CSDC Week 6 - MfFi, CLOSED


Official tournaments, but also any competition, challenge of the week or other player initiative for competitive crawling.

Zot Zealot

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Post Tuesday, 4th March 2014, 00:37

CSDC Week 6 - MfFi, CLOSED

Please use this thread for discussion of all things pertaining to Week 6 of the Crawl Sudden Death Challenges competition.

Week 6: MfFi

Tier I Bonus: Enter a ziggurat.
Tier II Bonus: Reach level 20 of your first ziggurat entered.


NOTE: Unless otherwise specified, you do not need to win the game to get points for the bonus challenges.

CSDC Season 1 Results and Standings

Week 6 Challenge Wins
Last edited by WalkerBoh on Tuesday, 18th March 2014, 03:59, edited 4 times in total.

Ziggurat Zagger

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Post Tuesday, 4th March 2014, 03:04

Re: CSDC Week 6 - MfFi

And we're back! Yay!

So, off to an interesting start. I killed grinder and leveled up all while paralysed - I had thrown a spellbook at him (well, the orc wizard in front of him, really) and set it aflame...Didn't expect him to walk into the cloud, but he did, and poof, level 6.

The question I'm here to ask though, is heavy armor vs light armor. Merfolk are obviously designed for lighter armors, but I'm a fighter, and I went trog. I kind of want to go heavy. There's also a gold dragon armor in a shop. Normally not the best armor, but if I can get it early on and enchant it up, I might be willing to overlook the not dodging problem. But I don't think I'll reach 27 str unless I put all of my level ups into it...Guess it's going to be another FDA game :P

Ziggurat Zagger

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Post Tuesday, 4th March 2014, 03:10

Re: CSDC Week 6 - MfFi

Ziggurat Zagger

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Post Tuesday, 4th March 2014, 08:43

Re: CSDC Week 6 - MfFi

Sandman25 wrote:http://dobrazupa.org/morgue/minmay/morgue-minmay-20131210-043131.txt
You would usually be better off with, say, fire dragon armour.

Sar

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Ziggurat Zagger

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Post Tuesday, 4th March 2014, 08:57

Re: CSDC Week 6 - MfFi

  Code:
r - ring of Froamoum {Regen rF++ rC++}

#wow #whoa
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Tartarus Sorceror

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Post Tuesday, 4th March 2014, 10:59

Re: CSDC Week 6 - MfFi

That should be an easier char than some of the previous one (though I died stupidly !!)
Good luck to all of you.
Having no webtiles access for some days, I'm playing the same MfFi offline. I think that a medium armour/bardiche/some throwing/support spells of Oka can do the job...
tasonir wrote:And we're back! Yay!

So, off to an interesting start. I killed grinder and leveled up all while paralysed - I had thrown a spellbook at him (well, the orc wizard in front of him, really) and set it aflame...Didn't expect him to walk into the cloud, but he did, and poof, level 6.

The question I'm here to ask though, is heavy armor vs light armor. Merfolk are obviously designed for lighter armors, but I'm a fighter, and I went trog. I kind of want to go heavy. There's also a gold dragon armor in a shop. Normally not the best armor, but if I can get it early on and enchant it up, I might be willing to overlook the not dodging problem. But I don't think I'll reach 27 str unless I put all of my level ups into it...Guess it's going to be another FDA game :P

Going Trog and full str was my second option, but I found Oka first...

I guess that Fedhas is a pretty strong choice too
Last edited by mopl on Tuesday, 4th March 2014, 16:48, edited 1 time in total.
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Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125

Tartarus Sorceror

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Post Tuesday, 4th March 2014, 13:57

Re: CSDC Week 6 - MfFi

I like this combo. It seems reasonable, unlike some of the previous ones :D

Unfortunately, I was killed by Rupert in Lair:2. I teleported in time, using my only tele scroll (well, I found 2, but the first was used to ID it), but the teleport only put me to the other side of Rupert, only a few squares away. Then he berserked, and I was dead in a few turns.

Shoals Surfer

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Post Tuesday, 4th March 2014, 15:56

Re: CSDC Week 6 - MfFi

Must...not...enter...ice...cave.

Oh, let's peek around. Hmm. Either ice dragon or frost giant ending, with lots of shaggy beasts. Die shaggy beasts.

Damn, frost giant ending. Kills me every time. But shiny treasure. Must...not...tangle...with...frost...giant.

Oh, have wand of hasting and some useful potions and Heroism. I can take him. Oh, wand of hasting had only one charge that I zap IDd with.

One...more...hit.

Damn, every time.

http://crawl.berotato.org/crawl/morgue/ ... 041557.txt

  Code:
 x - 3 scrolls of teleportation
 z - 2 scrolls of recharging

Ziggurat Zagger

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Post Tuesday, 4th March 2014, 16:06

Re: CSDC Week 6 - MfFi

Why not Finesse?

My Ice Cave was crazy too

36622 | IceCv | Noticed an Ice Fiend
36671 | IceCv | Huge Dmg: 33 dmg
36677 | IceCv | Huge Dmg: 53 dmg
36678 | IceCv | Huge Dmg: 40 dmg
36692 | IceCv | Huge Dmg: 14 dmg
36695 | IceCv | Huge Dmg: 8 dmg

At this point a teleport landed me with 12 HP adjacent to Freezing Clouds (I had no rC+) and my hands started trembling, really weird/unusual feeling.

Edit. This is why permadeath games are really different from other games.

Shoals Surfer

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Post Tuesday, 4th March 2014, 19:23

Re: CSDC Week 6 - MfFi

Sandman25 wrote:Why not Finesse?


Bad strategy. Polearms 17 (22 after Heroism) with glaive would have been just fine, and would have purchased lots of skill for Invo + Fighting/Armor/Dodging, but I've been playing Trog recently, and forgot the Oka basics.

Ziggurat Zagger

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Post Tuesday, 4th March 2014, 19:50

Re: CSDC Week 6 - MfFi

http://dobrazupa.org/morgue/tasonir/mor ... 194006.txt

Well I at least got a rune, but I can't help but feel like that was a somewhat unfair death. I never found any source of magic resistance in the game, and eventually got banished to the abyss from an elf in vaults. Trog's hand does give MR, and I used it a plenty of times, but I didn't have it up for that elf sorcerer. Not enough piety to use it for everything :( I did fairly well in abyss, but eventually found a lich, who confused me, again I have no magic resistance, and by the time the confuse wore off there wasn't much I could do. My kingdom for a curing potion! A summoned shadow fiend had already tormented off most of my hp. Quaffed speed, summoned a brother, tried to walk backwards...but the lich was also hasted, and then to add insult to injury, summoned an executioner. I wasn't going anywhere...

The RNG also tried to kill me in snake:5, where in a bad situation, I used teleport, to land in the rune chamber in a much worse position. So I teleported again, and landed...in the rune chamber. Really :P Fortunately the fourth teleport was the charm, and landed me in cleared territory. In what would have been a perfectly fair death, I completely botched an encounter with Vashnia, and should have died, but managed to teleport out. Here I was quaffing curing potions while waiting for teleport, which is probably part of the reason I didn't have any left...

Ziggurat Zagger

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Post Tuesday, 4th March 2014, 22:20

Re: CSDC Week 6 - MfFi

Well, I found a water moccasin on D:3, ran the heck away, dove to D:4 and found *another* water moccasin on D:4 before finding a down stair. I had used my (only id'd) ?blink to get away from the first one, and when I found the one on D:4 I used a ?tele, got away with almost no hps, but ended up close enough (Still in it's LOS) that he still killed me (I should've read another ?tele instead of using !HW, but I didn't have enough turns to have it make a difference anyway.) Probably I had some options I skipped and maybe I could've lived, but seriously, that's just nasty.

Edit: Looking at my message history, I must've hit some weird key or something, because somehow I ate a pear in combat against him right before I died (WTF happened there I wonder) I remember thinking it was weird that he seemed to take a lot of turns against me....
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Ziggurat Zagger

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Post Tuesday, 4th March 2014, 22:33

Re: CSDC Week 6 - MfFi

Maybe we should create a patch for confirmation to eat with monsters in LoS. But I am afraid it will not be accepted anyway, at least my patch for confirming haste/invisibility with gray contamination wasn't.
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Spider Stomper

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Post Wednesday, 5th March 2014, 03:43

Re: CSDC Week 6 - MfFi

Sandman25 wrote:Maybe we should create a patch for confirmation to eat with monsters in LoS. But I am afraid it will not be accepted anyway, at least my patch for confirming haste/invisibility with gray contamination wasn't.


You can set that up in your .rc file.
take it easy

Ziggurat Zagger

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Post Wednesday, 5th March 2014, 04:24

Re: CSDC Week 6 - MfFi

Cheibrodos wrote:
Sandman25 wrote:Maybe we should create a patch for confirmation to eat with monsters in LoS. But I am afraid it will not be accepted anyway, at least my patch for confirming haste/invisibility with gray contamination wasn't.


You can set that up in your .rc file.


How?

Unarmed Combat 27.0

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Post Wednesday, 5th March 2014, 18:23

Re: CSDC Week 6 - MfFi

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-2970-g9e77732 (webtiles) character file.

DiviTon the Impaler (Merfolk Fighter)              Turns: 17007, Time: 01:11:06

HP  90/92        AC 19     Str 16      XL: 11   Next: 95%
MP  11/11        EV  5     Int 11      God: Trog [******]
Gold 418         SH  0     Dex 14      Spells:  0 memorised, 10 levels left

rFire  . . .     SeeInvis .     n - +0,+1 glaive
rCold  . . .     Clarity  .     q - +0 plate armour (curse)
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     w - +0 helmet
rElec  .         rRot     .     s - +0 cloak
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     E - +2 pair of elf boots {+Jump}
Gourm  +         Stasis   .     O - amulet of the gourmand
MR     .....                    (no ring)
                                (no ring)

@: not resistant to hostile enchantments, extremely unstealthy
A: change form in water, swift swim
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Evoke Jump Attack


You are on level 1 of the Lair of Beasts.
You worship Trog.
Trog is exalted by your worship.
You are completely stuffed.

You have visited 3 branches of the dungeon, and seen 12 of its levels.
You have also visited: Sewer.

You have collected 665 gold pieces.
You have spent 247 gold pieces at shops.

Inventory:

Hand weapons
 a - a +0,+0 trident
 n - a +0,+1 glaive (weapon)
 J - a +2,+1 anti-magic halberd
Armour
 q - a cursed +0 plate armour (worn)
 s - a +0 cloak (worn)
 w - a +0 helmet (worn)
 E - a +2 pair of elven boots of jumping (worn)
Magical devices
 g - a wand of hasting (4)
 t - a wand of cold {zapped: 2}
 C - a wand of random effects {zapped: 1}
 F - a wand of digging {zapped: 2}
 H - a wand of fire {zapped: 6}
 I - a wand of fire
 P - a wand of flame {zapped: 1}
Comestibles
 d - 10 bread rations
 N - an apple
Scrolls
 e - 3 scrolls of fear
 o - 5 scrolls of identify
 v - a scroll of blinking
 x - a scroll of fog
 B - 2 scrolls of remove curse
Jewellery
 L - an uncursed amulet of guardian spirit
 O - an amulet of the gourmand (around neck)
Potions
 f - a potion of might
 h - a bubbling green potion
 k - 3 potions of speed
 l - 4 potions of curing
 p - a pink potion
 u - a silvery potion
 z - a lumpy purple potion
 D - 2 potions of heal wounds
 G - a glowing inky potion
 K - a potion of resistance
 M - a blue potion


   Skills:
 * Level 10.6 Fighting
 + Level 17.1 Polearms
 - Level 7.0 Armour
 - Level 7.0 Dodging
   Level 3.0 Shields


You have 10 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (10/16)            Temple (1/1) D:4             Orc (0/4) D:10
   Lair (1/8) D:10       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:5 !   D:8 [   D:9 =


Hit Lair and 5% shy of XL12. Doing pretty well so far. I wanted to worship Oka, but found Trog instead in the temple and decided to make use of what was given to me. I had put my first two stat choices into Int, but whatever. It's crazy how fast Merfolk can level polearms. Found a nice ring in the shop (which I haven't bought) that gives rF rC rElec and rPois. Definitely gonna pick that up soon. I also found a ring in the shop that gives Ice and Dam+5. The slaying bonus is awesome, but I don't know if I want to walk around with fire vulnerability.

