The competition is underway! Signups are now closed.CSDC Season 3 Results and Standings
The Week 1 challenge, MfAs
, is now closed.
The Week 2 challenge, TeEE
, is now closed.
The Week 3 challenge, CeFi
, is now closed.
The Week 4 challenge, GhWr
, is now closed.
The Week 5 challenge, FoAM
, is now closed.
The Week 6 challenge, HuFE
, is open until 11/29/14.
The Week 7 challenge, DsMo
, is open until 12/5/14.Competition Information
CSDC is a competition that aims to fill a Crawl niche not currently filled by the biannual version release tournaments. The idea is for players to compete by trying to do as well as possible in a game of Crawl with one attempt only; if you die, that challenge is over (thus "sudden death", though you may - will - also die suddenly). This competition is a lower time commitment event that aims to challenges players, while simultaneously encouraging unusual characters and play styles that you might not normally consider.
In order to signup, you can just post in this thread, send me a PM, or contact me on ##crawl. There is no limit to the number of people allowed to sign up.
*IMPORTANT*: If the username you use for Crawl games is different from your forum name, please also include the username you plan to play games with. Only games played on that username will be counted for CSDC games.Competition Rules:
*Note: Rules and format subject to change until the competition starts. Check back here for updates.
1 Each challenge consists of playing a randomly chosen Crawl race/class combo (e.g. DsTm). A new race/class combo will be announced on Friday evening (EST) each week of the competition. All players have 2 weeks to finish a game using that combo.
2 You get ONE attempt to play each combo. The goal is to advance as far as possible (and win!) in each game, scoring points by reaching various in-game milestones. See "Scoring" below for details on earning points.
3 Each challenge has an optional bonus challenge in addition to the race/class combo. Each bonus will have two tiers; the second tier is more difficult and worth more points.
4 Additionally each challenge includes a list of four gods. A bonus point can be earned upon reaching ****** piety with one of the listed gods (but only if it is the first god worshipped that game, and you don't abandon or get excommunicated later).
5 The season consists of 7 challenges total (i.e., 7 different combos). The final week will have additional bonus challenges for extra points.
6 One redo per week is allowed if player XL < 5 (i.e., no redo once you hit XL 5). The highest score of the two games counts towards your score.
7 Each player's lowest weekly score will be dropped at the end of the challenges (does not affect miscellaneous points).
8 Players are split into divisions based on approximate skill. Divisions will be announced at the start of the competition and frozen when signups are closed. You only compete against the players in your division.
9 The player with the highest cumulative score in their division after 7 weeks is the division champion (after dropping each player's lowest score).
Tiebreakers are (in order): Highest dropped score, most points from all weekly (not one-time) bonuses, highest in-game challenge score.
1 All games must be played online in TRUNK. Any logged server is allowable (CAO, CSZO, CLAN, CBRO, CDO, CKR).
2 Playing the same race/class combo simultaneously on more than one server is not allowed. However, it is okay to practice each combo offline or using an alternate account; only the first game played each week on your designated account will be counted towards your score.
3 Any races, classes, or gods that have not made it into a stable release will be ineligible for challenge combos (as of right now this includes Gozag and Ru). If a new race, class, or god is added to trunk during the season, it cannot be used for competition games.
4 Each race and class will be selected no more than one time during the competition (no repeat races or classes).
Changes from Season 2:
Weekly points (can be earned once per challenge):
1 Kill a unique: +1 pt
2 Enter a multi-level branch of the Dungeon: +1 pt
3 Reach the end of any multi-level branch (includes D): +1 pt
4 Champion a listed god (from weekly list): +1 pt
5 Collect a rune: +1 pt
6 Collect 3 or more runes in a game: +1 pt
7 Win a game +1 pt
8 Complete a Tier I bonus: +1 pt
9 Complete a Tier II bonus*: +2 pts
*Note, you score Tier II points in addition to Tier I, for a total of 3 possible points from bonuses.
*Each week is worth a maximum of 10 points. Week 7 will have additional bonuses, for a total of 20 points.
One-time points (can be earned only once per season):
1 Win a game with 15 runes: +3 pts
2 Win a game in under 50,000 turns: +3 pts
3 Enter Zot at XL 20 or lower: +3 pts
4 Collect the Orb within 100 turns of entering Zot:5 +5 pts
5 Win a game without entering Lair: +7 pts
6 Season high score (in-game, per division): +3 pts
7 Season min turn count win (per division): +3 pts
* Maximum of 27 one-time points possible during the season.
* Total score is the sum of a player's weekly and one-time points, minus the lowest weekly score.
* Maximum of 97 total points possible during the season (70 weekly + 27 one-time).
* Qazlal is now allowed for challenge games, as it was released in 0.15 stable.
* Removed the playoff round. Instead, an extra week was added that's worth double the points of the other weeks.
* Removed weekly points for a win in under 75,000 turns. Instead added a one-time bonus for a win in under 50,000 turns.
* Changed the scoring for Tier I and Tier II bonuses. The Tier II bonus is now worth 2 pts, and the bonus points stack (still a total of 3 pts for completing both tiers).
* Added a list of 4 gods that can be championed for 1 point each challenge. The list of gods is random and changes for each challenge.
* Added an additional one-time bonus for collecting the Orb within 100 turns of entering Zot:5 (+5 pts).
* Changed the one-time bonus from "Win without entering Lair or Vaults (10 pts)" to "Win without entering Lair (+7 pts)".
I'm also excited to announce that we have a new and improved scoreboard
this season, which Moose
has generously created. The webpage will update automatically every 10-15 minutes during the competition.
has set up ##csdc
on freenode (you can type "/join ##csdc" to get there from ##crawl), where live milestones and scores of all CSDC games will be reported. It's a great place to hang out if you want to live spectate ongoing games or talk with other people about the competition.
As always, if you have any feedback on changes or suggestions for how to improve the competition, please let me know! All competition rules/scoring/format are up to debate until the start of the competition, so please feel free to fire away.Results from Season 1Results from Season 2