6.0 | 5.8 | 10.1 | 33.3 | 1.1 | 3641.8
Elven Halls | 5.0 | 5.2 | 1.0 | 0.0 | 6.9 | 29225.7
Vaults | 17.0 | 17.4 | 8.1 | 0.0 | 19.5 | 62307.8
Depths | 12.5 | 12.7 | 5.1 | 33.3 | 23.1 | 58927.6
Zot | 3.5 | 3.5 | 3.0 | 0.0 | 16.2 | 41468.2
Abyss | 3.3 | 3.4 | 0.0 | 0.0 | 4.1 | 17448.3
Ziggurat | 1.6 | 1.7 | 0.0 | 0.0 | 2.6 | 4700.0
Wizlab | 3.1 | 3.1 | 2.0 | 0.0 | 2.6 | 33591.0
+-------+-------+-------+-------+-------+----------------------
Next combo: DsCK. You need to voluntarily mutate yourself (mutagenic meat / potion of mutation) at least 5 times before you can enter lair, and at least 10 times before you can enter depths.
Re: Get to name the next combo - challenge
Posted:
Tuesday, 14th July 2015, 11:04
by ldf
You need to voluntarily mutate yourself (mutagenic meat / potion of mutation) at least 5 times before you can enter lair, and at least 10 times before you can enter depths.
How is this count? 3 mutations from one potion is 3 or 1? What if I have rMut mutation from Xom (I actually have)?
Re: Get to name the next combo - challenge
Posted:
Tuesday, 14th July 2015, 15:22
by le_nerd
Indeed, does the attempt to mutate count or do we need successful mutations? And suppose there was bad luck with mutagenic monsters/!Mut in Dungeon, can we just get malmutated by shining eyes?
Re: Get to name the next combo - challenge
Posted:
Tuesday, 14th July 2015, 17:02
by Rast
hannobal wrote:Well yes that's what As background is technically - my hint was to try heavy armour, big weapon and shield instead of short blades, light armour and stabbing (as in stereotypical image of an assassin).
Yes, that's the correct way to play the As background: Enjoy the free blowgun and darts and cloak, then pick up a good weapon and armor from the floor.
Re: Get to name the next combo - challenge
Posted:
Tuesday, 14th July 2015, 17:05
by byrel
How about potions of beneficial mutation and helix?
Re: Get to name the next combo - challenge
Posted:
Tuesday, 14th July 2015, 17:35
by xentronium
Beneficial mutation and helix count. Monster malmutations don't count.
It needs to be verifiable in the character dump, you just need 5/10 total successful voluntary mutations.
Note that you can use contamination if you're desperate, but as far as I know this is more likely to give bad mutations.
Re: Get to name the next combo - challenge
Posted:
Tuesday, 14th July 2015, 18:14
by le_nerd
Well I have scoured D for packs of ugly things, and elf for shape shifters. I am going to try contamination route, wish me luck.
Re: Get to name the next combo - challenge
Posted:
Thursday, 16th July 2015, 17:20
by Berder
xentronium wrote:Beneficial mutation and helix count. Monster malmutations don't count.
It needs to be verifiable in the character dump, you just need 5/10 total successful voluntary mutations.
Note that you can use contamination if you're desperate, but as far as I know this is more likely to give bad mutations.
So to be clear, a potion of mutation that gives 3 mutations counts as 3 successful voluntary mutatios?
Does it count if you quaff-id'd the mut potion?
Re: Get to name the next combo - challenge
Posted:
Thursday, 16th July 2015, 17:25
by xentronium
Berder wrote:xentronium wrote:Beneficial mutation and helix count. Monster malmutations don't count.
It needs to be verifiable in the character dump, you just need 5/10 total successful voluntary mutations.
Note that you can use contamination if you're desperate, but as far as I know this is more likely to give bad mutations.
So to be clear, a potion of mutation that gives 3 mutations counts as 3 successful voluntary mutatios?
Does it count if you quaff-id'd the mut potion?
Yes, quaff-id is fine, and you can get multiple voluntary mutations from the same source and they will all count towards your 5.
Re: Get to name the next combo - challenge
Posted:
Friday, 17th July 2015, 15:09
by le_nerd
http://crawl.develz.org/morgues/git/com ... 145434.txt Won as Comborobin, mainly due to D:5 Arga + lucky DS muts. (robust, iridiscent scales, icemail, regen on kills). Some benefactor did lair 4-8, but the start/finish was me, so I'd claim it for victory.
How about we all try for a UC-spriggan of chei?
Re: Get to name the next combo - challenge
Posted:
Friday, 17th July 2015, 15:38
by xentronium
le_nerd wrote:How about we all try for a UC-spriggan of chei?