I also found Gourmand, which is awesome as a trog worshipper. Then a nice little wand of hasting from a Wight nice enough to die and give it to me. Feel pretty good about the mid game.

Ziggurat Zagger

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Post Wednesday, 5th March 2014, 18:25

Re: CSDC Week 6 - MfFi

Those jump boots are great too, especially with Trog.

Ziggurat Zagger

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Post Wednesday, 5th March 2014, 21:40

Re: CSDC Week 6 - MfFi

diviton wrote:I also found Gourmand, which is awesome as a trog worshipper. Then a nice little wand of hasting from a Wight nice enough to die and give it to me. Feel pretty good about the mid game.


But have you found magic resistance? ;)

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Post Thursday, 6th March 2014, 02:27

Re: CSDC Week 6 - MfFi

tasonir wrote:
diviton wrote:I also found Gourmand, which is awesome as a trog worshipper. Then a nice little wand of hasting from a Wight nice enough to die and give it to me. Feel pretty good about the mid game.


But have you found magic resistance? ;)


I can't say that I have. Although I found this weird glitch that happens. When I press "a" then "b", I get a really big boost to my MR. ;-P

And Sandman, I'm very inexperienced with Jumping, but why is it beneficial for Trog? Do you mean because sometimes Zerk expires against enemies that keep range by blinking and stuff like that?

Ziggurat Zagger

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Post Thursday, 6th March 2014, 03:10

Re: CSDC Week 6 - MfFi

No, I meant that it is very useful to attack casters/ranged monsters in the open when you have no room to run away. Also it allows to retreat sometimes, Trog characters don't have Haste/cBlink. Jumping at Orb of Fire with anti-magic weapon can be very good, just don't jump into unexplored area

Unarmed Combat 27.0

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Post Thursday, 6th March 2014, 04:32

Re: CSDC Week 6 - MfFi

Trog, you little jerk...

Well, I was doing fine with my +1, +9 Demon trident of venom +2 Str, +Stealth and my +0, +4 Anti Magic bardiche when trog grants me a Glaive. My weapons are good, but I think..."Maybe it's Vampiric? That'd be sweet!"

Little bastard gifted me distortion. He might as well be Xom... =\

So, how do I safely unwield this?
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Ziggurat Zagger

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Post Thursday, 6th March 2014, 04:37

Re: CSDC Week 6 - MfFi

Wow, I have missed this thread....
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Ziggurat Zagger

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Post Thursday, 6th March 2014, 04:58

Re: CSDC Week 6 - MfFi

@diviton: I used that 'glitch' 51 times. You'll find it can lower your piety somehow, should probably open up a bug report.

Also, there's no way to safely unwield distortion, unless you count "being strong enough and having all the supplies you need to safely run the abyss". In good news you probably won't get banished, I thikn the odds are only around 10-20%? I don't recall exactly. It usually doesn't banish you, but the banish chance also isn't super small. Good luck!

Ziggurat Zagger

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Post Thursday, 6th March 2014, 05:15

Re: CSDC Week 6 - MfFi

Other ways to 'safely' unwield distortion include having TSO/Kiku rebrand it (By switching to them and getting to max piety) Or by having Xom animate it (Of course at that point you're being attacked by a distortion weapon which might banish you anyway)
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Post Thursday, 6th March 2014, 05:38

Re: CSDC Week 6 - MfFi

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-2970-g9e77732 (webtiles) character file.

DiviTon the Warrior (Merfolk Fighter)              Turns: 39910, Time: 02:47:12

HP 129/148       AC 30     Str 20      XL: 16   Next: 44%
MP  16/16        EV  9     Int 11      God: Trog [******]
Gold 1661        SH  0     Dex 15      Spells:  0 memorised, 15 levels left

rFire  + + .     SeeInvis +     r - -1,+9 demon trident "Shybeto" {venom, Str+2 Stlth+}
rCold  + . .     Clarity  .     R - +2 plate armour {rF+}
rNeg   . . .     Conserve .     (no shield)
rPois  +         rCorr    .     w - +0 helmet
rElec  +         rRot     .     s - +1 cloak
SustAb . .       Spirit   .     C - +4 pair of gloves of the Engineer {rElec MR++}
rMut   .         Warding  .     E - +2 pair of elf boots {+Jump}
Gourm  +         Stasis   .     O - amulet of the gourmand
MR     +++..                    a - ring of see invisible
                                b - ring "Mnogg" {rElec rPois rF+ rC+}

@: extremely resistant to hostile enchantments, extremely unstealthy
A: change form in water, swift swim
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Evoke Jump Attack


You are on level 1 of the Lair of Beasts.
You worship Trog.
Trog is exalted by your worship.
You are full.

You have visited 4 branches of the dungeon, and seen 29 of its levels.
You have also visited: Sewer and Volcano.

You have collected 3117 gold pieces.
You have spent 1456 gold pieces at shops.

Inventory:

Hand weapons
 q - a +0,+4 anti-magic bardiche
 r - the -1,+9 demon trident "Shybeto" (weapon) {venom, Str+2 Stlth+}
   (Trog gifted it to you on level 2 of the Lair of Beasts)   
   
   It poisons the flesh of those it strikes.
   
   It affects your strength (+2).
   It makes you much more stealthy.
Armour
 s - a +1 cloak (worn)
 w - a +0 helmet (worn)
 C - the +4 pair of gloves of the Engineer (worn) {rElec MR++}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   It insulates you from electricity.
   It affects your resistance to hostile enchantments.
 E - a +2 pair of elven boots of jumping (worn)
 R - a +2 plate armour of fire resistance (worn)
Magical devices
 g - a wand of hasting (8)
 m - a wand of digging
 I - a wand of fire {zapped: 6}
Comestibles
 d - 7 bread rations
Scrolls
 x - 4 scrolls of blinking
 B - 3 scrolls of fear
 H - 3 scrolls of fog
 P - 3 scrolls of identify
 T - 5 scrolls of remove curse
 U - 4 scrolls of teleportation
Jewellery
 a - a ring of see invisible (right hand)
 b - the ring "Mnogg" (left hand) {rElec rPois rF+ rC+}
   (You bought it in a shop on level 9 of the Dungeon)   
   
   [ring of protection from fire]
   It protects you from cold.
   It insulates you from electricity.
   It protects you from poison.
 o - an uncursed amulet of faith
 y - an uncursed amulet of clarity
 A - an uncursed ring of poison resistance
 L - an uncursed amulet of guardian spirit
 N - an uncursed ring of protection from magic
 O - an amulet of the gourmand (around neck)
 S - an uncursed ring of fire
Potions
 f - a potion of might
 h - 2 potions of restore abilities
 k - a potion of speed
 l - 4 potions of curing
 p - a potion of magic
 u - 4 potions of agility
 D - 4 potions of heal wounds
 G - a potion of flight
 K - 3 potions of resistance
Books
 n - a book of Wizardry   
   
   Spells                             Type                      Level
   Summon Elemental                   Summoning                    4
   Agony                              Necromancy                   5
   Force Lance                        Conjuration                  5
   Fireball                           Conjuration/Fire             5
   Haste                              Charms                       6
   Invisibility                       Hexes                        6
   
   
   Trog disapproves of the use of such an item.


   Skills:
 + Level 19.7 Fighting
 - Level 18.2 Polearms
 - Level 11.0 Armour
 - Level 13.0 Dodging
   Level 3.0 Shields


You have 15 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:4             Orc (4/4) D:10
    Elf (0/3) Orc:3          Lair (8/8) D:10          Swamp (0/5) Lair:5
 Spider (0/5) Lair:4        Slime (0/6) Lair:8       Vaults (0/5) D:14
 Depths (0/6) D:16       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:5 !   D:8 [   D:9 =   D:11 }   D:12 ?   Orc:2 *   Orc:4 }}*[


Well, I went back to my stash, picked up my scroll of vulnerability in case of some serious magic contamination as well as any consumables I'd want for an early trip to the Abyss... only got teleported and confused. NICE!

Honestly, I might have survived an Abyss trip at XL15, but it's too early for me to want one. Cleared Lair, Orc and Dungeon. Spider and Swamp are next. Should I stick with this Demon Trident and maybe pick up a shield, or just pump my EW scrolls into this Anti-Magic Bardiche?

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Location: AZ, USA

Post Thursday, 6th March 2014, 06:32

Re: CSDC Week 6 - MfFi

I'd go with the bardiche unless you have a really amazing shield sitting around.
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Shoals Surfer

Posts: 301

Joined: Friday, 8th November 2013, 16:19

Location: Tel'aran'rhiod

Post Thursday, 6th March 2014, 07:41

Re: CSDC Week 6 - MfFi

WalkerBoh wrote:I'd go with the bardiche unless you have a really amazing shield sitting around.

I would wait until my attack speed is at least 1.0 with the bardiche. Helps me anticipating what enemies will do when I swing the weapon. But I guess this is just a personal preference.

My current status:
  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-2964-g8dc6adb (console) character file.

TedronaiSDC the Conqueror (Merfolk Fighter)        Turns: 74356, Time: 10:23:49

HP 262/262 (264) AC 29     Str 16 (20) XL: 27
MP  39/39        EV 37     Int 12      God: the Shining One [******]
Gold 3063        SH 21     Dex 25      Spells:  3 memorised, 21 levels left

rFire  + + .     SeeInvis +     S - +8,+9 Blessed Trishula
rCold  + + .     Clarity  +     r - +8 ring mail "Puoz" {rF++ rC+}
rNeg   + + +     Conserve +     L - +2 buckler of Divine Compulsion {+Rage rC+ rN+}
rPois  +         rCorr    .     v - +0 helmet of Death's Door {rPois rN+}
rElec  .         rRot     .     i - +2 cloak {MR+}
SustAb . .       Spirit   .     P - +2 pair of dwarf gloves {Dex+3}
rMut   .         Warding  .     c - +2 pair of boots of the Assassin {Stlth++}
Saprov . . .     Stasis   .     C - amulet of conservation
MR     ++...                    R - ring of Vitality {Regen HP+15}
                                Q - ring "Jyck" {rPois Str+2 Acc+4 Dam+6 SInv}

@: glowing, very resistant to hostile enchantments, unstealthy
A: change form in water, swift swim, clarity, clever 1, sense surroundings 1
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion,
Evoke Berserk Rage
}: 4/15 runes: barnacled, slimy, silver, gossamer


You are in the Ecumenical Temple.
You worship the Shining One.
The Shining One is exalted by your worship.
You are not hungry.

You have visited 11 branches of the dungeon, and seen 65 of its levels.
You have visited 1 bazaar.
You have visited 1 Ziggurat, and seen 2 of its levels.
You have also visited: Ice Cave.

You have collected 8223 gold pieces.
You have spent 5160 gold pieces at shops.

Inventory:

Hand weapons
 a - the +6,+3 glaive "Gicy" {chop, rElec}
   (Trog gifted it to you on level 4 of the Spider Nest)   
   
   It inflicts extra damage upon your enemies.
   
