Challenge Idea: Branching Orbrun
- You cannot enter any sidebranches without the Orb. (No Temple, Orc or Lair); portals are fine (Timed Portals, Hell, Abyss, Pan).
- Clear Elf.
- Escape with all 15 runes.
Recommended order:
Dungeon -> Depths -> Vestibule -> Abyss -> Any Hell Branches you have resistances for -> Pan -> Zot -> Remaining Hell Branches -> Orb -> Vaults -> Crypt -> Tomb -> Orc -> Elf -> Lair -> Spider/Snake -> Swamp/Shoals -> Slime
Note: Branches during orbrun somewhat run hardest->easiest, but this is because extra orbrun spawns for Zigzagging up and down the dungeons aren't worth the extra XP before Tomb and the Panlord spawns will be the worst things for that entire period.
Note: You may grind Abyss, Hell Effects or Pan if you need to.