Damn, that sounds horrible =D
Don't you need to state an exact combo?
Re: Get to name the next combo - challenge
Posted:
Friday, 17th July 2015, 16:07
by le_nerd
I dont know, actually! Since there are at least two ok backgrounds, I did figure people can choose a background. The important part is of Chei anyway.
Re: Get to name the next combo - challenge
Posted:
Friday, 17th July 2015, 18:02
by ventricule
It still seems unclear to me, do you require something with respect to unarmed combat?
Re: Get to name the next combo - challenge
Posted:
Friday, 17th July 2015, 18:26
by le_nerd
Upon encountering a Chei-altar (which you must actively seek out, eg. trough entering temple and searching it) you must convert to cheibriados, and not leave until you die/win the game. You may worship other gods beforehand.
The UC-condition is as follows: The submitted morgue file must have a simple majority (eg. 50.01%) of all actions from the melee plus cast categories be melee (unarmed.)
So if you fond a dagger of distortion and used it for lair to switch to UC afterwards, that would totally work, since the majority of actions come after lair. And if you were to use IE as background, that would also probably work if you switched to UC at some point in time.
Re: Get to name the next combo - challenge
Posted:
Thursday, 23rd July 2015, 13:41
by emikaela
got there!
http://crawl.akrasiac.org/rawdata/emika ... 133422.txti began as spas for an easy start, and didn't get around to training unarmed until about when i entered lair branches, so i compensated by punching through abyss for my 4th rune. abyss with chei... never again.
next up, i'll treat you all to my favourite combo: feck. may not abandon xom.
Re: Get to name the next combo - challenge
Posted:
Thursday, 23rd July 2015, 14:43
by le_nerd
Well done. I think I*ll pass FeCK though...
Re: Get to name the next combo - challenge
Posted:
Thursday, 23rd July 2015, 18:30
by emikaela
Hey, I managed to win one, it can't be that hard. Also, a cat worshipping chaos is thematically hilarious.
Re: Get to name the next combo - challenge
Posted:
Saturday, 25th July 2015, 03:10
by xentronium
I got through most of lair, but lost my last life when freaking xom hasted an 8 headed hydra right next to me.
Re: Get to name the next combo - challenge
Posted:
Wednesday, 29th July 2015, 13:36
by byrel
At what point do we try for a new one? I've splatted quite a few...
Re: Get to name the next combo - challenge
Posted:
Wednesday, 29th July 2015, 13:56
by emikaela
haha, sorry, that may have been harsh. i was probably quite lucky with the one i won (i think it was my 7th try). let's get rid of the "may not abandon xom" rule and see if that helps?
Re: Get to name the next combo - challenge
Posted:
Thursday, 30th July 2015, 16:16
by byrel
OK, just had my best character die after going down the stairs in the OM, and then immediately back up after getting hit by a knight and surrounding entourage. So frustrating, and I even had ~10 in fighting, and much more in dodging.
Tip for anyone else still on the hunt for this win:
Instead of training offense first as is the usual advice, train Stealth to 4-5. There are monsters you just can't handle early game. The first few gnoll packs usually, for instance. It really lets you avoid fights and pick your battles in two important ways.
- You can choose to walk away before they spot you.
- They will lose track of your location after you run away and walk around 3 corners, letting you disengage.
On top of that, Xom teleport rides change from potentially life threatening to useful with 4-5 stealth because almost nothing will notice you, but you get valuable info.
I have better survival this way at least...
Re: Get to name the next combo - challenge
Posted:
Thursday, 30th July 2015, 18:16
by byrel
Any tips for managing Xom piety BTW? I feel like it's a bit manipulable, but I haven't figured out how...
Edit: Really Xom?
- Code:
You are very frail (-20% HP).
Re: Get to name the next combo - challenge
Posted:
Thursday, 30th July 2015, 19:44
by emikaela
early stealth is definitely a good idea. play as a stabber as much as the game allows you to. :maledictions is a great find, as is :frost, or any form of defensive magic really.
i don't think there's anything you can realistically do to manipulate piety, except that wearing faith makes xom act more often, for better or worse (more good than bad on average, but that doesn't matter if the bad kills you).
Re: Get to name the next combo - challenge
Posted:
Monday, 10th August 2015, 15:22
by byrel
I really have enjoyed this thread, but... the farthest I've gotten is one rune, and I basically stopped playing FeCK a week ago. Any chance we could get a different combo?
Re: Get to name the next combo - challenge
Posted:
Monday, 10th August 2015, 17:01
by emikaela
you're right, it's time. let's go for some slightly more controlled chaos and say felid of nemelex. any background allowed. (or do people just not want to play felids whatsoever?)