   It insulates you from electricity.
 S - a +8,+9 Blessed Trishula (weapon)
Armour
 c - the +2 pair of boots of the Assassin (worn) {Stlth++}
   (You acquired it on level 2 of the Realm of Zot)   
   
   It makes you much more stealthy.
 i - a +2 cloak of magic resistance (worn)
 r - the +8 ring mail "Puoz" (worn) {rF++ rC+}
   (You acquired it on level 8 of the Lair of Beasts)   
   
   It greatly protects you from fire.
   It protects you from cold.
 v - the +0 helmet of Death's Door (worn) {rPois rN+}
   (You bought it in a shop on level 2 of the Shoals)   
   
   It protects you from poison.
   It protects you from negative energy.
 L - the cursed +2 buckler of Divine Compulsion (worn) {+Rage rC+ rN+}
   (You bought it in a shop on level 3 of the Orcish Mines)   
   
   It protects you from cold.
   It protects you from negative energy.
   It lets you go berserk.
   It has a curse placed upon it.
 P - a +2 pair of dwarven gloves of dexterity (worn)
Magical devices
 f - a wand of hasting (4)
 H - a wand of digging (17)
 V - a wand of digging (11)
 W - a wand of heal wounds (6)
 X - a wand of heal wounds (5)
 Z - a wand of disintegration (9)
Comestibles
 d - 10 bread rations
 E - a royal jelly
Scrolls
 g - 4 scrolls of identify
 h - a scroll of enchant armour
 n - a scroll of holy word
 t - 6 scrolls of remove curse
 x - a scroll of amnesia
 y - 4 scrolls of teleportation
 A - 2 scrolls of fear
 F - a scroll of immolation
 G - a scroll of vulnerability
 Y - 2 scrolls of fog
Jewellery
 b - an uncursed ring of protection from fire
 m - an uncursed ring of flight
 u - an uncursed ring of magical power
 w - the cursed ring "Riofun" {+Inv Dex+4 Int+4}
   (You found it on level 4 of the Dungeon)   
   
   [ring of invisibility]
   It affects your intelligence (+4).
   It affects your dexterity (+4).
   It has a curse placed upon it.
 C - an amulet of conservation (around neck)
 J - an uncursed ring of teleport control
 M - a cursed amulet of resist mutation
 O - the cursed ring of Qiwosal {rElec MP+9}
   (You found it on level 5 of the Vaults)   
   
   [ring of magical power]
   It insulates you from electricity.
   It has a curse placed upon it.
 Q - the ring "Jyck" (left hand) {rPois Str+2 Acc+4 Dam+6 SInv}
   (You bought it in a shop in a bazaar)   
   
   [ring of slaying]
   It affects your accuracy (+4).
   It affects your damage-dealing abilities (+6).
   It affects your strength (+2).
   It protects you from poison.
   It enhances your eyesight.
 R - the ring of Vitality (right hand) {Regen HP+15}
   (You took it off a vault warden on level 5 of the Vaults)   
   
   [ring of regeneration]
   It affects your health (+15).
 T - an uncursed ring of teleportation
Potions
 j - 13 potions of curing
 k - 4 potions of might
 o - a potion of heal wounds
 q - 2 potions of flight
 D - a potion of agility
 K - 3 potions of restore abilities
 U - a potion of resistance
Books
 e - a book of Enchantments   
   
   Spells                             Type                      Level
   Cause Fear                         Hexes                        4
   Silence                            Hexes/Air                    5
   Tukima's Dance                     Hexes                        5
   Deflect Missiles                   Charms/Air                   6
   Haste                              Charms                       6
   Discord                            Hexes                        8
Miscellaneous
 l - a fan of gales
 p - a lamp of fire (inert)
 s - a lamp of fire (inert)
 z - a lamp of fire
 N - a phial of floods (inert)
Rods
 I - a rod of clouds
   (You took it off a deep dwarf death knight on level 5 of the Crypt)


   Skills:
 O Level 27 Fighting
 - Level 22.7 Polearms
 - Level 15.3 Armour
 O Level 27 Dodging
 - Level 15.4 Shields
 * Level 3.0 Charms
 + Level 8.7 Translocations
 * Level 12.6 Invocations
 - Level 15.3 Evocations


You have 21 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
m - Repel Missiles        Chrm/Air       #.....       28%         2    ###....
A - Apportation           Tloc           ###.......   1%          1    ##.....
B - Blink                 Tloc           N/A          1%          2    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:4             Orc (4/4) D:11
    Elf (0/3) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:3
 Spider (5/5) Lair:4        Slime (6/6) Lair:6       Vaults (5/5) D:15
  Blade (0/1) Vaults:3      Crypt (5/5) Vaults:3       Tomb (0/3) Crypt:2
    Zot (4/5) Depths:6     Depths (6/6) D:16       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:6 *   D:11 :   D:15 !   Orc:2 }   Orc:3 *   Orc:4 =}**   Shoals:2 [
Shoals:3 *   Vaults:1 [

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Depths:6
Abyss: Depths:2 Depths:4
Pandemonium: Depths:3 Depths:4

Annotations:
D:5 DIG
D:7 exclusion: upstairs
Spider:5 exclusion: Roxanne, Roxanne
Depths:4 exclusion: upstairs


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You possess an exceptional clarity of mind.
Your mind is acute. (Int +2)
You passively map a small area around you.


Message History

You prostrate yourself in front of the altar and pray.
The Shining One will bless one of your weapons.
Brand which weapon? (? for menu, Esc to quit)
Do you wish to have your cursed +7,+9 vampiric demon trident blessed?
Your Blessed Trishula shines brightly!
The Shining One booms: Use this gift wisely!
The Shining One is exalted by your worship.
Wear which item? (? for menu, Esc to quit)
Really wear L - the cursed +2 buckler of Divine Compulsion {+Rage rC+ rN+}?
You start putting on your armour.
You continue putting on the cursed +2 buckler of Divine Compulsion {+Rage rC+ rN+}.
You finish putting on the cursed +2 buckler of Divine Compulsion {+Rage rC+ rN+}.
Oops, that feels deathly cold.
Unknown command.
Unknown command.
Use which ability? (? or * to list)
Okay, then.
Unknown command.
Enter note: yeah no more wrath :)
Save game and exit?

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There are no monsters in sight!


Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | TedronaiSDC, the Merfolk Fighter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 18/18 MP: 1/1
    95 | D:1      | Reached skill level 1 in Dodging
   223 | D:1      | Reached XP level 2. HP: 21/24 MP: 2/2
   583 | D:1      | Reached XP level 3. HP: 29/29 MP: 3/3
   760 | D:1      | Reached skill level 4 in Polearms
  1375 | D:2      | Reached XP level 4. HP: 35/35 MP: 4/4
  1863 | D:2      | Reached skill level 5 in Polearms
  2020 | D:3      | Reached XP level 5. HP: 35/41 MP: 5/5
  2250 | D:3      | --nice
  2539 | D:3      | Noticed Jessica
  2553 | D:3      | Killed Jessica
  2553 | D:3      | Reached skill level 6 in Polearms
  2850 | D:4      | Paralysed by a giant eyeball for 4 turns
  3231 | D:4      | Found a staircase to the Ecumenical Temple.
  3272 | D:4      | Got a faintly glowing marble ring
  3274 | D:4      | --nice
  3342 | Temple   | Entered the Ecumenical Temple
  3424 | Temple   | --TROG WHERE ARE YOU
  3563 | D:4      | Noticed a troll
  3564 | D:4      | --wow
  3625 | D:4      | Killed a troll
  3625 | D:4      | Reached skill level 7 in Polearms
  3625 | D:4      | Reached XP level 6. HP: 25/47 MP: 6/6
  3779 | D:4      | Noticed an ice beast
  3804 | D:4      | Killed an ice beast
  3804 | D:4      | Reached XP level 7. HP: 28/52 MP: 7/7
  3971 | D:4      | Got a smoking golden ring
  4015 | D:4      | Reached skill level 8 in Polearms
  4066 | D:5      | Entered Level 5 of the Dungeon
  4466 | D:5      | Found a burning altar of Makhleb.
  4483 | D:5      | Identified the ring "Riofun" {+Inv Dex+4 Int+4} (You found it on level 4 of the Dungeon)
  4483 | D:5      | Identified the ring "Jaupp" {Wiz Dex+2 Int+2} (You found it on level 4 of the Dungeon)
  4709 | D:5      | Reached skill level 9 in Polearms
  4863 | D:5      | Noticed a moth of wrath
  4867 | D:5      | Found a bloodstained altar of Trog.
  4952 | D:5      | Became a worshipper of Trog the Wrathful
  5012 | D:5      | Found a bloodstained altar of Trog.
  5258 | D:6      | Noticed Menkaure
  5272 | D:6      | Killed Menkaure
  5272 | D:6      | Reached XP level 8. HP: 18/58 MP: 8/8
  5518 | D:6      | Found Suciq's Assorted Antiques.
  5538 | D:6      | Bought a square jade amulet for 95 gold pieces
  5538 | D:6      | Bought a potion of curing for 38 gold pieces
  5670 | D:6      | Found a sparkling altar of Nemelex Xobeh.
  6050 | D:6      | Noticed Grinder
  6052 | D:6      | Paralysed by something for 5 turns
  6076 | D:6      | Killed Grinder
  6076 | D:6      | Reached skill level 10 in Polearms
  6104 | D:6      | Acquired Trog's first power
  6116 | D:7      | Paralysed by a giant eyeball for 3 turns
  6123 | D:7      | Paralysed by a giant eyeball for 3 turns
  6186 | D:7      | Pr0man: huh, a new challenge?
  6471 | D:7      | Reached skill level 11 in Polearms
  6610 | D:7      | Reached skill level 10 in Dodging
  6610 | D:7      | Reached XP level 9. HP: 46/64 MP: 9/9
  7000 | D:6      | Reached skill level 12 in Polearms
  7093 | D:6      | Bought a bone wand for 76 gold pieces
  7544 | D:8      | Acquired Trog's second power
  7887 | D:8      | Reached skill level 5 in Fighting
  7896 | D:8      | Reached skill level 13 in Polearms
  8047 | D:8      | Noticed Blork the orc
  8069 | D:8      | Killed Blork the orc
  8069 | D:8      | Reached XP level 10. HP: 74/74 MP: 10/10
  8312 | D:9      | --come on
  8975 | D:9      | Paralysed by a giant eyeball for 2 turns
  9136 | D:9      | Reached skill level 14 in Polearms
  9464 | D:10     | Entered Level 10 of the Dungeon
  9607 | D:10     | Acquired Trog's third power
  9731 | D:10     | Reached XP level 11. HP: 86/86 MP: 11/11
 10213 | D:10     | Found a blossoming altar of Fedhas.
 10797 | D:10     | Reached skill level 15 in Polearms
 11596 | D:10     | --lol where did i get dragon king armour ? :D
 11870 | D:10     | Noticed a manticore
 11899 | D:10     | Killed a manticore
 11970 | D:10     | Noticed a manticore
 11981 | D:10     | Killed a manticore
 12134 | D:11     | Received a gift from Trog
 12229 | D:11     | Noticed an eight-headed hydra
 12229 | D:11     | --wow
 12237 | D:11     | Killed a ten-headed hydra
 12263 | D:11     | Noticed a hill giant
 12285 | D:11     | Killed a hill giant
 12293 | D:11     | Reached skill level 16 in Polearms
 12364 | D:11     | Reached XP level 12. HP: 64/97 MP: 12/12
 12511 | D:11     | Reached skill level 15 in Dodging
 12525 | D:11     | Reached skill level 10 in Fighting
 12579 | D:11     | Found a staircase to the Lair.
 12649 | D:11     | Found Chausa's Book Shop.
 13123 | D:11     | Found a roughly hewn altar of Beogh.
 13159 | D:11     | Received a gift from Trog
 13174 | D:11     | Identified a scroll of acquirement
 13317 | D:11     | Found a staircase to the Orcish Mines.
 13409 | Lair:1   | Entered Level 1 of the Lair of Beasts
 13852 | Lair:1   | Found a dark tunnel.
 14247 | Lair:2   | Found an iron altar of Okawaru.
 14837 | Lair:3   | Reached skill level 17 in Polearms
 14930 | Lair:3   | Found a staircase to the Shoals.
 15597 | Lair:4   | Reached XP level 13. HP: 106/106 MP: 13/13
 15648 | Lair:4   | Found a hole to the Spider Nest.
 16682 | Lair:5   | Received a gift from Trog
 16953 | Lair:6   | Reached skill level 18 in Polearms
 18379 | Lair:8   | Entered Level 8 of the Lair of Beasts
 18578 | Lair:8   | Got a twisted ring mail
 18595 | Lair:8   | Identified the +8 ring mail "Puoz" {rF++ rC+} (You acquired it on level 8 of the Lair of Beasts)
 18595 | Lair:8   | --oh damn
 18646 | Lair:8   | Noticed Maud
 18652 | Lair:8   | Killed Maud
 18816 | Lair:8   | Noticed Erica
 18833 | Lair:8   | Killed Erica
 18915 | Lair:8   | Noticed Rupert
 18917 | Lair:8   | Paralysed by Rupert for 7 turns
 18922 | Lair:8   | Killed Rupert
 18925 | Lair:8   | Reached XP level 14. HP: 114/116 MP: 14/14
 19047 | Lair:8   | Received a gift from Trog
 19426 | Lair:8   | Reached skill level 5 in Armour
 19466 | Lair:8   | Noticed a dire elephant
 19470 | Lair:8   | Killed a dire elephant
 19539 | Lair:8   | Noticed a dire elephant
 19558 | Lair:8   | Killed a dire elephant
 19893 | Lair:1   | Got a crude robe
 20467 | Orc:1    | Entered Level 1 of the Orcish Mines
 20502 | Orc:1    | Found a roughly hewn altar of Beogh.
 20530 | Orc:1    | Noticed Dowan
 20531 | Orc:1    | Noticed Duvessa
 20539 | Orc:1    | Killed Duvessa
 20540 | Orc:1    | Killed Dowan
 20828 | Orc:2    | Received a gift from Trog
 20869 | Orc:2    | Found Shrixzis' Gadget Shop.
 21583 | Orc:3    | Noticed Harold
 21612 | Orc:3    | Killed Harold
 21612 | Orc:3    | Reached skill level 19 in Polearms
 21888 | Orc:3    | Found Throff's Assorted Antiques.
 21990 | Orc:4    | Entered Level 4 of the Orcish Mines
 22190 | Orc:4    | Found a frozen archway.
 22245 | Orc:4    | Received a gift from Trog
 22261 | Orc:4    | Found a staircase to the Elven Halls.
 22269 | IceCv    | Entered an ice cave
 22923 | IceCv    | Received a gift from Trog
 23034 | IceCv    | Noticed a frost giant
 23086 | IceCv    | Killed a frost giant
 23153 | IceCv    | Got a pair of slimy gloves
 23157 | IceCv    | Identified the cursed -2 pair of gloves of the Eternal Fruit {rElec Str+1 Acc+2} (You found it in an ice cave)
 23369 | Orc:4    | Noticed Nessos
 23398 | Orc:4    | Killed Nessos
 23527 | Orc:4    | Reached XP level 15. HP: 125/125 MP: 15/15
 23760 | Orc:4    | Received a gift from Trog
 23851 | Orc:4    | Noticed Nergalle
 23874 | Orc:4    | Killed Nergalle
 24150 | Orc:4    | Found Shes' General Store.
 24150 | Orc:4    | Found Skatt's Gadget Boutique.
 24150 | Orc:4    | Found Bluogit's Jewellery Shop.
 24172 | Orc:4    | Found Thouc's General Store.
 24184 | Orc:4    | Bought a potion of heal wounds for 45 gold pieces
 24184 | Orc:4    | Bought a scroll of identify for 30 gold pieces
 24269 | Orc:3    | Bought a faintly glowing buckler for 247 gold pieces
 24276 | Orc:3    | Identified the +2 buckler of Divine Compulsion {+Rage rC+ rN+} (You bought it in a shop on level 3 of the Orcish Mines)
 24450 | D:12     | Reached skill level 20 in Polearms
 24545 | D:12     | Noticed Grum
 24571 | D:12     | Killed Grum
 24941 | D:12     | Noticed Joseph
 24961 | D:12     | Killed Joseph
 24994 | D:12     | --good
 25071 | D:12     | --nice
 25580 | D:13     | Received a gift from Trog
 25792 | D:13     | Noticed Fannar
 25807 | D:13     | Killed Fannar
 25915 | D:13     | Gained mutation: Your mind is acute. (Int +2) [potion of beneficial mutation]
 26817 | D:15     | Entered Level 15 of the Dungeon
 26817 | D:15     | Noticed Snorg
 26826 | D:15     | Killed Snorg
 26877 | D:15     | Found Grih's Distillery.
 26887 | D:15     | Bought a potion of heal wounds for 45 gold pieces
 26919 | D:15     | Got a warped war axe
 27227 | D:15     | Got a blackened bow
 27293 | D:15     | Found a gate to the Vaults.
 27319 | D:15     | Reached skill level 15 in Fighting
 27649 | D:15     | Reached skill level 21 in Polearms
 28016 | D:16     | Entered Level 16 of the Dungeon
 28078 | D:16     | Reached XP level 16. HP: 114/136 MP: 16/16
 28182 | D:16     | Found a shadowy altar of Dithmenos.
 28215 | D:16     | Received a gift from Trog
 28222 | D:16     | Got a steaming scale mail
 28691 | D:15     | Identified the +0 scale mail of Divine Intervention {Dex+4} (You took it off an orc on level 16 of the Dungeon)
 28808 | D:16     | Found a staircase to the Depths.
 29078 | Lair:1   | Upgraded the game from 0.14-a0-2910-g8a9724b to 0.14-a0-2939-ge0b1554
 29251 | Spider:1 | Entered Level 1 of the Spider Nest
 29365 | Spider:1 | Gained mutation: You passively map a small area around you. [potion of beneficial mutation]
 29403 | Spider:1 | Received a gift from Trog
 29860 | Spider:1 | Reached skill level 1 in Evocations
 31323 | Spider:3 | Noticed Wiglaf
 31359 | Spider:3 | Killed Wiglaf
 31913 | Spider:3 | Reached skill level 22 in Polearms
 32135 | Spider:4 | Reached skill level 5 in Evocations
 32315 | Spider:4 | Reached XP level 17. HP: 133/144 MP: 25/25
 32463 | Spider:4 | Received a gift from Trog
 32469 | Spider:4 | Got a polished glaive {god gift}
 32470 | Spider:4 | Identified the +6,+3 glaive "Gicy" {chop, rElec} (Trog gifted it to you on level 4 of the Spider Nest)
 33172 | Spider:5 | Entered Level 5 of the Spider Nest
 33429 | Spider:5 | Noticed Roxanne
 33430 | Spider:5 | --come on
 33688 | Spider:5 | Received a gift from Trog
 34533 | Spider:5 | Got a gossamer rune of Zot
 35021 | Shoals:1 | Entered Level 1 of the Shoals
 36131 | Shoals:2 | Reached XP level 18. HP: 154/154 MP: 30/30
 36250 | Shoals:2 | Reached skill level 10 in Evocations
 36258 | Shoals:2 | Received a gift from Trog
 36259 | Shoals:2 | Got a fine trident {god gift}
 36262 | Shoals:2 | Identified the -2,+2 trident of Accord {venom, rF++ Int+2 Stlth++} (Trog gifted it to you on level 2 of the Shoals)
 36336 | Shoals:2 | Found Woacwon's Armour Emporium.
 37767 | Shoals:3 | Got a heavily runed ring mail
 37768 | Shoals:3 | Identified the cursed -8 ring mail of Compression {+Inv rPois Stlth+ Curse} (You found it on level 3 of the Shoals)
 38117 | Shoals:3 | Found Meyleocy's Assorted Antiques.
 38129 | Shoals:3 | Bought a glowing fluorescent wand for 152 gold pieces
 38129 | Shoals:3 | Bought a scroll of enchant weapon III for 760 gold pieces
 38348 | Shoals:3 | Reached skill level 5 in Shields
 39263 | Shoals:5 | Entered Level 5 of the Shoals
 39482 | Shoals:5 | Received a gift from Trog
 39906 | Shoals:5 | Noticed Ilsuiw
 40292 | Shoals:5 | Killed Ilsuiw
 40499 | Shoals:5 | Reached XP level 19. HP: 161/161 MP: 33/34
 40628 | Shoals:5 | Got a barnacled rune of Zot
 40987 | Vaults:1 | Entered Level 1 of the Vaults
 41007 | Vaults:1 | Reached skill level 15 in Evocations
 41493 | Vaults:1 | --come on
 41554 | Vaults:1 | Received a gift from Trog
 41849 | Vaults:1 | Found Pludgha's Armour Emporium.
 42312 | Vaults:1 | --WHAT
 42703 | Vaults:2 | Received a gift from Trog
 42794 | Vaults:2 | Found a flickering gateway to a bazaar.
 42840 | Bazaar   | Entered a bazaar
 42842 | Bazaar   | Found Mnoup's Armour Boutique.
 42845 | Bazaar   | Found Dylal's Jewellery Boutique.
 42846 | Bazaar   | Found Tid Twoa's Assorted Antiques.
 42846 | Bazaar   | Found Tiruab's Weapon Boutique.
 42881 | Bazaar   | Bought a pair of glowing boots for 94 gold pieces
 42890 | Bazaar   | Bought the ring "Jyck" {rPois Str+2 Acc+4 Dam+6 SInv} for 1380 gold pieces
 44196 | Vaults:3 | Found a staircase to the Crypt.
 44335 | Vaults:3 | Reached XP level 20. HP: 172/172 MP: 35/35
 44480 | Vaults:3 | Received a gift from Trog
 45444 | Vaults:3 | Found a staircase to the Hall of Blades.
 45809 | Vaults:5 | Entered Level 5 of the Vaults
 45810 | Vaults:5 | --I'm so fucking dumb :D
 46328 | Vaults:4 | Received a gift from Trog
 47208 | D:16     | Upgraded the game from 0.14-a0-2939-ge0b1554 to 0.14-a0-2950-gbe29d66
 47209 | Depths:1 | Entered Level 1 of the Depths
 47419 | Depths:1 | Received a gift from Trog
 47526 | Depths:1 | Found a gateway to Hell.
 47668 | Depths:1 | Found a shattered altar of Ashenzari.
 48243 | Depths:2 | Reached XP level 21. HP: 166/183 MP: 36/36
 48326 | Depths:2 | Paralysed by a giant eyeball for 2 turns
 48574 | Depths:2 | Reached skill level 23 in Dodging
 48612 | Depths:2 | Received a gift from Trog
 48620 | Depths:2 | Paralysed by a giant eyeball for 2 turns
 48624 | Depths:2 | Paralysed by a giant eyeball for 2 turns
 48633 | Depths:2 | Paralysed by a giant eyeball for 3 turns
 50181 | Depths:2 | Found a one-way gate to the infinite horrors of the Abyss.
 50231 | Depths:3 | Found a gateway to a ziggurat.
 50260 | Depths:3 | Received a gift from Trog
 50297 | Depths:3 | Got a crystal executioner's axe {god gift}
 50337 | Depths:3 | Noticed Jorgrun
 50355 | Depths:3 | Killed Jorgrun
 50486 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
 50572 | Depths:3 | Reached skill level 10 in Armour
 50849 | Depths:3 | Reached XP level 22. HP: 187/195 MP: 37/37
 51132 | Depths:3 | Paralysed by a giant eyeball for 4 turns
 51262 | Depths:3 | Received a gift from Trog
 51441 | Depths:3 | Noticed a golden dragon
 51441 | Depths:3 | Noticed Norris
 51469 | Depths:3 | Reached skill level 24 in Dodging
 51495 | Depths:3 | Killed Norris
 51508 | Depths:3 | Killed a golden dragon
 51623 | Depths:3 | Noticed a golden dragon
 51717 | Depths:3 | Killed a golden dragon
 51753 | Depths:3 | Noticed a golden dragon
 51774 | Depths:3 | Received a gift from Trog
 51786 | Depths:3 | Killed a golden dragon
 52339 | Depths:4 | Noticed surr's ghost (legendary SpAr)
 52340 | Depths:4 | --WHAT
 52340 | Depths:4 | --ARE YOU KIDDING ME
 52371 | Depths:4 | Killed surr's ghost
 52372 | Depths:4 | --fucker
 52474 | Depths:4 | Noticed Misa's ghost (great GrBe)
 52475 | Depths:4 | Reached XP level 23. HP: 206/206 MP: 37/37
 52476 | Depths:4 | --ARE YOU SHITTING ME
 52494 | Depths:4 | Killed Misa's ghost
 52497 | Depths:4 | --stupid ghosts
 52636 | Depths:4 | Received a gift from Trog
 52689 | Depths:4 | Got a vibrating ivory ring
 52692 | Depths:4 | --does it ever end
 52877 | Depths:4 | Identified the cursed ring of Iwkeapok {Hunger+ rN+ Str-3} (You took it off a deep elf high priest on level 4 of the Depths)
 53414 | Depths:4 | Received a gift from Trog
 53584 | Depths:4 | Reached skill level 25 in Dodging
 53919 | Depths:4 | Got a jewelled helmet
 53923 | Depths:4 | Identified the +2 helmet "Truofron" {Str-3 Int-3} (You acquired it on level 4 of the Depths)
 54244 | Depths:5 | Got a faintly glowing scale mail
 54245 | Depths:5 | Identified the +0 scale mail of the Abyss {Dex+4 Acc+5 Curse} (You found it on level 5 of the Depths)
 54376 | Depths:5 | Received a gift from Trog
 54423 | Depths:5 | Reached XP level 24. HP: 157/217 MP: 38/38
 54801 | Depths:5 | Noticed Frederick
 54812 | Depths:5 | Killed Frederick
 55076 | Depths:6 | Entered Level 6 of the Depths
 55189 | Depths:6 | Received a gift from Trog
 55242 | Depths:6 | Noticed Xtahua
 55269 | Depths:6 | Killed Xtahua
 56254 | Depths:6 | Found a gate to the Realm of Zot.
 56390 | Depths:6 | Identified the Incunabulum of Flying Conjuration (You found it on level 6 of the Depths)
 56825 | Vaults:4 | Received a gift from Trog
 56954 | Vaults:5 | Noticed a golden dragon
 56954 | Vaults:5 | Gained mutation: You possess an exceptional clarity of mind. [a shining eye]
 56964 | Vaults:5 | Killed a golden dragon
 56997 | Vaults:5 | Reached skill level 26 in Dodging
 57129 | Vaults:5 | Got a crude fire dragon armour
 57130 | Vaults:5 | Identified the +7 fire dragon armour of Soolieda {rF++ rC- Str+5 Int-3 Dam+4} (You found it on level 5 of the Vaults)
 57131 | Vaults:5 | --could be good
 57229 | Vaults:5 | Reached XP level 25. HP: 199/228 MP: 38/38
 57254 | Vaults:5 | Got a pitted tin ring
 57256 | Vaults:5 | Identified the ring of Qiwosal {rElec MP+9} (You found it on level 5 of the Vaults)
 57585 | Vaults:5 | Received a gift from Trog
 58156 | Vaults:5 | Got a silver rune of Zot
 58165 | Vaults:5 | Identified Ysmapyiq's Tome of Fire (You found it on level 5 of the Vaults)
 58242 | Vaults:5 | Noticed Sokar's ghost (mighty CeHu)
 58242 | Vaults:5 | --can you guys just stop dying???
 58263 | Vaults:5 | Killed Sokar's ghost
 58345 | Vaults:5 | Noticed a golden dragon
 58377 | Vaults:5 | Killed a golden dragon
 58842 | Vaults:5 | Received a gift from Trog
 59271 | Zig:1    | Entered Level 1 of a ziggurat
 59291 | Zig:2    | Entered Level 2 of a ziggurat
 59352 | Zig:2    | --enough
 59367 | Depths:3 | Upgraded the game from 0.14-a0-2950-gbe29d66 to 0.14-a0-2964-g8dc6adb
 59461 | Zot:1    | Entered Level 1 of the Realm of Zot
 60160 | Zot:1    | Reached skill level 27 in Fighting
 60194 | Zot:1    | Reached XP level 26. HP: 242/242 MP: 39/39
 60396 | Zot:2    | Reached skill level 27 in Dodging
 61183 | Zot:2    | Noticed an orb of fire
 61197 | Zot:2    | Received a gift from Trog
 61375 | Zot:2    | Killed an orb of fire
 61397 | Zot:2    | Reached skill level 10 in Shields
 62059 | Zot:3    | Noticed an orb of fire
 62079 | Zot:3    | Killed an orb of fire
 62922 | Zot:4    | Reached XP level 27. HP: 226/249 MP: 39/39
 63531 | Zot:4    | Noticed an orb of fire
 63569 | Zot:4    | Killed an orb of fire
 64792 | Shoals:2 | Bought the +0 helmet of Death's Door {rPois rN+} for 298 gold pieces
 64958 | Lair:6   | Found a staircase to the Slime Pits.
 64981 | Slime:1  | Entered Level 1 of the Pits of Slime
 64990 | Slime:1  | Reached skill level 15 in Armour
 65112 | Slime:3  | Paralysed by a giant eyeball for 4 turns
 65258 | Slime:6  | Entered Level 6 of the Pits of Slime
 65315 | Slime:6  | Found a viscous altar of Jiyva.
 65332 | Slime:6  | Noticed the royal jelly
 65361 | Slime:6  | Killed the royal jelly
 65361 | Slime:6  | Reached skill level 15 in Shields
 65442 | Slime:6  | Got a faintly glowing marble ring
 65550 | Slime:6  | Got a shimmering hand axe
 65640 | Slime:6  | Got a shimmering golden ring
 65670 | Slime:6  | Got a slimy rune of Zot
 65690 | Slime:6  | Identified the ring "Pyre" {Hunger +Fly rPois Int+2} (You found it on level 6 of the Pits of Slime)
 65692 | Slime:6  | Identified the ring of Rodisuyx {rC- Dex+4 Acc+3} (You found it on level 6 of the Pits of Slime)
 66105 | Shoals:3 | Bought a book of Enchantments for 1900 gold pieces
 66396 | Depths:2 | Was placed under penance by Trog
 66399 | Depths:2 | Learned a level 2 spell: Repel Missiles
 66399 | Depths:2 | --sorry trog :/
 66442 | Depths:2 | Reached skill level 1 in Charms
 66648 | Lair:1   | Learned a level 1 spell: Apportation
 66651 | Lair:1   | Learned a level 2 spell: Blink
 66801 | D:9      | Fell from the grace of Trog
 67106 | Temple   | Became a worshipper of the Shining One
 67620 | Crypt:1  | Entered Level 1 of the Crypt
 67675 | Crypt:1  | Reached skill level 1 in Translocations
 67780 | Crypt:1  | Reached skill level 1 in Invocations
 67930 | Crypt:1  | Acquired the Shining One's first power
 68355 | Crypt:2  | Acquired the Shining One's second power
 68398 | Crypt:2  | Reached skill level 5 in Invocations
 68488 | Crypt:2  | Found a staircase to the Tomb.
 68838 | Crypt:2  | Found a basalt altar of Yredelemnul.
 69055 | Crypt:2  | Acquired the Shining One's third power
 69582 | Crypt:2  | --what
 69749 | Crypt:3  | Reached skill level 5 in Translocations
 70291 | Crypt:3  | Acquired the Shining One's fourth power
 70834 | Crypt:4  | --silent spectre why don't you help me :(
 70904 | Crypt:4  | Noticed Khufu
 70905 | Crypt:4  | --sup khufu, like my buddy ? :D
 70929 | Crypt:4  | Killed Khufu
 71506 | Crypt:5  | Entered Level 5 of the Crypt
 71877 | Crypt:5  | Reached skill level 10 in Invocations
 71884 | Crypt:5  | --sup guys
 72481 | Crypt:5  | --fuck that
 73294 | Crypt:5  | Noticed an ancient lich
 73311 | Crypt:5  | Killed an ancient lich
 73312 | Crypt:5  | --haha
 73488 | Crypt:5  | --trog really needs to chill out
 73606 | Crypt:5  | Found an ancient bone altar of Kikubaaqudgha.
 73626 | Crypt:5  | Noticed an ancient lich
 73633 | Crypt:5  | Noticed an ancient lich
 73640 | Crypt:5  | Killed an ancient lich
 73778 | Crypt:5  | Killed an ancient lich
 74013 | D:15     | Was forgiven by Trog
 74352 | Temple   | Identified a +8,+9 Blessed Trishula (a cursed +7,+9 vampiric demon trident blessed by the Shining One)
 74356 | Temple   | --yeah no more wrath :)

Table legend:
 A = Turns spent in this place as a percentage of turns spent in the
     entire game.
 B = Non-inter-level travel turns spent in this place as a percentage of
     non-inter-level travel turns spent in the entire game.
 C = Inter-level travel turns spent in this place as a percentage of
     turns spent in this place.
 D = Turns resting spent in this place as a percentage of non-inter-level
     travel turns spent in this place.
 E = Turns spent auto-exploring this place as a percentage of
     non-inter-level travel turns spent in this place.
 F = Non-inter-level travel turns spent in this place divided by the
     number of levels of this place that you've seen.

                   A       B       C       D       E               F
               +-------+-------+-------+-------+-------+----------------------
         Total | 100.0 | 100.0 |   0.6 |   0.4 |   0.0 |         878.2
       Dungeon |  23.8 |  23.8 |   0.6 |   0.7 |   0.0 |         901.2
        Temple |   0.2 |   0.2 |   1.1 |   0.0 |   0.0 |          94.0
  Orcish Mines |   4.6 |   4.6 |   0.4 |   0.1 |   0.0 |         693.0
          Lair |   9.6 |   9.5 |   1.1 |   0.3 |   0.0 |         721.2
        Shoals |   7.2 |   7.2 |   0.4 |   0.4 |   0.0 |         870.0
   Spider Nest |   7.9 |   7.9 |   0.7 |   0.9 |   0.0 |         954.8
    Slime Pits |   1.3 |   1.3 |   0.4 |   0.0 |   0.0 |         136.0
        Vaults |  11.8 |  11.8 |   0.8 |   0.1 |   0.0 |        1428.2
         Crypt |   9.4 |   9.4 |   0.4 |   0.8 |   0.0 |        1138.8
           Zot |   7.1 |   7.2 |   0.4 |   0.3 |   0.0 |        1084.2
      Ziggurat |   0.1 |   0.1 |   0.0 |   0.0 |   0.0 |          45.0
        Bazaar |   0.2 |   0.2 |   0.0 |   0.0 |   0.0 |          98.0
      Ice Cave |   1.5 |   1.5 |   0.0 |   0.9 |   0.0 |         926.0
        Depths |  15.4 |  15.4 |   0.5 |   0.1 |   0.0 |        1553.0
               +-------+-------+-------+-------+-------+----------------------

Table legend:
 A = Kills in this place as a percentage of kills in entire the game.
 B = Kills by you in this place as a percentage of kills by you in
     the entire game.
 C = Kills by friends in this place as a percentage of kills by
     friends in the entire game.
 D = Other kills in this place as a percentage of other kills in the
     entire game.
 E = Experience gained in this place as a percentage of experience
     gained in the entire game.
 F = Experience gained in this place divided by the number of levels of
     this place that you have seen.

                   A       B       C       D       E               F
               +-------+-------+-------+-------+-------+----------------------
         Total | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 |       22754.1
       Dungeon |  21.6 |  21.8 |  15.7 |  16.7 |   5.0 |        4872.2
  Orcish Mines |   6.6 |   6.8 |   0.0 |   0.0 |   0.9 |        3716.5
          Lair |   9.2 |   9.1 |  13.9 |   0.0 |   2.6 |        5200.4
        Shoals |   6.1 |   5.7 |  13.9 |  16.7 |   6.1 |       19264.8
   Spider Nest |   7.3 |   7.4 |   4.3 |  16.7 |   5.1 |       15897.0
    Slime Pits |   1.9 |   1.9 |   0.9 |   0.0 |   2.9 |        7508.3
        Vaults |  13.4 |  13.5 |   9.6 |  33.3 |  18.7 |       58728.6
         Crypt |   8.8 |   8.8 |   7.8 |   8.3 |  11.8 |       37202.8
           Zot |   4.5 |   4.6 |   0.9 |   0.0 |  16.3 |       63806.8
      Ziggurat |   0.2 |   0.1 |   2.6 |   0.0 |   0.2 |        1346.0
      Ice Cave |   1.6 |   1.5 |   4.3 |   0.0 |   0.9 |       13475.0
        Depths |  18.9 |  18.6 |  26.1 |   8.3 |  29.5 |       77283.0
               +-------+-------+-------+-------+-------+----------------------


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Trident           |   134 |   229 |   468 |   441 |       |       |       |       |       ||  1272
       Whip              |       |       |    11 |    14 |       |       |       |       |       ||    25
       Halberd           |       |       |       |   393 |       |       |       |       |       ||   393
       Glaive            |       |       |       |   512 |  1980 |  1481 |       |       |  1371 ||  5344
       Demon trident     |       |       |       |       |       |   845 |  2255 |  2065 |  2151 ||  7316
Throw: Dart              |    52 |   101 |    50 |    40 |     4 |       |       |       |       ||   247
       Stone             |     5 |       |     6 |       |       |       |       |       |       ||    11
       Tomahawk          |       |       |       |     8 |    26 |       |       |       |       ||    34
 Cast: Blink             |       |       |       |       |       |       |       |       |     6 ||     6
Invok: Burn Spellbooks   |       |       |     1 |     2 |     2 |     1 |       |     1 |     2 ||     9
       Berserk           |       |       |     9 |    15 |    13 |    10 |     3 |     3 |     1 ||    54
       Brothers in Arms  |       |       |       |     2 |    10 |     8 |     3 |     7 |     2 ||    32
       Trog's Hand       |       |       |       |     4 |    18 |    32 |    35 |    28 |    32 ||   149
       Renounce Religion |       |       |       |       |       |       |       |       |     1 ||     1
 Abil: Evoke Invisibilit |       |       |     1 |       |       |     4 |     1 |     1 |     1 ||     8
       Evoke Flight      |       |       |       |       |       |       |       |     1 |     1 ||     2
       Evoke Teleportati |       |       |       |       |       |       |       |       |     3 ||     3
       Evoke Teleport Co |       |       |       |       |       |       |       |       |     2 ||     2
Evoke: Wand              |       |     3 |     5 |    14 |    44 |    20 |    19 |     9 |    28 ||   142
       Fan of gales      |       |       |       |       |     1 |       |       |     1 |     3 ||     5
       Lamp of fire      |       |       |       |       |       |     1 |     2 |     7 |    13 ||    23
       Phial of floods   |       |       |       |       |       |       |       |       |     5 ||     5
  Use: Scroll            |       |    11 |     9 |    15 |    15 |    22 |     4 |    14 |    33 ||   123
       Potion            |       |       |     2 |     2 |     3 |     9 |     1 |    11 |    15 ||    43
 Stab: Distracted        |       |       |       |     1 |     4 |     2 |     2 |     6 |    10 ||    25
       Sleeping          |       |       |       |     2 |     1 |     1 |       |       |    12 ||    16
       Fleeing           |       |       |       |       |     2 |       |       |       |       ||     2
       Held in net/web   |       |       |       |       |       |     1 |       |       |       ||     1
       Invisible         |       |       |       |       |       |    35 |    12 |       |       ||    47
       Paralysed         |       |       |       |       |       |       |       |       |     1 ||     1

Vanquished Creatures
  the royal jelly (Slime:6)
  2 orbs of fire
  2 ancient liches (Crypt:5)
  Khufu (Crypt:4)
  The ghost of surr the Talismancer, a legendary SpAr of Nemelex Xobeh (Depths:4)
  A greater mummy (Crypt:4)
  2 curse toes (Zot:2)
  The ghost of Sokar the Merry Centaur, a mighty CeHu of Zin (Vaults:5)
  Norris (Depths:3)
  8 golden dragons
  Xtahua (Depths:6)
  A profane servitor (Crypt:2)
  2 electric golems
  11 bone dragons
  16 tentacled monstrosities
  13 acid blobs
  3 titans
  10 storm dragons
  4 liches
  4 krakens
  12 sphinxes
  2 ancient champions (Crypt:2)
  9 shadow dragons
  7 tengu reavers
  4 azure jellies (Slime:6)
  2 draconian monks
  Ilsuiw (Shoals:5)
  2 draconian scorchers
  4 ghouls
  7 iron dragons
  2 deep elf sorcerers
  19 frost giants
  10 fire giants
  7 ghost moths
  7 draconian knights
  17 vault wardens
  An emperor scorpion (shapeshifter) (Vaults:5)
  13 emperor scorpions
  3 draconian zealots
  Jorgrun (Depths:3)
  5 draconian annihilators
  A balrug (Depths:2)
  A reaper (Crypt:4)
  2 deep elf demonologists
  3 draconian shifters
  A war gargoyle (Vaults:3)
  4 draconian callers
  23 stone giants
  5 pale draconians
  4 grey draconians
  A green draconian (shapeshifter) (Depths:3)
  A spriggan defender (Depths:4)
  5 green draconians
  3 deep elf annihilators
  8 yellow draconians
  2 dire elephants
  5 black draconians
  2 eidola
  6 purple draconians
  6 red draconians
  9 mottled draconians
  An unborn (Crypt:4)
  7 merfolk javelineers
  12 ettins
  Snorg (D:15)
  27 vault guards
  A quicksilver dragon zombie (Depths:2)
  16 fire dragons
  7 spriggan air magi
  4 sirens
  3 deep elf death magi
  A blizzard demon (Vaults:1)
  12 merfolk impalers
  2 minotaurs
  2 death oozes (Slime:6)
  2 deep elf high priests
  19 yaktaur captains
  10 jiangshi
  Fannar (D:13)
  21 ice dragons
  3 spriggan zombies (Depths:4)
  11 ogre magi
  3 great orbs of eyes
  7 ironheart preservers
  Harold (Orc:3)
  3 ravenous feature mimics
  Nessos (Orc:4)
  3 merfolk aquamancers
  2 hydras
  8 death cobs
  Erica (Lair:8)
  9 spriggan berserkers
  18 deep troll earth magi
  A satyr (Shoals:5)
  3 tengu warriors
  26 death yaks
  3 rakshasas
  6 vampire magi
  3 plague shamblers
  A titan zombie (Crypt:2)
  3 deep dwarf death knights
  A soul eater (Crypt:4)
  12 deep troll shamans
  18 very ugly things
  3 catoblepae
  7 iron golems (Crypt:5)
  5 dancing weapons
  A fire crab (Vaults:5)
  13 centaur warriors
  2 sun demons (Depths:2)
  Nergalle (Orc:4)
  56 hell knights
  A storm dragon zombie (Depths:2)
  A shadow wraith (Vaults:5)
  A spectral elf (Crypt:3)
  A storm dragon skeleton (Crypt:5)
  An anaconda zombie (Crypt:3)
  A golden dragon zombie (Crypt:2)
  A death drake (Zot:2)
  6 deep elf knights
  53 deep trolls
  9 iron trolls
  3 unseen horrors
  9 flayed ghosts
  56 skeletal warriors
  11 sea snakes
  8 orb spiders
  3 giant orange brains
  3 deep elf summoners
  8 large abominations (Depths:4)
  2 wizards
  7 ironbrand convokers
  An ice statue (IceCv)
  14 orc knights
  7 water nymphs
  A sphinx zombie (Depths:4)
  A lindwurm (shapeshifter) (Vaults:2)
  Joseph (D:12)
  35 harpies
  A shining eye (Slime:3)
  21 hill giants
  4 red wasps
  4 deep elf conjurers
  24 wolf spiders
  3 shadow dragon zombies
  An iron dragon zombie (Crypt:2)
  12 cyclopes
  A spectral fire dragon (Crypt:2)
  2 flaming corpses (Crypt:2)
  20 moths of wrath
  A sphinx skeleton (Depths:4)
  16 manticores
  A draconian (Spider:2)
  5 stone golems (Depths:4)
  4 fire giant skeletons
  4 orc sorcerers
  A draconian (shapeshifter) (Vaults:3)
  3 oklob plants (Lair:6)
  8 elephants
  2 iron dragon skeletons
  9 phantasmal warriors
  16 necromancers
  6 griffons
  2 octopodes (shapeshifter)
  19 vault sentinels
  A frost giant skeleton (Crypt:2)
  4 eyes of devastation
  30 drowned souls
  A stone giant skeleton (Crypt:5)
  A dire elephant zombie (Depths:2)
  8 black mambas
  A salamander (shapeshifter) (Vaults:4)
  6 spiny frogs
  2 elf zombies
  7 smoke demons
  A grey draconian zombie (Crypt:2)
  A dire elephant skeleton (Crypt:5)
  A faun (Shoals:3)
  38 yaktaurs
  A mermaid (shapeshifter) (Vaults:2)
  5 guardian mummies
  A queen bee (shapeshifter) (Vaults:5)
  A white draconian zombie (Crypt:1)
  An elf (shapeshifter) (Vaults:5)
  A sea snake skeleton (Crypt:1)
  10 demonic crawlers
  A red draconian skeleton (Crypt:1)
  Grinder (D:6)
  4 fire drakes
  17 spriggans
  A wandering mushroom (Zot:2)
  A hydra zombie (Crypt:3)
  2 centaur skeletons
  A giant firefly (Depths:6)
  5 deep elf priests
  8 komodo dragons
  8 mermaids
  2 iron devils
  34 merfolk
  A troll (shapeshifter) (Vaults:4)
  A wind drake (shapeshifter) (Vaults:3)
  13 trolls
  A jumping spider (shapeshifter) (Depths:5)
  15 polar bears
  A red devil (Crypt:5)
  10 silent spectres
  A tengu simulacrum (Depths:4)
  10 freezing wraiths
  4 harpy zombies (Shoals:1)
  A shock serpent skeleton (Crypt:5)
  2 tengu conjurers
  5 wind drakes
  2 baby alligators (shapeshifter)
  A red wasp zombie (Crypt:2)
  A slime creature (shapeshifter) (Depths:6)
  3 hydra skeletons
  A queen bee (D:9)
  20 two-headed ogres
  2 blink frogs (Lair:8)
  A brown ooze (shapeshifter) (Vaults:4)
  A wolf spider simulacrum (Crypt:2)
  44 slime creatures
  32 jumping spiders
  7 ravens
  2 ettin zombies
  A fire dragon zombie (D:15)
  A fire giant simulacrum (Crypt:2)
  3 boulder beetles
  5 grizzly bears
  An ice dragon zombie (Depths:4)
  12 brown oozes
  A formicid (shapeshifter) (Depths:3)
  7 snapping turtles
  3 wyverns
  2 griffon zombies
  4 deep elf magi
  14 tarantellas
  4 basilisks
  5 flying skulls (Crypt:2)
  19 trapdoor spiders
  An alligator skeleton (Crypt:4)
  8 shadows
  26 water elementals
  A trapdoor spider (shapeshifter) (Vaults:2)
  4 ettin skeletons
  3 formicids
  5 vampires
  45 redbacks
  A fire dragon skeleton (Crypt:5)
  14 wraiths
  7 hungry ghosts
  A black mamba skeleton (Crypt:2)
  22 sharks
  71 yaks
  12 air elementals
  8 deep elf fighters
  Grum (D:12)
  An elephant slug (Lair:5)
  3 hogs (D:10)
  13 vampire mosquitoes
  A human (D:15)
  8 golden eyes
  A neqoxec (D:15)
  8 hippogriffs
  2 chaos spawn (Depths:4)
  54 ugly things
  Menkaure (D:6)
  2 human zombies (Depths:4)
  21 wolves
  A spiny frog zombie (Crypt:2)
  A swamp worm (shapeshifter) (Vaults:5)
  A sky beast (D:11)
  A water nymph skeleton (Crypt:3)
  3 ogre skeletons
  43 orc warriors
  8 necrophages
  10 black bears
  18 ice beasts
  2 dwarves (Lair:2)
  9 porcupines
  4 small abominations (Depths:4)
  14 giant goldfish
  2 kobold demonologists (Vaults:1)
  33 ogres
  5 yellow wasps
  2 manticore zombies
  A phantom (D:5)
  A snapping turtle skeleton (Crypt:2)
  An elephant skeleton (Crypt:4)
  29 centaurs
  2 boring beetles
  Duvessa (Orc:1)
  13 crocodiles
  9 wargs
  11 big kobolds
  A komodo dragon zombie (D:10)
  2 lost souls (Crypt:5)
  A dryad zombie (Crypt:1)
  11 giant slugs
  4 brain worms (D:15)
  Blork the orc (D:8)
  15 water moccasins
  18 giant frogs
  An earth elemental (Depths:4)
  A spiny frog simulacrum (Crypt:2)
  A chimera skeleton (Crypt:3)
  An eye of draining (shapeshifter) (Depths:2)
  5 eyes of draining
  18 wights
  A polar bear zombie (Crypt:4)
  A yak zombie (D:11)
  2 cyclops skeletons
  2 troll zombies
  A hippogriff zombie (Shoals:1)
  33 killer bees
  A yak skeleton (D:10)
  14 electric eels
  Dowan (Orc:1)
  2 giant frog zombies
  4 goliath beetles
  5 iron imps (Depths:1)
  A troll skeleton (D:12)
  A quasit (D:13)
  12 jellies
  2 gnoll shamans (D:10)
  9 crimson imps
  A water moccasin skeleton (Crypt:3)
  10 big fish
  17 hounds
  16 orc priests
  A black bear skeleton (D:6)
  26 orc wizards
  A human skeleton (Crypt:5)
  9 iguanas
  6 orange rats (Lair:5)
  9 scorpions
  21 spiders
  A warg skeleton (Crypt:1)
  9 worker ants
  2 giant frog skeletons
  A demonspawn skeleton (Crypt:3)
  A demigod zombie (Crypt:4)
  An ogre zombie (D:7)
  50 sheep
  Jessica (D:3)
  A crocodile skeleton (D:7)
  15 boggarts
  A hound skeleton (Crypt:4)
  A hound zombie (D:6)
  24 mummies
  An orange rat zombie (Crypt:2)
  23 adders
  A gnoll skeleton (D:8)
  13 gnolls
  33 green rats
  4 giant mites
  A white imp (Depths:3)
  A goliath beetle zombie (D:7)
  8 worms
  2 ufetubi
  An iguana zombie (Crypt:4)
  2 adder skeletons
  12 giant eyeballs
  6 giant geckos
  An ooze (Slime:3)
  176 orcs
  A bat skeleton (D:7)
  7 giant cockroaches
  28 hobgoblins
  25 jackals
  59 kobolds
  16 quokkas
  3 ball pythons
  A ball python skeleton (Crypt:3)
  21 bats
  A giant gecko skeleton (D:5)
  A giant gecko zombie (D:8)
  10 giant newts
  2 giant spores
  32 goblins
  A hobgoblin skeleton (D:6)
  A jackal zombie (Crypt:1)
  A kobold zombie (Crypt:4)
  4 orc skeletons
  2 orc zombies
  A quokka skeleton (D:9)
  24 rats
  5 ballistomycetes
  A fungus (Lair:7)
  2 plants
  12 tentacles
3115 creatures vanquished.

Vanquished Creatures (collateral kills)
  An orb of fire (Zot:3)
  An ancient lich (Crypt:5)
  The ghost of Misa the Executioner, a great GrBe of Trog (Depths:4)
  A golden dragon (Vaults:5)
  Frederick (Depths:5)
  A titan (Vaults:5)
  A quicksilver dragon (Depths:4)
  A lich (Depths:1)
  Rupert (Lair:8)
  A tengu reaver (Depths:4)
  2 sphinxes
  2 fire giants
  A frost giant (Depths:1)
  Wiglaf (Spider:3)
  A vault warden (Vaults:5)
  Maud (Lair:8)
  A stone giant (Vaults:2)
  A dire elephant (Lair:8)
  A merfolk impaler (Shoals:5)
  A deep elf death mage (Vaults:5)
  An ettin (Depths:4)
  A vault guard (Vaults:5)
  An ironheart preserver (Vaults:5)
  A deep elf high priest (Depths:4)
  2 merfolk aquamancers
  A yaktaur captain (Depths:4)
  5 hydras
  A spriggan berserker (Depths:4)
  4 death yaks
  A centaur warrior (D:16)
  A deep elf knight (D:15)
  A deep troll (Depths:2)
  An ironbrand convoker (Vaults:5)
  3 orc knights
  A golden dragon skeleton (Crypt:2)
  A mana viper (shapeshifter) (Vaults:5)
  2 necromancers
  A wolf spider (Spider:5)
  A wizard (Depths:2)
  A shining eye (Slime:3)
  A griffon (Shoals:2)
  An air elemental (Crypt:2)
  2 octopodes (Shoals:1)
  A spiny frog (shapeshifter) (Depths:1)
  A yaktaur (Vaults:2)
  2 freezing wraiths
  A guardian mummy (Zig:2)
  4 merfolk
  A spriggan (Depths:3)
  A harpy zombie (Shoals:1)
  2 polar bears (IceCv)
  3 slime creatures
  4 blink frogs (Lair:8)
  A flying skull (Zig:2)
  2 shadows (Zig:2)
  An ugly thing (Depths:3)
  7 water elementals
  4 yaks
  3 redbacks (Spider:5)
  2 sharks
  A deep elf mage (Depths:4)
  A griffon skeleton (D:15)
  A hippogriff (Shoals:1)
  A vampire (Crypt:2)
  A spriggan skeleton (Crypt:2)
  An orc warrior (D:16)
  A griffon simulacrum (D:15)
  A manticore zombie (Crypt:2)
  A big kobold (D:11)
  2 centaurs (D:16)
  A lost soul (Crypt:5)
  An orc wizard (D:16)
  A mummy (Zig:2)
  An adder (Lair:8)
  4 green rats (Lair:8)
  A sheep skeleton (Crypt:2)
  A giant eyeball (Depths:2)
  An orc (D:16)
  A kobold (D:16)
120 creatures vanquished.

Vanquished Creatures (others)
  A sphinx (Vaults:5)
  A fire giant (Depths:4)
  A draconian annihilator (Zot:4)
  A stone giant (IceCv)
  13 vault guards (Vaults:5)
  4 deep trolls
  11 air elementals
  8 drowned souls
  6 water elementals
  19 fire elementals
  2 merfolk (Shoals:4)
  A jumping spider (Spider:2)
  2 trolls
  2 two-headed ogres
  An ice beast (D:9)
  4 ogres
  7 lost souls
  2 killer bees (D:9)
  An electric eel (Spider:4)
  2 jackals (D:5)
  23 bushes
  4 fungi (Lair:8)
  20 plants
  37 tentacles
  454 tentacle segments
627 creatures vanquished.

Grand Total: 3862 creatures vanquished

Could have easily won, but decided that I'll go all in. Pretty uneventful so far. Entered Vaults:5 too soon by accident and a legendary ghost with shatter surprised me in early Depths. Other than that I was never in any real danger (vamp demon trident helped a lot). Personal highlight so far: Strolling around in Crypt with my silent spectre buddy in the search for Khufu (I knew he was there because of a greater mummy).

Shoals Surfer

Posts: 250

Joined: Sunday, 19th May 2013, 21:30

Post Thursday, 6th March 2014, 16:03

Re: CSDC Week 6 - MfFi

If you are planning on going Oka > X god, then I would reconsider. Oka wrath has become unbelievably harsh. Perhaps that is as intended, perhaps it needs adjustment. In any event, the rate is absolutely insane. I've had 8-10 hostile summons in a very short time, with titans, blade masters, master archers, draconian packs (which appear to count as 1 monster, since they show up with 3-5 other monster types so you get 4-5 dracs and 3-5 others by my rough estimate), and the typical giants.

And I'm out. Oka wrath was too much. What a nasty $#%%$# surprise and deeply disappointing to see such a big change. I'm pretty pissed off by this.

Zot Zealot

Posts: 1031

Joined: Friday, 26th April 2013, 19:52

Location: AZ, USA

Post Friday, 7th March 2014, 04:48

Re: CSDC Week 6 - MfFi

Damn, that is really rough. I think playing in Trunk has caused a lot more problems like this than I anticipated (partially due to the high frequency of important changes being made by the devs - not a bad thing overall, but unfortunate for this competition). This is making me very strongly consider switching to last stable release for next season, though we will stick with Trunk for the remainder of this season at least.

I guess a silver lining is that your experience helped contribute to the wrath being toned down today. Definite bummer about your game though. :(

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Friday, 7th March 2014, 06:19

Re: CSDC Week 6 - MfFi

2 runes down. XL:19 and starting the Vaults.
User avatar

Shoals Surfer

Posts: 301

Joined: Friday, 8th November 2013, 16:19

Location: Tel'aran'rhiod

Post Friday, 7th March 2014, 06:47

Re: CSDC Week 6 - MfFi

WalkerBoh wrote:This is making me very strongly consider switching to last stable release for next season, though we will stick with Trunk for the remainder of this season at least.

Most people are playing trunk online. This would require participants of the competition to keep the mechanics of the last stable release in mind despite being accustomed to different ones due to their regular games. I would surely forget that killing a summoner does not remove summons in pre-0.14.

If the challenge was 0.13 I would not participate.

Zot Zealot

Posts: 1031

Joined: Friday, 26th April 2013, 19:52

Location: AZ, USA

Post Friday, 7th March 2014, 06:55

Re: CSDC Week 6 - MfFi

Right, these are all part of why I strongly prefer trunk. But the volatility has been bad all season, thus my rethinking. For the record, it would almost certainly be 0.14 stable by the time season 2 would start.

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Friday, 7th March 2014, 10:32

Re: CSDC Week 6 - MfFi

WalkerBoh: people have problems playing "old" stable during the tournament releases, when those relases are actually quite fresh. I couldn't see myself playing a tournament in stable pver weeks. To me, the volatility is not a big concern: there is even more variance in monsters and loot of the first few floors. In my opinion, this should be more about fun than about competition.

Slime Squisher

Posts: 377

Joined: Friday, 1st February 2013, 21:08

Post Friday, 7th March 2014, 11:03

Re: CSDC Week 6 - MfFi

Playing trunk is better in my opinion even if it leads to unfortunate deaths - what keeps me here are changes and returning to "old" 0.13 would bore me to death.

In case of a drastic change to Trunk that affects an open combo, players who completed the open combo will have the option to replay it once. If replayed, the 2nd score will stand even if the 1st score is higher.

Could we apply the ruling in this case? The combo is still open and as I understood, Oka's wrath has been toned down after MrPlanck's "adventure". It is arguable, though, whether the change was drastic.

Tartarus Sorceror

Posts: 1879

Joined: Saturday, 2nd February 2013, 09:52

Post Friday, 7th March 2014, 11:07

Re: CSDC Week 6 - MfFi

Bart wrote:Playing trunk is better in my opinion even if it leads to unfortunate deaths - what keeps me here are changes and returning to "old" 0.13 would bore me to death.


Well, I would prefer to play in 0.11 (it is by far the best version in my eyes), but I realize that it is not a popular idea :D

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Friday, 7th March 2014, 14:57

Re: CSDC Week 6 - MfFi

Doing vaults, I encountered some weird things.

1. Does Restore Abilities no longer remove draining?

2. Why do Ironheart Preservers suddenly die for no reason now? I've had it happen twice where I'll be attacking an enemy adjacent to an Ironheart Preserver and it will suddenly die. My initial tholught was maybe Bardiches got some sort of cleaving, but it wasn't happening to others, then I realized it might be something to do with them "Preserving" other enemies?

Tomb Titivator

Posts: 830

Joined: Wednesday, 17th April 2013, 13:28

Post Friday, 7th March 2014, 15:17

Re: CSDC Week 6 - MfFi

diviton wrote:Doing vaults, I encountered some weird things.

1. Does Restore Abilities no longer remove draining?

2. Why do Ironheart Preservers suddenly die for no reason now? I've had it happen twice where I'll be attacking an enemy adjacent to an Ironheart Preserver and it will suddenly die. My initial tholught was maybe Bardiches got some sort of cleaving, but it wasn't happening to others, then I realized it might be something to do with them "Preserving" other enemies?


1. Yup. That change (restore ab restoring some life force) never made it to an official release anyway.

2. Presevers always had an injury bond where they take damage on behalf of monsters they are protecting. It doesn't work well though if you're doing a ton of damage so it looks like they just die out of the blue. I think the player version (new spell: summon guardian golem) has similar issues.

Zot Zealot

Posts: 1031

Joined: Friday, 26th April 2013, 19:52

Location: AZ, USA

Post Friday, 7th March 2014, 16:21

Re: CSDC Week 6 - MfFi

Bart wrote:Could we apply the ruling in this case? The combo is still open and as I understood, Oka's wrath has been toned down after MrPlanck's "adventure". It is arguable, though, whether the change was drastic.

This might be a good solution, especially considering how many other changes were made yesterday. Let me think on it and I will make the decision tonight before I announce week 7's character.

And thank you all for the feedback.

Halls Hopper

Posts: 81

Joined: Tuesday, 5th April 2011, 16:17

Post Friday, 7th March 2014, 19:20

Re: CSDC Week 6 - MfFi

Orc knight, distortion

Wandered in sight of a gate

O unfair Raijus !
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Shoals Surfer

Posts: 301

Joined: Friday, 8th November 2013, 16:19

Location: Tel'aran'rhiod

Post Friday, 7th March 2014, 21:40

Re: CSDC Week 6 - MfFi

Damn this was pretty close...
  Code:
<Tedronai> | !hs * mffi
<Sequell>  | 2884. TedronaiSDC the Conqueror (L27 MfFi of The Shining One), escaped with the Orb and 15 runes on 2014-03-07 21:29:52, with 14513385 points after 109121 turns and 17:05:50.

Almost missed the previous highscore of jeanjacques. I guess this one will not persists since it is still pretty bad. Had to run around a lot more than I had wished (due to mutation / food issues).

Full Dump

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Friday, 7th March 2014, 21:44

Re: CSDC Week 6 - MfFi

That bums me about about draining. I really liked the idea that restore abilities would reduce draining. Drain can be very hard to avoid and depending on how bad it is, can be almost impossible to recover from. If you're doing late game and you're badly drained, good luck finding things to kill. I suppose this is just incentive to be cautious as soon as drain appears, but I liked RA poyions as a sorta cure because its not like they're super common anyway.

Zot Zealot

Posts: 1031

Joined: Friday, 26th April 2013, 19:52

Location: AZ, USA

Post Saturday, 8th March 2014, 00:24

Re: CSDC Week 6 - MfFi

I decided to go ahead with the redo rule for this week, in light of the number and weight of changes made to Trunk yesterday. Everyone who started their game before 7pm EST on 3/6 gets one redo chance (you do not get an extra redo if you die with XL<4). If you choose to take the redo, your score in the redo will be your challenge score, regardless of whether it was higher than your original score.

The list of players eligible for the redo:
  Code:
[17:16:28]   WalkerBoh   !lg csdc mffi start>20140301 start<20140307 s=name o=-.
[17:16:29]   Sequell   23 games for csdc (mffi start>20140301 start<20140307): aspy, caleba, dpeg, fearitself, glosham, HenryFlower, Igxfl, Magipi, moose, mopl, MorganLeah, MrPlanck, Sandman25, Seigurt, stickyfingers, tasonir, TedronaiSDC, TeshiAlair, WalkerBoh

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Saturday, 8th March 2014, 01:00

Re: CSDC Week 6 - MfFi

WalkerBoh: oh, the temptation.... :) But I think my MfFi death in the Abyss is quite legitimate.

I have one question about two columns in the spreadsheet: what is the difference between Average Ranking and Overall Ranking.
In my case (Division 3 -- above my level): Overall Ranking 21 says that if all players were listed according to tournament points, then I'd sit at spot 21 -- right? That does indeed put my in the fourth division (which is what the Average Ranking of 4.7 indicates, I assume), but there seems to be a minor mismatch with calaba who gets assigned spot 20 (better than me), yet Average Ranking 4.8 (worse than me).

Thanks for undertaking all of this! It's certainly a lot of work... I am enjoying this tournament very much. Have played and seen things I else wouldn't have touched with a cursed +6 polearm.

Shoals Surfer

Posts: 250

Joined: Sunday, 19th May 2013, 21:30

Post Saturday, 8th March 2014, 02:47

Re: CSDC Week 6 - MfFi

I've been away a few days and missed a lot! I am glad to see wrath toned down though I do hope that it will be a good challenge.

I like trunk and would prefer to risk it than use an older version.

I was not anticipating a replay scenario and am not sure if I will do it. Winless 3 runes seems pretty okay. Hmm

I do want to thank you for putting on this challenge, WalkerBoh. The sudden death games are intense.

Zot Zealot

Posts: 1031

Joined: Friday, 26th April 2013, 19:52

Location: AZ, USA

Post Saturday, 8th March 2014, 02:48

Re: CSDC Week 6 - MfFi

Dpeg: The average ranking (division) is displaying your average ranking for the challenges compared to others within your division only. So you rank 4.7th within your division on average and 21st overall on average. The division ranking probably isn't terribly useful, I admit.

And I'm glad you guys are enjoying it. I've had fun running it as well. :)

For this message the author WalkerBoh has received thanks:
dpeg

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Sunday, 9th March 2014, 04:30

Re: CSDC Week 6 - MfFi

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-3146-g9d36bc6 (webtiles) character file.

1432644 DiviTon the Merfolkian Porcupine (level 27, 372/372 (373) HPs)
             Began as a Merfolk Fighter on Mar 5, 2014.
             Was a High Priest of Trog.
             Escaped with the Orb
             ... and 3 runes on Mar 9, 2014!
             
             The game lasted 09:22:16 (124475 turns).

DiviTon the Merfolkian Porcupine (MfFi)           Turns: 124475, Time: 09:22:16

HP 372/372 (373) AC 46     Str 27      XL: 27
MP  11/11        EV 40     Int 14      God: Trog [*****.]
Gold 6988        SH  0     Dex 28      Spells:  0 memorised, 26 levels left

rFire  + + .     SeeInvis +     q - +9,+8 bardiche (antimagic)
rCold  + + .     Clarity  .     R - +10 plate armour {rF+}
rNeg   . . .     Conserve .     (no shield)
rPois  +         rCorr    .     o - +2 hat {SInv}
rElec  +         rRot     .     c - +2 cloak {MR+}
SustAb . .       Spirit   .     C - +4 pair of gloves of the Engineer {rElec MR++}
rMut   +         Warding  .     S - +0 pair of boots "Wahoic" {Dex+5 Int+2 Curse}
Saprov . . .     Stasis   .     v - amulet of resist mutation
MR     ++++.                    b - ring "Mnogg" {rElec rPois rF+ rC+}
                                U - ring "Suarub" {rC+ Str+2}

@: mighty, agile, berserking, very slightly contaminated, hasted, very quick,
incredibly resistant to hostile enchantments, extremely unstealthy
A: change form in water, swift swim
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion
0: Orb of Zot
}: 3/15 runes: decaying, silver, gossamer


You escaped.
You worshipped Trog.
Trog was extremely pleased with you.
You were not hungry.

You visited 11 branches of the dungeon, and saw 63 of its levels.
You visited 1 Ziggurat, and saw 6 of its levels.
You also visited: Sewer and Volcano.

You collected 9247 gold pieces.
You spent 2259 gold pieces at shops.

Inventory:

Hand weapons
 k - a +2,+2 long sword of draining
 q - a +9,+8 anti-magic bardiche (weapon)
Armour
 c - a +2 cloak of magic resistance (worn)
 o - a +2 hat of see invisible (worn)
 C - the +4 pair of gloves of the Engineer (worn) {rElec MR++}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   It insulates you from electricity.
   It affects your resistance to hostile enchantments.
 R - a +10 plate armour of fire resistance (worn)
 S - the +0 pair of boots "Wahoic" (worn) {Dex+5 Int+2 Curse}
   (You found it on level 3 of the Elven Halls)   
   
   It affects your intelligence (+2).
   It affects your dexterity (+5).
   It may recurse itself when equipped.
Magical devices
 a - a wand of heal wounds (7)
 g - a wand of hasting (2)
 i - a wand of hasting (1)
 m - a wand of digging (6)
 n - a wand of fire (5)
 x - a wand of disintegration (8)
 X - a wand of teleportation (8)
Comestibles
 j - 7 meat rations
Scrolls
 r - 9 scrolls of teleportation
 w - a scroll of identify
 A - 5 scrolls of remove curse
 Q - 3 scrolls of recharging
 T - a scroll of fog
Jewellery
 b - the ring "Mnogg" (right hand) {rElec rPois rF+ rC+}
   (You bought it in a shop on level 9 of the Dungeon)   
   
   [ring of protection from fire]
   It protects you from cold.
   It insulates you from electricity.
   It protects you from poison.
 e - the ring of Rour {rF+ Str+4}
   (You took it off an ironheart preserver on level 4 of the Vaults)   
   
   [ring of strength]
   It affects your strength (+4).
   It protects you from fire.
 s - an uncursed amulet of resist corrosion
 t - the amulet of Cekugob {Ward -Tele Hunger rElec rPois rN+ AC+1 EV+1}
   (You found it on level 3 of the Realm of Zot)   
   
   [amulet of warding]
   It affects your AC (+1).
   It affects your evasion (+1).
   It insulates you from electricity.
   It protects you from poison.
   It protects you from negative energy.
   It prevents most forms of teleportation.
   It speeds your metabolism.
 v - an amulet of resist mutation (around neck)
 y - an uncursed ring of sustain abilities
 z - the ring "Dayseg" {Hunger- rF+ rC- MR++ SInv}
   (You acquired it on level 5 of the Realm of Zot)   
   
   [ring of sustenance]
   It protects you from fire.
   It makes you vulnerable to cold.
   It affects your resistance to hostile enchantments.
   It enhances your eyesight.
 J - an uncursed amulet of stasis
 L - an uncursed ring of flight
 M - the amulet of the Four Winds {Clar rN+ MR++}
   (You found it on level 3 of the Swamp)   
   
   [amulet of clarity]
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 N - an uncursed ring of protection from magic
 O - an uncursed amulet of the gourmand
 U - the ring "Suarub" (left hand) {rC+ Str+2}
   (You found it on level 2 of the Elven Halls)   
   
   [ring of strength]
   It affects your strength (+2).
   It protects you from cold.
Potions
 f - 3 potions of might
 h - 7 potions of restore abilities
 l - 6 potions of curing
 p - a potion of cure mutation
 u - a potion of agility
 D - a potion of heal wounds
 K - 4 potions of resistance


   Skills:
 O Level 27 Fighting
 O Level 27 Polearms
 - Level 26.0 Armour
 * Level 26.4 Dodging
   Level 3.0 Shields
 - Level 8.5 Evocations


You had 26 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:4             Orc (4/4) D:10
    Elf (3/3) Orc:3          Lair (8/8) D:10          Swamp (5/5) Lair:5
 Spider (5/5) Lair:4        Slime (0/6) Lair:8       Vaults (5/5) D:14
  Blade (0/1) Vaults:3      Crypt (5/5) Vaults:2       Tomb (0/3) Crypt:2
    Zot (5/5) Depths:6     Depths (6/6) D:16       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:5 !   D:8 [   D:9 =   D:11 }   D:12 ?   Orc:2 *   Orc:4 }}*[   Vaults:1 [
Depths:1 *

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Depths:6
Abyss: Depths:2 Depths:4
Pandemonium: Depths:2 Depths:3

Annotations:
Vaults:5 Jory

Message History

Your two-headed ogre hits the red devil with a dire flail.
Your two-headed ogre closely misses the red devil.
Use which ability? (? or * to list)
Your deep troll goes berserk!
You feel somewhat more hungry.
The red devil completely misses your iron troll.
Your two-headed ogre hits the red devil with a dire flail!
Your two-headed ogre barely misses the red devil.
Your two-headed ogre rages.
Use which ability? (? or * to list)
You fail to use your ability. Your iron troll bites the red devil!
The red devil dies!
Trog accepts your collateral kill.
Use which ability? (? or * to list)
A red film seems to cover your vision as you go berserk!
You feel yourself moving faster! You feel mighty!
You feel somewhat more hungry.
Your deep troll rages.
You feel a strong urge to attack something.
You have escaped!

.#.##.##      #.#
.#.##..##     #.##
.).##.#.## ####..#####
......##.###.........#
.########.###+##'##+##
.#      ##.#.........#
.#       ##..........#
.#        ##.....T...#
.#         #.)TO@OO..#
##         ###########


You could see a friendly iron troll (berserk), a friendly deep troll (berserk),
2 friendly two-headed ogres and a friendly ogre (berserk).


My first online win and 14th win overall. Managed to get the Zig challenge, but that was pretty easy. This combo was a good roll. Mf are powerful and fighters have a nice start. Didn't really have too much trouble except for a Vault Warden ruining my Vault:5 stairdancing and I got a little tense. No really close calls though. Smooth sailing for the most part.

Oh, except no Conservation the whole game! Grrrr!
User avatar

Tartarus Sorceror

Posts: 1779

Joined: Monday, 18th February 2013, 07:59

Location: France

Post Monday, 10th March 2014, 08:47

Re: CSDC Week 6 - MfFi

Very nice gloves and ring ! Congrats
Online stats
Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125

Shoals Surfer

Posts: 250

Joined: Sunday, 19th May 2013, 21:30

Post Monday, 10th March 2014, 14:48

Re: CSDC Week 6 - MfFi

I ended up replaying. As soon as I saw that the next challenge was tengu skald, I knew I was in trouble and needed some extra points out of my merfolk.

Had a very rough game though and fell to a hill giant when I should have tried running away instead of fighting. Then I played tengu skald and went XL4 and out. So now I'm in even direrererer straits.

Slime Squisher

Posts: 377

Joined: Friday, 1st February 2013, 21:08

Post Wednesday, 12th March 2014, 22:45

Re: CSDC Week 6 - MfFi

This week was a good week! RNG graciously placed Trog's altar on D:2, which allowed me to almost effortlessly get through early and mid game. Although some people had bad experiences with god's wrath recently, I decided to check how much luck had I left. I abandoned Trog for good cause - TSO namely. Wrath wasn't bad nor trivial, either. My late decision caused me to deal with it in places where it was really risky (abyss and hell).

I have found a lot of rN sources, so I decided to continue god shuffling and took Zin for additional protection in extended. Besides of small food issues (I had to manage it at some point quite carefully), the decision paid off. I have gotten all 15 runes and set new CSDC high score. Ereshkigal's Executioners, I dare you to beat it!

http://crawl.lantea.net/crawl/morgue/ba ... 205651.txt

Zot Zealot

Posts: 1031

Joined: Friday, 26th April 2013, 19:52

Location: AZ, USA

Post Thursday, 13th March 2014, 01:12

Re: CSDC Week 6 - MfFi

Ereshkigal's Executioners, I dare you to beat it!

Finally! I've been waiting for some good trash talk! You tell 'em, Bart.
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